#pragma once
#include "cItem.h"
struct lua_State;
class cLuaCommandBinder;
class cSquirrelCommandBinder;
class cPlugin;
class cPlugin_Lua;
// fwd: cWorld.h
class cWorld;
// fwd: cLuaChunk.h
class cLuaChunk;
// fwd: cPlayer.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
class cPluginManager //tolua_export
{ //tolua_export
public: //tolua_export
// Called each tick
virtual void Tick(float a_Dt);
// tolua_begin
enum PluginHook
{
HOOK_TICK,
HOOK_CHAT,
HOOK_COLLECT_ITEM,
HOOK_BLOCK_DIG,
HOOK_BLOCK_PLACE,
HOOK_DISCONNECT,
HOOK_HANDSHAKE,
HOOK_LOGIN,
HOOK_PLAYER_SPAWN,
HOOK_PLAYER_JOIN,
HOOK_PLAYER_MOVE,
HOOK_TAKE_DAMAGE,
HOOK_KILLED,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
HOOK_BLOCK_TO_DROPS,
HOOK_PRE_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_CRAFTING_NO_RECIPE, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_POST_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_BLOCK_TO_PICKUP, /// BlockType, BlockMeta, cPlayer, cItem, cItems
HOOK_WEATHER_CHANGED, /// cWorld
HOOK_UPDATING_SIGN, /// cWorld, int, int, int, string, string, string, string
HOOK_UPDATED_SIGN, /// cWorld, int, int, int, string, string, string, string
// E_PLUGIN_ names are obsolete, but are kept for compatibility reasons
E_PLUGIN_TICK = HOOK_TICK,
E_PLUGIN_CHAT = HOOK_CHAT,
E_PLUGIN_COLLECT_ITEM = HOOK_COLLECT_ITEM,
E_PLUGIN_BLOCK_DIG = HOOK_BLOCK_DIG,
E_PLUGIN_BLOCK_PLACE = HOOK_BLOCK_PLACE,
E_PLUGIN_DISCONNECT = HOOK_DISCONNECT,
E_PLUGIN_HANDSHAKE = HOOK_HANDSHAKE,
E_PLUGIN_LOGIN = HOOK_LOGIN,
E_PLUGIN_PLAYER_SPAWN = HOOK_PLAYER_SPAWN,
E_PLUGIN_PLAYER_JOIN = HOOK_PLAYER_JOIN,
E_PLUGIN_PLAYER_MOVE = HOOK_PLAYER_MOVE,
E_PLUGIN_TAKE_DAMAGE = HOOK_TAKE_DAMAGE,
E_PLUGIN_KILLED = HOOK_KILLED,
E_PLUGIN_CHUNK_GENERATED = HOOK_CHUNK_GENERATED,
E_PLUGIN_CHUNK_GENERATING = HOOK_CHUNK_GENERATING,
E_PLUGIN_BLOCK_TO_DROPS = HOOK_BLOCK_TO_DROPS,
};
// tolua_end
static cPluginManager * GetPluginManager(); //tolua_export
typedef std::list< cPlugin * > PluginList;
cPlugin* GetPlugin( const char* a_Plugin ) const; //tolua_export
const PluginList & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void ReloadPlugins(); //tolua_export
bool AddPlugin( cPlugin* a_Plugin );
bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
unsigned int GetNumPlugins() const; //tolua_export
// If the hook returns true, no further hook is called and the functions return false
bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE OldBlock, NIBBLETYPE OldMeta);
bool CallHookBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_Chunk);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool CallHookWeatherChanged (cWorld * a_World);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void RemoveHooks( cPlugin* a_Plugin );
void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
cSquirrelCommandBinder* GetSquirrelCommandBinder() { return m_SquirrelCommandBinder; }
bool HasPlugin( cPlugin* a_Plugin ) const;
private:
friend class cRoot;
cPluginManager();
~cPluginManager();
typedef std::list< cPlugin_Lua* > LuaPluginList;
typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
LuaPluginList m_LuaPlugins;
PluginList m_Plugins;
HookMap m_Hooks;
void ReloadPluginsNow();
void UnloadPluginsNow();
cLuaCommandBinder* m_LuaCommandBinder;
cSquirrelCommandBinder* m_SquirrelCommandBinder;
bool m_bReloadPlugins;
}; //tolua_export