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#pragma once
#include "cPacket.h"
#include <string>
#include "PacketID.h"
class cPacket_Login : public cPacket //tolua_export
{ //tolua_export
public:
cPacket_Login()
: m_ProtocolVersion( 0 )
, m_MapSeed( 0 )
, m_ServerMode( GAMEMODE ) //0 for survival, 1 for creative
, m_Dimension( 0 )
, m_Difficulty( 0 )
, m_WorldHeight( 0 )
, m_MaxPlayers( 0 )
{ m_PacketID = E_LOGIN; }
virtual cPacket* Clone() const { return new cPacket_Login(*this); }
virtual bool Parse(cSocket & a_Socket);
virtual bool Send(cSocket & a_Socket);
int m_ProtocolVersion; //tolua_export
std::string m_Username; //tolua_export
long long m_MapSeed; //tolua_export
int m_ServerMode; //tolua_export
char m_Dimension; //tolua_export
char m_Difficulty; //tolua_export
unsigned char m_WorldHeight; //tolua_export
unsigned char m_MaxPlayers; //tolua_export
static const unsigned int c_Size = 1 + 4 + 2 + 8 + 4 + 1 + 1 + 1 + 1; // Minimal size
}; //tolua_export
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