// ReDucTor is an awesome guy who helped me a lot
#include "cServer.h"
#include "cClientHandle.h"
#include "cMCLogger.h"
#include "cThread.h"
#include "cEvent.h"
#include "cSleep.h"
#include "cTimer.h"
#include "cMonster.h"
#include "cSocket.h"
#include "cRoot.h"
#include "cWorld.h"
#include "cChunk.h"
#include "cPluginManager.h"
#include "cGroupManager.h"
#include "cChatColor.h"
#include "cPlayer.h"
#include "cInventory.h"
#include "cItem.h"
#include "cRecipeChecker.h"
#include "cFurnaceRecipe.h"
#include "cTracer.h"
#include "cWebAdmin.h"
#include "MersenneTwister.h"
#include "../iniFile/iniFile.h"
#include "Vector3f.h"
#include "packets/cPacket_Chat.h"
#ifndef _WIN32
#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
#endif
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
extern "C" {
#include "zlib.h"
}
#ifdef SendMessage
#undef SendMessage
#endif
bool g_bWaterPhysics = false;
typedef std::list< cClientHandle* > ClientList;
struct cServer::sServerState
{
sServerState()
: pListenThread( 0 )
, pTickThread( 0 )
, bStopListenThread( false )
, bStopTickThread( false )
{}
cSocket SListenClient; // socket listening for client calls
cThread* pListenThread; bool bStopListenThread;
cThread* pTickThread; bool bStopTickThread;
ClientList Clients;
cEvent RestartEvent;
std::string ServerID;
};
cServer*cServer::GetServer()
{
LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
return cRoot::Get()->GetServer();
}
void cServer::ServerListenThread( void *a_Args )
{
LOG("ServerListenThread");
cServer* self = (cServer*)a_Args;
sServerState* m_pState = self->m_pState;
while( !m_pState->bStopListenThread )
{
self->StartListenClient();
}
}
std::string GetWSAError()
{
#ifdef _WIN32
switch( WSAGetLastError() )
{
case WSANOTINITIALISED:
return "WSANOTINITIALISED";
case WSAENETDOWN:
return "WSAENETDOWN";
case WSAEFAULT:
return "WSAEFAULT";
case WSAENOTCONN:
return "WSAENOTCONN";
case WSAEINTR:
return "WSAEINTR";
case WSAEINPROGRESS:
return "WSAEINPROGRESS";
case WSAENETRESET:
return "WSAENETRESET";
case WSAENOTSOCK:
return "WSAENOTSOCK";
case WSAEOPNOTSUPP:
return "WSAEOPNOTSUPP";
case WSAESHUTDOWN:
return "WSAESHUTDOWN";
case WSAEWOULDBLOCK:
return "WSAEWOULDBLOCK";
case WSAEMSGSIZE:
return "WSAEMSGSIZE";
case WSAEINVAL:
return "WSAEINVAL";
case WSAECONNABORTED:
return "WSAECONNABORTED";
case WSAETIMEDOUT:
return "WSAETIMEDOUT";
case WSAECONNRESET:
return "WSAECONNRESET";
}
#endif
return "No Error";
}
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
{
LOGERROR("ERROR: Trying to initialize server while server is already running!");
return false;
}
printf("/============================\\\n");
printf("| Minecraft Alpha Server |\n");
printf("| Created by Kevin Bansberg |\n");
printf("| A.K.A. |\n");
printf("| FakeTruth |\n");
printf("| Monsters by Alex Sonek |\n");
printf("| A.K.A. Duralex |\n");
printf("\\============================/\n");
printf("More info: WWW.MC-SERVER.ORG\n");
printf(" WWW.AE-C.NET\n");
printf(" WWW.RBTHINKTANK.COM\n");
printf("email: faketruth@gmail.com\n\n");
LOG("Starting up server.");
if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
{
LOGERROR("WSAStartup() != 0");
return false;
}
m_pState->SListenClient = cSocket::CreateSocket();
if( !m_pState->SListenClient.IsValid() )
{
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetLastErrorString() );
return false;
}
if( m_pState->SListenClient.SetReuseAddress() == -1 )
{
LOGERROR("setsockopt == -1");
return false;
}
cSocket::SockAddr_In local;
local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
local.Address = cSocket::INTERNET_ADDRESS_ANY;
local.Port = (unsigned short)a_Port; // 25565
if( m_pState->SListenClient.Bind( local ) != 0 )
{
LOGERROR("bind fail (%s)", cSocket::GetLastErrorString() );
return false;
