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#include "Globals.h"
#include <jni.h>
#include <sys/time.h>
#include <time.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <assert.h>
#include "cCriticalSection.h"
#include "cRoot.h"
#include "cMakeDir.h"
#include <android/log.h>
cCriticalSection g_CriticalSection;
JNIEnv* g_CurrentJNIEnv = 0;
jobject g_JavaRenderer = 0;
cRoot * pRoot = NULL;
/* Called when program/activity is created */
extern "C" void Java_com_mcserver_MainThread_NativeOnCreate( JNIEnv* env )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
//if( !cLogger::GetSingletonPtr() ) new cLogger();
__android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "Logging from C++!");
g_CriticalSection.Unlock();
mkdir("/sdcard/mcserver", S_IRWXU | S_IRWXG | S_IRWXO);
pRoot = new cRoot();
pRoot->Start();
delete pRoot;
}
extern "C" void Java_com_mcserver_MCServerActivity_NativeCleanUp( JNIEnv* env )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
pRoot->ServerCommand("stop");
}
/* Call to initialize the graphics state */
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeInitGL( JNIEnv* env, jobject thiz )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeResize( JNIEnv* env, jobject thiz, jint w, jint h )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeRender( JNIEnv* env, jobject thiz )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperGLSurfaceView_NativeTouchScreen( JNIEnv* env, jobject thiz, jint mouseid, jint touched )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperGLSurfaceView_NativeTouchEvent( JNIEnv* env, jobject thiz, jint mouseid, jfloat x, jfloat y )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
}
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