blob: c9fe5c67ccb956aa1ed70e33acd6fa46493381b4 (
plain) (
tree)
|
|
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug profiled|Win32">
<Configuration>Debug profiled</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release profiled|Win32">
<Configuration>Release profiled</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{32012054-0C96-4C43-AB27-174FF8E72D66}</ProjectGuid>
<RootNamespace>MCServer</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Debug\</OutDir>
<IntDir>Debug\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Release\</OutDir>
<IntDir>Release\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../lib/zlib;../lib/jsoncpp/include;../lib/lua/src;../lib/tolua++/include;..;../lib/expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_debug.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include;..;../expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName).exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include;..;../expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_profiled.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<TargetMachine>MachineX86</TargetMachine>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../zlib-1.2.7;../jsoncpp-src-0.5.0/include;../lua-5.1.4/src;../tolua++-1.0.93/include;..;../expat;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(ProjectDir)\..\MCServer\$(ProjectName)_dbgprof.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Image Include="icon.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource_MCServer.h" />
<ClInclude Include="..\src\Authenticator.h" />
<ClInclude Include="..\src\BlockArea.h" />
<ClInclude Include="..\src\BlockID.h" />
<ClInclude Include="..\src\BlockTracer.h" />
<ClInclude Include="..\src\BoundingBox.h" />
<ClInclude Include="..\src\ByteBuffer.h" />
<ClInclude Include="..\src\ChatColor.h" />
<ClInclude Include="..\src\Chunk.h" />
<ClInclude Include="..\src\Chunk.inl.h" />
<ClInclude Include="..\src\ChunkDef.h" />
<ClInclude Include="..\src\ChunkMap.h" />
<ClInclude Include="..\src\ChunkSender.h" />
<ClInclude Include="..\src\ClientHandle.h" />
<ClInclude Include="..\src\CommandOutput.h" />
<ClInclude Include="..\src\CraftingRecipes.h" />
<ClInclude Include="..\src\Cuboid.h" />
<ClInclude Include="..\src\DeadlockDetect.h" />
<ClInclude Include="..\src\Defines.h" />
<ClInclude Include="..\src\Enchantments.h" />
<ClInclude Include="..\src\Endianness.h" />
<ClInclude Include="..\src\FastRandom.h" />
<ClInclude Include="..\src\FurnaceRecipe.h" />
<ClInclude Include="..\src\Globals.h" />
<ClInclude Include="..\src\Group.h" />
<ClInclude Include="..\src\GroupManager.h" />
<ClInclude Include="..\src\Inventory.h" />
<ClInclude Include="..\src\Item.h" />
<ClInclude Include="..\src\ItemGrid.h" />
<ClInclude Include="..\src\Ladder.h" />
<ClInclude Include="..\src\LeakFinder.h" />
<ClInclude Include="..\src\LightingThread.h" />
<ClInclude Include="..\src\LinearInterpolation.h" />
<ClInclude Include="..\src\LinearUpscale.h" />
<ClInclude Include="..\src\LineBlockTracer.h" />
<ClInclude Include="..\src\Log.h" />
<ClInclude Include="..\src\Matrix4f.h" />
<ClInclude Include="..\src\MCLogger.h" />
<ClInclude Include="..\src\MemoryLeak.h" />
<ClInclude Include="..\src\MersenneTwister.h" />
<ClInclude Include="..\src\MobCensus.h" />
<ClInclude Include="..\src\MobFamilyCollecter.h" />
<ClInclude Include="..\src\MobProximityCounter.h" />
<ClInclude Include="..\src\MobSpawner.h" />
<ClInclude Include="..\src\MonsterConfig.h" />
<ClInclude Include="..\src\Noise.h" />
<ClInclude Include="..\src\Piston.h" />
<ClInclude Include="..\src\ProbabDistrib.h" />
<ClInclude Include="..\src\RCONServer.h" />
<ClInclude Include="..\src\ReferenceManager.h" />
<ClInclude Include="..\src\Root.h" />
<ClInclude Include="..\src\Server.h" />
<ClInclude Include="..\src\Sign.h" />
<ClInclude Include="..\src\StackWalker.h" />
<ClInclude Include="..\src\StringCompression.h" />