}
if( m_pState->SListenClient.Listen( 10 ) != 0)
{
LOGERROR("listen fail (%s)", cSocket::GetLastErrorString() );
return false;
}
m_iServerPort = a_Port;
LOG("Port %i has been bound, server is open for connections", m_iServerPort);
m_bIsConnected = true;
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
{
g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
/* Replaced below with 1.0.0 compatible ServerID generation
std::string ServerID = IniFile.GetValue("Server", "ServerID");
if( ServerID.empty() )
{
ServerID = "MCServer";
IniFile.SetValue("Server", "ServerID", ServerID, true );
IniFile.WriteFile();
}
*/
m_pState->ServerID = "-";
if (IniFile.GetValueB("Authentication", "Authenticate"))
{
MTRand mtrand1;
unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
std::ostringstream sid;
sid << std::hex << r1;
sid << std::hex << r2;
std::string ServerID = sid.str();
ServerID.resize(16, '0');
m_pState->ServerID = ServerID;
}
}
return true;
}
cServer::cServer()
: m_pState( new sServerState )
, m_Millisecondsf( 0 )
, m_Milliseconds( 0 )
, m_bIsConnected( false )
, m_iServerPort( 0 )
, m_bRestarting( false )
{
}
cServer::~cServer()
{
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
m_pState->SListenClient = 0;
m_pState->bStopListenThread = true;
delete m_pState->pListenThread; m_pState->pListenThread = 0;
m_pState->bStopTickThread = true;
delete m_pState->pTickThread; m_pState->pTickThread = 0;
delete m_pState;
}
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
{
if( *itr == a_Exclude || !(*itr)->IsLoggedIn() ) continue;
(*itr)->Send( a_Packet );
}
}
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
if( SClient.IsValid() )
{
char * ClientIP = SClient.GetIPString();
if( ClientIP == 0 )
return;
LOG("%s connected!", ClientIP);
cClientHandle *NewHandle = new cClientHandle( SClient );
m_pState->Clients.push_back( NewHandle ); // TODO - lock list
}
}
bool cServer::Tick(float a_Dt)
{
//LOG("1. Tick");
if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
cSleep::MilliSleep( 50 ); // Don't tick too much
m_Millisecondsf += a_Dt;
if( m_Millisecondsf > 1.f )
{
m_Milliseconds += (int)m_Millisecondsf;
m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
}
cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
//World->LockClientHandle(); // TODO - Lock client list
for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end();)
{
(*itr)->HandlePendingPackets();
if( (*itr)->IsDestroyed() )
{
cClientHandle* RemoveMe = *itr;
++itr;
m_pState->Clients.remove( RemoveMe );
delete RemoveMe;
continue;
}
(*itr)->Tick(a_Dt);
++itr;
}
//World->UnlockClientHandle();
cRoot::Get()->GetPluginManager()->Tick( a_Dt );
if( !m_bRestarting )
return true;
else
{
m_bRestarting = false;
m_pState->RestartEvent.Set();
LOG("<<<<>>>>SIGNALLED SEMAPHORE");
return false;
}
}
void ServerTickThread( void * a_Param )
{
LOG("ServerTickThread");
cServer *CServerObj = (cServer*)a_Param;
cTimer Timer;
long long LastTime = Timer.GetNowTime();
bool bKeepGoing = true;
while( bKeepGoing )
{
long long NowTime = Timer.GetNowTime();
float DeltaTime = (float)(NowTime-LastTime);
bKeepGoing = CServerObj->Tick( DeltaTime );
LastTime = NowTime;
}
LOG("TICK THREAD STOPPED");
}
void cServer::StartListenThread()
{
m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
m_pState->pListenThread->Start( true );
m_pState->pTickThread->Start( true );
}
std::vector< std::string > StringSplit(std::string str, std::string delim)
{
std::vector< std::string > results;
size_t cutAt;
while( (cutAt = str.find_first_of(delim)) != str.npos )
{
if(cutAt > 0)
{
results.push_back(str.substr(0,cutAt));
}
str = str.substr(cutAt+1);
}
if(str.length() > 0)
{
results.push_back(str);
}
return results;
}
template <class T>
bool from_string(T& t,
