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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_ArmAnim.h"
int cPacket_ArmAnim::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_EntityID, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Animation, TotalBytes);
return TotalBytes;
}
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