<ClInclude Include="..\src\StringUtils.h" />
<ClInclude Include="..\src\Tracer.h" />
<ClInclude Include="..\src\Vector3d.h" />
<ClInclude Include="..\src\Vector3f.h" />
<ClInclude Include="..\src\Vector3i.h" />
<ClInclude Include="..\src\WebAdmin.h" />
<ClInclude Include="..\src\World.h" />
<ClInclude Include="..\src\Mobs\AggressiveMonster.h" />
<ClInclude Include="..\src\Mobs\Bat.h" />
<ClInclude Include="..\src\Mobs\Blaze.h" />
<ClInclude Include="..\src\Mobs\Cavespider.h" />
<ClInclude Include="..\src\Mobs\Chicken.h" />
<ClInclude Include="..\src\Mobs\Cow.h" />
<ClInclude Include="..\src\Mobs\Creeper.h" />
<ClInclude Include="..\src\Mobs\EnderDragon.h" />
<ClInclude Include="..\src\Mobs\Enderman.h" />
<ClInclude Include="..\src\Mobs\Ghast.h" />
<ClInclude Include="..\src\Mobs\Giant.h" />
<ClInclude Include="..\src\Mobs\Horse.h" />
<ClInclude Include="..\src\Mobs\IronGolem.h" />
<ClInclude Include="..\src\Mobs\MagmaCube.h" />
<ClInclude Include="..\src\Mobs\Monster.h" />
<ClInclude Include="..\src\Mobs\Mooshroom.h" />
<ClInclude Include="..\src\Mobs\Ocelot.h" />
<ClInclude Include="..\src\Mobs\PassiveAggressiveMonster.h" />
<ClInclude Include="..\src\Mobs\PassiveMonster.h" />
<ClInclude Include="..\src\Mobs\Pig.h" />
<ClInclude Include="..\src\Mobs\Sheep.h" />
<ClInclude Include="..\src\Mobs\Silverfish.h" />
<ClInclude Include="..\src\Mobs\Skeleton.h" />
<ClInclude Include="..\src\Mobs\Slime.h" />
<ClInclude Include="..\src\Mobs\SnowGolem.h" />
<ClInclude Include="..\src\Mobs\Spider.h" />
<ClInclude Include="..\src\Mobs\Squid.h" />
<ClInclude Include="..\src\Mobs\Villager.h" />
<ClInclude Include="..\src\Mobs\Witch.h" />
<ClInclude Include="..\src\Mobs\Wither.h" />
<ClInclude Include="..\src\Mobs\Wolf.h" />
<ClInclude Include="..\src\Mobs\Zombie.h" />
<ClInclude Include="..\src\Mobs\ZombiePigman.h" />
<ClInclude Include="..\src\Entities\Boat.h" />
<ClInclude Include="..\src\Entities\Entity.h" />
<ClInclude Include="..\src\Entities\FallingBlock.h" />
<ClInclude Include="..\src\Entities\Minecart.h" />
<ClInclude Include="..\src\Entities\Pawn.h" />
<ClInclude Include="..\src\Entities\Pickup.h" />
<ClInclude Include="..\src\Entities\Player.h" />
<ClInclude Include="..\src\Entities\ProjectileEntity.h" />
<ClInclude Include="..\src\Entities\TNTEntity.h" />
<ClInclude Include="..\src\UI\SlotArea.h" />
<ClInclude Include="..\src\UI\Window.h" />
<ClInclude Include="..\src\UI\WindowOwner.h" />
<ClInclude Include="..\src\Simulator\DelayedFluidSimulator.h" />
<ClInclude Include="..\src\Simulator\FireSimulator.h" />
<ClInclude Include="..\src\Simulator\FloodyFluidSimulator.h" />
<ClInclude Include="..\src\Simulator\FluidSimulator.h" />
<ClInclude Include="..\src\Simulator\NoopFluidSimulator.h" />
<ClInclude Include="..\src\Simulator\RedstoneSimulator.h" />
<ClInclude Include="..\src\Simulator\SandSimulator.h" />
<ClInclude Include="..\src\Simulator\Simulator.h" />
<ClInclude Include="..\src\Simulator\SimulatorManager.h" />
<ClInclude Include="..\src\Simulator\VaporizeFluidSimulator.h" />
<ClInclude Include="..\src\OSSupport\BlockingTCPLink.h" />
<ClInclude Include="..\src\OSSupport\CriticalSection.h" />
<ClInclude Include="..\src\OSSupport\Event.h" />
<ClInclude Include="..\src\OSSupport\File.h" />
<ClInclude Include="..\src\OSSupport\GZipFile.h" />
<ClInclude Include="..\src\OSSupport\IsThread.h" />
<ClInclude Include="..\src\OSSupport\ListenThread.h" />
<ClInclude Include="..\src\OSSupport\Semaphore.h" />
<ClInclude Include="..\src\OSSupport\Sleep.h" />
<ClInclude Include="..\src\OSSupport\Socket.h" />
<ClInclude Include="..\src\OSSupport\SocketThreads.h" />
<ClInclude Include="..\src\OSSupport\Thread.h" />
<ClInclude Include="..\src\OSSupport\Timer.h" />
<CustomBuild Include="..\Android\jni\ToJava.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\src\Bindings.h" />
<ClInclude Include="..\src\LuaFunctions.h" />
<ClInclude Include="..\src\LuaState.h" />
<ClInclude Include="..\src\LuaWindow.h" />
