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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cow.h"
// TODO: Milk Cow
cCow::cCow(void)
{
m_MobType = 92;
GetMonsterConfig("Cow");
}
bool cCow::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cCow") == 0) || super::IsA(a_EntityType));
}
void cCow::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
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