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#pragma once
#include "BlockEntity.h"
class cEnchantingTableEntity :
public cBlockEntity
{
using Super = cBlockEntity;
public:
BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
const AString & GetCustomName() const { return m_CustomName; }
void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
private:
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
AString m_CustomName;
};
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