<ClInclude Include="..\src\ManualBindings.h" />
<ClInclude Include="..\src\Plugin.h" />
<ClInclude Include="..\src\PluginLua.h" />
<ClInclude Include="..\src\PluginManager.h" />
<ClInclude Include="..\src\tolua++.h" />
<ClInclude Include="..\src\tolua_base.h" />
<ClInclude Include="..\src\WebPlugin.h" />
<ClInclude Include="..\lib\iniFile\iniFile.h" />
<ClInclude Include="..\lib\md5\md5.h" />
<ClInclude Include="..\src\WorldStorage\FastNBT.h" />
<ClInclude Include="..\src\WorldStorage\NBTChunkSerializer.h" />
<ClInclude Include="..\src\WorldStorage\WorldStorage.h" />
<ClInclude Include="..\src\WorldStorage\WSSAnvil.h" />
<ClInclude Include="..\src\WorldStorage\WSSCompact.h" />
<ClInclude Include="..\src\Generating\BioGen.h" />
<ClInclude Include="..\src\Generating\Caves.h" />
<ClInclude Include="..\src\Generating\ChunkDesc.h" />
<ClInclude Include="..\src\Generating\ChunkGenerator.h" />
<ClInclude Include="..\src\Generating\CompoGen.h" />
<ClInclude Include="..\src\Generating\ComposableGenerator.h" />
<ClInclude Include="..\src\Generating\DistortedHeightmap.h" />
<ClInclude Include="..\src\Generating\EndGen.h" />
<ClInclude Include="..\src\Generating\FinishGen.h" />
<ClInclude Include="..\src\Generating\HeiGen.h" />
<ClInclude Include="..\src\Generating\MineShafts.h" />
<ClInclude Include="..\src\Generating\Noise3DGenerator.h" />
<ClInclude Include="..\src\Generating\Ravines.h" />
<ClInclude Include="..\src\Generating\StructGen.h" />
<ClInclude Include="..\src\Generating\Trees.h" />
<ClInclude Include="..\src\blocks\BlockBed.h" />
<ClInclude Include="..\src\Blocks\BlockBrewingStand.h" />
<ClInclude Include="..\src\Blocks\BlockButton.h" />
<ClInclude Include="..\src\blocks\BlockCactus.h" />
<ClInclude Include="..\src\Blocks\BlockCarpet.h" />
<ClInclude Include="..\src\Blocks\BlockCauldron.h" />
<ClInclude Include="..\src\blocks\BlockChest.h" />
<ClInclude Include="..\src\blocks\BlockCloth.h" />
<ClInclude Include="..\src\Blocks\BlockCobWeb.h" />
<ClInclude Include="..\src\Blocks\BlockComparator.h" />
<ClInclude Include="..\src\blocks\BlockCrops.h" />
<ClInclude Include="..\src\Blocks\BlockDeadBush.h" />
<ClInclude Include="..\src\blocks\BlockDirt.h" />
<ClInclude Include="..\src\blocks\BlockDoor.h" />
<ClInclude Include="..\src\blocks\BlockDropSpenser.h" />
<ClInclude Include="..\src\Blocks\BlockEnderchest.h" />
<ClInclude Include="..\src\blocks\BlockEntity.h" />
<ClInclude Include="..\src\Blocks\BlockFarmland.h" />
<ClInclude Include="..\src\Blocks\BlockFenceGate.h" />
<ClInclude Include="..\src\blocks\BlockFire.h" />
<ClInclude Include="..\src\blocks\BlockFlower.h" />
<ClInclude Include="..\src\Blocks\BlockFlowerPot.h" />
<ClInclude Include="..\src\blocks\BlockFluid.h" />
<ClInclude Include="..\src\blocks\BlockFurnace.h" />
<ClInclude Include="..\src\Blocks\BlockGlass.h" />
<ClInclude Include="..\src\blocks\BlockGlowstone.h" />
<ClInclude Include="..\src\blocks\BlockGravel.h" />
<ClInclude Include="..\src\blocks\BlockHandler.h" />
<ClInclude Include="..\src\Blocks\BlockHopper.h" />
<ClInclude Include="..\src\blocks\BlockIce.h" />
<ClInclude Include="..\src\blocks\BlockLadder.h" />
<ClInclude Include="..\src\blocks\BlockLeaves.h" />
<ClInclude Include="..\src\Blocks\BlockLever.h" />
<ClInclude Include="..\src\blocks\BlockMelon.h" />
<ClInclude Include="..\src\blocks\BlockMushroom.h" />
<ClInclude Include="..\src\Blocks\BlockMycelium.h" />
<ClInclude Include="..\src\blocks\BlockNote.h" />
<ClInclude Include="..\src\blocks\BlockOre.h" />
<ClInclude Include="..\src\blocks\BlockPiston.h" />
<ClInclude Include="..\src\blocks\BlockPlanks.h" />
<ClInclude Include="..\src\blocks\BlockPortal.h" />
<ClInclude Include="..\src\Blocks\BlockPumpkin.h" />
<ClInclude Include="..\src\Blocks\BlockRail.h" />
<ClInclude Include="..\src\blocks\BlockRedstone.h" />
<ClInclude Include="..\src\blocks\BlockRedstoneOre.h" />
<ClInclude Include="..\src\blocks\BlockRedstoneRepeater.h" />