const std::string& s,
std::ios_base& (*f)(std::ios_base&))
{
std::istringstream iss(s);
return !(iss >> f >> t).fail();
}
std::string & StrToUpper(std::string& s)
{
std::string::iterator i = s.begin();
std::string::iterator end = s.end();
while (i != end) {
*i = (char)toupper(*i);
++i;
}
return s;
}
int NoCaseCompare( std::string s1, std::string s2 )
{
return StrToUpper( s1 ).compare( StrToUpper( s2 ) );
}
bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
{
cPluginManager* PM = cRoot::Get()->GetPluginManager();
if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
return true;
std::string Command( a_Cmd );
if( Command.length() <= 0 ) return false;
if( Command[0] != '/' ) return false;
std::vector< std::string > split = StringSplit( Command, " " );
if( split.size() == 0 )
return false;
if( split[0].compare("/coords") == 0 )
{
char c_Str[128];
sprintf_s( c_Str, 128, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
a_Client.Send( cPacket_Chat( cChatColor::Green + c_Str ) );
return true;
}
return false;
}
void cServer::ServerCommand( const char* a_Cmd )
{
std::string Command( a_Cmd );
std::vector< std::string > split = StringSplit( Command, " " );
if( split.size() > 0 )
{
if( split[0].compare( "help" ) == 0 )
{
printf("===================ALL COMMANDS====================\n");
printf("help - Shows this message\n");
printf("save-all - Saves all loaded chunks to disk\n");
printf("list - Lists all players currently in server\n");
printf("numchunks - Shows number of chunks currently loaded\n");
printf("say - Sends a chat message to all players\n");
printf("restart - Kicks all clients, and saves everything\n");
printf(" and clears memory\n");
printf("stop - Saves everything and closes server\n");
printf("===================================================\n");
return;
}
if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
{
return;
}
if( split[0].compare( "save-all" ) == 0 )
{
cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
return;
}
if( split[0].compare( "list" ) == 0 )
{
cWorld::EntityList Entities = cRoot::Get()->GetWorld()->GetEntities();
std::string PlayerString;
int NumPlayers = 0;
cRoot::Get()->GetWorld()->LockEntities();
for( cWorld::EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
{
if( (*itr)->GetEntityType() != cEntity::E_PLAYER ) continue;
PlayerString.push_back(' ');
PlayerString += ((cPlayer*)*itr)->GetName();
NumPlayers++;
}
cRoot::Get()->GetWorld()->UnlockEntities();
printf( "Players (%i):%s\n", NumPlayers, PlayerString.c_str() );
return;
}
if( split[0].compare( "numchunks" ) == 0 )
{
printf("Num loaded chunks: %i\n", cRoot::Get()->GetWorld()->GetNumChunks() );
return;
}
if(split[0].compare("monsters") == 0 ){
cMonster::ListMonsters();
return;
}
if(split.size() > 1)
{
if( split[0].compare( "say" ) == 0 )
{
std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
LOG("%s", Message.c_str() );
Broadcast( cPacket_Chat(Message) );
return;
}
}
printf("Unknown command, type 'help' for all commands.\n");
}
//LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
}
void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
{
cPacket_Chat Chat( a_Message );
if( a_Player && !a_bExclude )
{
cClientHandle* Client = a_Player->GetClientHandle();
if( Client ) Client->Send( Chat );
return;
}
Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
}
void cServer::Shutdown()
{
m_bRestarting = true;
m_pState->RestartEvent.Wait();
cRoot::Get()->GetWorld()->SaveAllChunks();
//cWorld* World = cRoot::Get()->GetWorld();
//World->LockClientHandle(); // TODO - Lock client list
for( ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr )
{
delete *itr;
}
m_pState->Clients.clear();
//World->UnlockClientHandle();
}
const char* cServer::GetServerID()
{
return m_pState->ServerID.c_str();
}