<ClInclude Include="..\src\blocks\BlockRedstoneTorch.h" />
<ClInclude Include="..\src\blocks\BlockSand.h" />
<ClInclude Include="..\src\blocks\BlockSapling.h" />
<ClInclude Include="..\src\blocks\BlockSign.h" />
<ClInclude Include="..\src\blocks\BlockSlab.h" />
<ClInclude Include="..\src\blocks\BlockSnow.h" />
<ClInclude Include="..\src\blocks\BlockStairs.h" />
<ClInclude Include="..\src\blocks\BlockStems.h" />
<ClInclude Include="..\src\blocks\BlockStone.h" />
<ClInclude Include="..\src\blocks\BlockSugarcane.h" />
<ClInclude Include="..\src\blocks\BlockTallGrass.h" />
<ClInclude Include="..\src\blocks\BlockTorch.h" />
<ClInclude Include="..\src\blocks\BlockVine.h" />
<ClInclude Include="..\src\blocks\BlockWood.h" />
<ClInclude Include="..\src\blocks\BlockWorkbench.h" />
<ClInclude Include="..\src\items\ItemBed.h" />
<ClInclude Include="..\src\Items\ItemBoat.h" />
<ClInclude Include="..\src\Items\ItemBow.h" />
<ClInclude Include="..\src\Items\ItemBrewingStand.h" />
<ClInclude Include="..\src\items\ItemBucket.h" />
<ClInclude Include="..\src\Items\ItemCauldron.h" />
<ClInclude Include="..\src\items\ItemCloth.h" />
<ClInclude Include="..\src\Items\ItemComparator.h" />
<ClInclude Include="..\src\items\ItemDoor.h" />
<ClInclude Include="..\src\items\ItemDye.h" />
<ClInclude Include="..\src\Items\ItemFlowerPot.h" />
<ClInclude Include="..\src\items\ItemFood.h" />
<ClInclude Include="..\src\items\ItemHandler.h" />
<ClInclude Include="..\src\items\ItemHoe.h" />
<ClInclude Include="..\src\items\ItemLeaves.h" />
<ClInclude Include="..\src\items\ItemLighter.h" />
<ClInclude Include="..\src\Items\ItemMinecart.h" />
<ClInclude Include="..\src\items\ItemPickaxe.h" />
<ClInclude Include="..\src\items\ItemRedstoneDust.h" />
<ClInclude Include="..\src\items\ItemRedstoneRepeater.h" />
<ClInclude Include="..\src\items\ItemSapling.h" />
<ClInclude Include="..\src\items\ItemSeeds.h" />
<ClInclude Include="..\src\items\ItemShears.h" />
<ClInclude Include="..\src\items\ItemShovel.h" />
<ClInclude Include="..\src\items\ItemSign.h" />
<ClInclude Include="..\src\Items\ItemSpawnEgg.h" />
<ClInclude Include="..\src\items\ItemSugarcane.h" />
<ClInclude Include="..\src\items\ItemSword.h" />
<ClInclude Include="..\src\Items\ItemThrowable.h" />
<ClInclude Include="..\src\Protocol\ChunkDataSerializer.h" />
<ClInclude Include="..\src\Protocol\Protocol.h" />
<ClInclude Include="..\src\Protocol\Protocol125.h" />
<ClInclude Include="..\src\Protocol\Protocol132.h" />
<ClInclude Include="..\src\Protocol\Protocol14x.h" />
<ClInclude Include="..\src\Protocol\Protocol15x.h" />
<ClInclude Include="..\src\Protocol\Protocol16x.h" />
<ClInclude Include="..\src\Protocol\Protocol17x.h" />
<ClInclude Include="..\src\Protocol\ProtocolRecognizer.h" />
<ClInclude Include="..\lib\sqlite\sqlite3.h" />
<ClInclude Include="..\lib\luaexpat\lxplib.h" />
<ClInclude Include="..\src\BlockEntities\BlockEntity.h" />
<ClInclude Include="..\src\BlockEntities\BlockEntityWithItems.h" />
<ClInclude Include="..\src\BlockEntities\ChestEntity.h" />
<ClInclude Include="..\src\BlockEntities\DispenserEntity.h" />
<ClInclude Include="..\src\BlockEntities\DropperEntity.h" />
<ClInclude Include="..\src\BlockEntities\DropSpenserEntity.h" />
<ClInclude Include="..\src\BlockEntities\FurnaceEntity.h" />
<ClInclude Include="..\src\BlockEntities\HopperEntity.h" />
<ClInclude Include="..\src\BlockEntities\JukeboxEntity.h" />
<ClInclude Include="..\src\BlockEntities\NoteEntity.h" />
<ClInclude Include="..\src\BlockEntities\SignEntity.h" />
<ClInclude Include="..\src\HTTPServer\EnvelopeParser.h" />
<ClInclude Include="..\src\HTTPServer\HTTPConnection.h" />
<ClInclude Include="..\src\HTTPServer\HTTPFormParser.h" />
<ClInclude Include="..\src\HTTPServer\HTTPMessage.h" />
<ClInclude Include="..\src\HTTPServer\HTTPServer.h" />
<ClInclude Include="..\src\HTTPServer\MultipartParser.h" />
<ClInclude Include="..\src\HTTPServer\NameValueParser.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\webadmin\template.html" />
<CustomBuild Include="..\Android\jni\Android.mk">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\Android\jni\Application.mk">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\src\AllToLua.pkg">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">GenerateBindings.cmd
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">cTorch.h;cStairs.h;cLadder.h;../iniFile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Bindings.cpp;%(Outputs)</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">GenerateBindings.cmd
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cTorch.h;cStairs.h;cLadder.h;../iniFile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Bindings.cpp;%(Outputs)</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">GenerateBindings.cmd
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">cTorch.h;cStairs.h;cLadder.h;../iniFile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">Bindings.cpp;%(Outputs)</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">GenerateBindings.cmd
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cTorch.h;cStairs.h;cLadder.h;../iniFile/iniFile.h;BlockID.h;PacketID.h;Defines.h;LuaFunctions.h;cStringMap.h;cChatColor.h;cClientHandle.h;cEntity.h;cPawn.h;cPlayer.h;cPluginManager.h;cPlugin.h;cPlugin_NewLua.h;cPlugin_Lua.h;cServer.h;cWorld.h;cInventory.h;cItem.h;cWebAdmin.h;cWebPlugin.h;cWebPlugin_Lua.h;cPickup.h;cRoot.h;cTCPLink.h;Vector3f.h;Vector3d.h;Vector3i.h;Matrix4f.h;cCuboid.h;cMCLogger.h;cTracer.h;cGroup.h;BlockArea.h;packets/cPacket_Login.h;packets/cPacket_BlockDig.h;packets/cPacket_BlockPlace.h;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Bindings.cpp;%(Outputs)</Outputs>
</CustomBuild>
<None Include="..\MCServer\groups.ini" />
<None Include="..\MCServer\items.ini" />
<None Include="..\MCServer\monsters.ini" />
<None Include="..\MCServer\settings.ini" />
<None Include="..\MCServer\terrain.ini" />
<None Include="..\MCServer\users.ini" />
<None Include="..\MCServer\webadmin.ini" />
<None Include="..\MCServer\Plugins\Core\back.lua" />
<None Include="..\MCServer\Plugins\Core\ban-unban.lua" />
<None Include="..\MCServer\Plugins\Core\clear.lua" />
<None Include="..\MCServer\Plugins\Core\console.lua" />
<None Include="..\MCServer\Plugins\Core\do.lua" />
<None Include="..\MCServer\Plugins\Core\functions.lua" />
<None Include="..\MCServer\Plugins\Core\give.lua" />
<None Include="..\MCServer\Plugins\Core\gm.lua" />
<None Include="..\MCServer\Plugins\Core\help.lua" />
<None Include="..\MCServer\Plugins\Core\item.lua" />
<None Include="..\MCServer\Plugins\Core\itemrepair.lua" />
<None Include="..\MCServer\Plugins\Core\kick.lua" />
<None Include="..\MCServer\Plugins\Core\kill.lua" />
<None Include="..\MCServer\Plugins\Core\locate.lua" />
<None Include="..\MCServer\Plugins\Core\main.lua" />
<None Include="..\MCServer\Plugins\Core\me.lua" />
<None Include="..\MCServer\Plugins\Core\motd.lua" />
<None Include="..\MCServer\Plugins\Core\onbreakplaceblock.lua" />
<None Include="..\MCServer\Plugins\Core\ondeath.lua" />
<None Include="..\MCServer\Plugins\Core\onjoinleave.lua" />
<None Include="..\MCServer\Plugins\Core\onlogin.lua" />
<None Include="..\MCServer\Plugins\Core\plugins.lua" />
<None Include="..\MCServer\Plugins\Core\portal-worlds.lua" />
<None Include="..\MCServer\Plugins\Core\rank-groups.lua" />
<None Include="..\MCServer\Plugins\Core\regen.lua" />
<None Include="..\MCServer\Plugins\Core\save-reload-stop.lua" />
<None Include="..\MCServer\Plugins\Core\spawn.lua" />
<None Include="..\MCServer\Plugins\Core\teleport.lua" />
<None Include="..\MCServer\Plugins\Core\tell.lua" />
<None Include="..\MCServer\Plugins\Core\time.lua" />
<None Include="..\MCServer\Plugins\Core\top.lua" />
<None Include="..\MCServer\Plugins\Core\viewdistance.lua" />
<None Include="..\MCServer\Plugins\Core\weather.lua" />
<None Include="..\MCServer\Plugins\Core\web_chat.lua" />
<None Include="..\MCServer\Plugins\Core\web_manageplugins.lua" />
<None Include="..\MCServer\Plugins\Core\web_manageserver.lua" />
<None Include="..\MCServer\Plugins\Core\web_permissions.lua" />
<None Include="..\MCServer\Plugins\Core\web_playerlist.lua" />
<None Include="..\MCServer\Plugins\Core\web_serversettings.lua" />
<None Include="..\MCServer\Plugins\Core\web_whitelist.lua" />
<None Include="..\MCServer\Plugins\Core\worldlimiter.lua" />
<None Include="..\MCServer\Plugins\ChatLog\plugin.lua" />
<None Include="..\MCServer\Plugins\Debuggers\Debuggers.lua" />
<None Include="..\MCServer\Plugins\APIDump\main.lua" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\Authenticator.cpp" />
<ClCompile Include="..\src\BlockArea.cpp" />
<ClCompile Include="..\src\BlockID.cpp" />
<ClCompile Include="..\src\BoundingBox.cpp" />
<ClCompile Include="..\src\ByteBuffer.cpp" />
<ClCompile Include="..\src\ChatColor.cpp" />
<ClCompile Include="..\src\Chunk.cpp" />
<ClCompile Include="..\src\ChunkMap.cpp" />
<ClCompile Include="..\src\ChunkSender.cpp" />
<ClCompile Include="..\src\ClientHandle.cpp" />
<ClCompile Include="..\src\CommandOutput.cpp" />
<ClCompile Include="..\src\CraftingRecipes.cpp" />
<ClCompile Include="..\src\Cuboid.cpp" />
<ClCompile Include="..\src\DeadlockDetect.cpp" />
<ClCompile Include="..\src\Enchantments.cpp" />
<ClCompile Include="..\src\FastRandom.cpp" />
<ClCompile Include="..\src\FurnaceRecipe.cpp" />
<ClCompile Include="..\src\Globals.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\Group.cpp" />
<ClCompile Include="..\src\GroupManager.cpp" />
<ClCompile Include="..\src\Inventory.cpp" />
<ClCompile Include="..\src\Item.cpp" />
<ClCompile Include="..\src\ItemGrid.cpp" />
<ClCompile Include="..\src\LeakFinder.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Level3</WarningLevel>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level3</WarningLevel>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\LightingThread.cpp" />
<ClCompile Include="..\src\LinearInterpolation.cpp" />
<ClCompile Include="..\src\LineBlockTracer.cpp" />
<ClCompile Include="..\src\Log.cpp" />
<ClCompile Include="..\src\main.cpp" />
<ClCompile Include="..\src\Matrix4f.cpp" />
<ClCompile Include="..\src\MCLogger.cpp" />
<ClCompile Include="..\src\MobCensus.cpp" />
<ClCompile Include="..\src\MobFamilyCollecter.cpp" />
<ClCompile Include="..\src\MobProximityCounter.cpp" />
<ClCompile Include="..\src\MobSpawner.cpp" />
<ClCompile Include="..\src\MonsterConfig.cpp" />
<ClCompile Include="..\src\Noise.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">MaxSpeed</Optimization>
<IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</IntrinsicFunctions>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Speed</FavorSizeOrSpeed>
<OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</OmitFramePointers>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Default</BasicRuntimeChecks>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
<IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IntrinsicFunctions>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Speed</FavorSizeOrSpeed>
<OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</OmitFramePointers>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Default</BasicRuntimeChecks>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\Piston.cpp" />
<ClCompile Include="..\src\ProbabDistrib.cpp" />
<ClCompile Include="..\src\RCONServer.cpp" />
<ClCompile Include="..\src\ReferenceManager.cpp" />
<ClCompile Include="..\src\Root.cpp" />
<ClCompile Include="..\src\Server.cpp" />
<ClCompile Include="..\src\StackWalker.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">Level3</WarningLevel>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level3</WarningLevel>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\StringCompression.cpp" />
<ClCompile Include="..\src\StringUtils.cpp" />
<ClCompile Include="..\src\Tracer.cpp" />
<ClCompile Include="..\src\Vector3d.cpp" />
<ClCompile Include="..\src\Vector3f.cpp" />
<ClCompile Include="..\src\Vector3i.cpp" />
<ClCompile Include="..\src\WebAdmin.cpp" />
<ClCompile Include="..\src\World.cpp" />
<ClCompile Include="..\src\Mobs\AggressiveMonster.cpp" />
<ClCompile Include="..\src\Mobs\Bat.cpp" />
<ClCompile Include="..\src\Mobs\Blaze.cpp" />
<ClCompile Include="..\src\Mobs\Cavespider.cpp" />
<ClCompile Include="..\src\Mobs\Chicken.cpp" />
<ClCompile Include="..\src\Mobs\Cow.cpp" />
<ClCompile Include="..\src\Mobs\Creeper.cpp" />
<ClCompile Include="..\src\Mobs\EnderDragon.cpp" />
<ClCompile Include="..\src\Mobs\Enderman.cpp" />
<ClCompile Include="..\src\Mobs\Ghast.cpp" />
<ClCompile Include="..\src\Mobs\Giant.cpp" />
<ClCompile Include="..\src\Mobs\Horse.cpp" />
<ClCompile Include="..\src\Mobs\IronGolem.cpp" />
<ClCompile Include="..\src\Mobs\MagmaCube.cpp" />
<ClCompile Include="..\src\Mobs\Monster.cpp" />
<ClCompile Include="..\src\Mobs\Mooshroom.cpp" />
<ClCompile Include="..\src\Mobs\PassiveAggressiveMonster.cpp" />
<ClCompile Include="..\src\Mobs\PassiveMonster.cpp" />
<ClCompile Include="..\src\Mobs\Pig.cpp" />
<ClCompile Include="..\src\Mobs\Sheep.cpp" />
<ClCompile Include="..\src\Mobs\Skeleton.cpp" />
<ClCompile Include="..\src\Mobs\Slime.cpp" />
<ClCompile Include="..\src\Mobs\SnowGolem.cpp" />
<ClCompile Include="..\src\Mobs\Spider.cpp" />
<ClCompile Include="..\src\Mobs\Squid.cpp" />
<ClCompile Include="..\src\Mobs\Villager.cpp" />
<ClCompile Include="..\src\Mobs\Witch.cpp" />
<ClCompile Include="..\src\Mobs\Wither.cpp" />
<ClCompile Include="..\src\Mobs\Wolf.cpp" />
<ClCompile Include="..\src\Mobs\Zombie.cpp" />
<ClCompile Include="..\src\Mobs\ZombiePigman.cpp" />
<ClCompile Include="..\src\Entities\Boat.cpp" />
<ClCompile Include="..\src\Entities\Entity.cpp" />
<ClCompile Include="..\src\Entities\FallingBlock.cpp" />
<ClCompile Include="..\src\Entities\Minecart.cpp" />
<ClCompile Include="..\src\Entities\Pawn.cpp" />
<ClCompile Include="..\src\Entities\Pickup.cpp" />
<ClCompile Include="..\src\Entities\Player.cpp" />
<ClCompile Include="..\src\Entities\ProjectileEntity.cpp" />
<ClCompile Include="..\src\Entities\TNTEntity.cpp" />
<ClCompile Include="..\src\UI\SlotArea.cpp" />
<ClCompile Include="..\src\UI\Window.cpp" />
<ClCompile Include="..\src\Simulator\DelayedFluidSimulator.cpp" />
<ClCompile Include="..\src\Simulator\FireSimulator.cpp" />
<ClCompile Include="..\src\Simulator\FloodyFluidSimulator.cpp" />
<ClCompile Include="..\src\Simulator\FluidSimulator.cpp" />
<ClCompile Include="..\src\Simulator\RedstoneSimulator.cpp" />
<ClCompile Include="..\src\Simulator\SandSimulator.cpp" />
<ClCompile Include="..\src\Simulator\Simulator.cpp" />
<ClCompile Include="..\src\Simulator\SimulatorManager.cpp" />
<ClCompile Include="..\src\Simulator\VaporizeFluidSimulator.cpp" />
<ClCompile Include="..\src\OSSupport\BlockingTCPLink.cpp" />
<ClCompile Include="..\src\OSSupport\CriticalSection.cpp" />
<ClCompile Include="..\src\OSSupport\Event.cpp" />
<ClCompile Include="..\src\OSSupport\File.cpp" />
<ClCompile Include="..\src\OSSupport\GZipFile.cpp" />
<ClCompile Include="..\src\OSSupport\IsThread.cpp" />
<ClCompile Include="..\src\OSSupport\ListenThread.cpp" />
<ClCompile Include="..\src\OSSupport\Semaphore.cpp" />
<ClCompile Include="..\src\OSSupport\Sleep.cpp" />
<ClCompile Include="..\src\OSSupport\Socket.cpp" />
<ClCompile Include="..\src\OSSupport\SocketThreads.cpp" />
<ClCompile Include="..\src\OSSupport\Thread.cpp" />
<ClCompile Include="..\src\OSSupport\Timer.cpp" />
<ClCompile Include="..\Android\jni\app-android.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Android\jni\ToJava.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\src\Bindings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\LuaState.cpp" />
<ClCompile Include="..\src\LuaWindow.cpp" />
<ClCompile Include="..\src\ManualBindings.cpp" />
<ClCompile Include="..\src\Plugin.cpp" />
<ClCompile Include="..\src\PluginLua.cpp" />
<ClCompile Include="..\src\PluginManager.cpp" />
<ClCompile Include="..\src\WebPlugin.cpp" />
<ClCompile Include="..\lib\iniFile\iniFile.cpp" />
<ClCompile Include="..\lib\md5\md5.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\WorldStorage\FastNBT.cpp" />
<ClCompile Include="..\src\WorldStorage\NBTChunkSerializer.cpp" />
<ClCompile Include="..\src\WorldStorage\WorldStorage.cpp" />
<ClCompile Include="..\src\WorldStorage\WSSAnvil.cpp" />
<ClCompile Include="..\src\WorldStorage\WSSCompact.cpp" />
<ClCompile Include="..\src\Generating\BioGen.cpp" />
<ClCompile Include="..\src\Generating\Caves.cpp" />
<ClCompile Include="..\src\Generating\ChunkDesc.cpp" />
<ClCompile Include="..\src\Generating\ChunkGenerator.cpp" />
<ClCompile Include="..\src\Generating\CompoGen.cpp" />
<ClCompile Include="..\src\Generating\ComposableGenerator.cpp" />
<ClCompile Include="..\src\Generating\DistortedHeightmap.cpp" />
<ClCompile Include="..\src\Generating\EndGen.cpp" />
<ClCompile Include="..\src\Generating\FinishGen.cpp" />
<ClCompile Include="..\src\Generating\HeiGen.cpp" />
<ClCompile Include="..\src\Generating\MineShafts.cpp" />
<ClCompile Include="..\src\Generating\Noise3DGenerator.cpp" />
<ClCompile Include="..\src\Generating\Ravines.cpp" />
<ClCompile Include="..\src\Generating\StructGen.cpp" />
<ClCompile Include="..\src\Generating\Trees.cpp" />
<ClCompile Include="..\src\Blocks\BlockBed.cpp" />
<ClCompile Include="..\src\Blocks\BlockButton.cpp" />
<ClCompile Include="..\src\Blocks\BlockComparator.cpp" />
<ClCompile Include="..\src\blocks\BlockDoor.cpp" />
<ClCompile Include="..\src\blocks\BlockHandler.cpp" />
<ClCompile Include="..\src\Blocks\BlockLever.cpp" />
<ClCompile Include="..\src\blocks\BlockPiston.cpp" />
<ClCompile Include="..\src\blocks\BlockRedstone.cpp" />
<ClCompile Include="..\src\blocks\BlockRedstoneRepeater.cpp" />
<ClCompile Include="..\src\items\ItemHandler.cpp" />
<ClCompile Include="..\src\Protocol\ChunkDataSerializer.cpp" />
<ClCompile Include="..\src\Protocol\Protocol125.cpp" />
<ClCompile Include="..\src\Protocol\Protocol132.cpp" />
<ClCompile Include="..\src\Protocol\Protocol14x.cpp" />
<ClCompile Include="..\src\Protocol\Protocol15x.cpp" />
<ClCompile Include="..\src\Protocol\Protocol16x.cpp" />
<ClCompile Include="..\src\Protocol\Protocol17x.cpp" />
<ClCompile Include="..\src\Protocol\ProtocolRecognizer.cpp" />
<ClCompile Include="..\lib\sqlite\lsqlite3.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\lib\sqlite\sqlite3.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\lib\luaexpat\lxplib.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\BlockEntities\BlockEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\ChestEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\DispenserEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\DropperEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\DropSpenserEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\FurnaceEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\HopperEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\JukeboxEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\NoteEntity.cpp" />
<ClCompile Include="..\src\BlockEntities\SignEntity.cpp" />
<ClCompile Include="..\src\HTTPServer\EnvelopeParser.cpp" />
<ClCompile Include="..\src\HTTPServer\HTTPConnection.cpp" />
<ClCompile Include="..\src\HTTPServer\HTTPFormParser.cpp" />
<ClCompile Include="..\src\HTTPServer\HTTPMessage.cpp" />
<ClCompile Include="..\src\HTTPServer\HTTPServer.cpp" />
<ClCompile Include="..\src\HTTPServer\MultipartParser.cpp" />
<ClCompile Include="..\src\HTTPServer\NameValueParser.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="..\MCServer\API.txt" />
<Text Include="..\lib\sqlite\urls.txt" />
<Text Include="..\MCServer\crafting.txt" />
<Text Include="..\MCServer\furnace.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
|