---- Some settings -----
SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
-- This is overwritten in the Initialize() function
------------------------
local BannedPlayersIni = {}
local WhiteListIni = {}
CorePlugin = {}
CorePlugin.__index = CorePlugin
function CorePlugin:new()
local t = {}
setmetatable(t, CorePlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function CorePlugin:OnDisable()
LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
end
function CorePlugin:Initialize()
self:SetName( "Core" )
self:SetVersion( 6 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED )
self:AddCommand("/help", " - [Page] Show this message", "core.help")
self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
self:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
self:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
self:AddCommand("/motd", " - Show message of the day", "core.motd")
self:AddCommand("/reload", " - Reload all plugins", "core.reload")
self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
self:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
self:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
self:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
self:BindCommand( "/help", "core.help", HandleHelpCommand )
self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand )
self:BindCommand( "/tp", "core.teleport", HandleTPCommand )
self:BindCommand( "/item", "core.item", HandleItemCommand )
self:BindCommand( "/i", "core.item", HandleItemCommand )
self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
self:BindCommand( "/reload", "core.reload", HandleReloadCommand )
self:BindCommand( "/time", "core.time", HandleTimeCommand )
self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/kick", "core.kick", HandleKickCommand )
self:BindCommand( "/ban", "core.ban", HandleBanCommand )
self:BindCommand( "/unban", "core.unban", HandleUnbanCommand )
self:BindCommand( "/top", "core.top", HandleTopCommand )
self:BindCommand( "/gm", "core.changegm", HandleChangeGMCommand )
self:BindCommand( "/gotoworld", "core.gotoworld", HandleGotoWorldCommand )
local IniFile = cIniFile("settings.ini")
if ( IniFile:ReadFile() == true ) then
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
itemsINI = cIniFile("items.ini")
if ( itemsINI:ReadFile() == true ) then
LOGINFO("Core: loaded " .. itemsINI:GetNumValues('Items') .. " item names.")
HAVE_ITEM_NAMES = true
end
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile("whitelist.ini")
if ( WhiteListIni:ReadFile() == true ) then
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
else
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
end
end
else
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
if( WhiteListIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to whitelist.ini")
end
end
-- Load banned players, and add default values and stuff
BannedPlayersIni = cIniFile("banned.ini")
if ( BannedPlayersIni:ReadFile() == true ) then
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
end
else
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
if( BannedPlayersIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to banned.ini")
end
end
LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function HandleTopCommand( Split, Player )
local World = Player:GetWorld()
local PlayerPos = Player:GetPosition()
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z )
Player:SendMessage("Teleported to the top block")
return true
end
function HandleKickCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
return true
end
local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been kicked"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Kicking " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
return true
end
function HandleBanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
return true
end
local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been banned"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Banning " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true)
BannedPlayersIni:WriteFile()
return true
end
function HandleUnbanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
return true
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
return true
end
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
BannedPlayersIni:WriteFile()
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
Server:SendMessage( "Unbanning " .. Split[2] )
return true
end
function HandleMOTDCommand( Split, Player )
ShowMOTDTo( Player )
return true
end
function ShowMOTDTo( Player )
Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
end
function HandleSpawnCommand( Split, Player )
World = Player:GetWorld()
Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
LOGINFO( Player:GetName() .. " returned to spawn." )
return true
end
function HandleTimeCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
return true;
end
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
Player:GetWorld():SetWorldTime( 0 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetWorldTime( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
end
return true
end
function HandleReloadCommand( Split, Player )
Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
cRoot:Get():GetPluginManager():ReloadPlugins()
return true
end
function HandlePlayerListCommand( Split, Player )
local World = Player:GetWorld()
local PlayerList = World:GetAllPlayers()
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
Player:SendMessage( Message )
local PlayerTable = {}
for i, TempPlayer in ipairs( PlayerList ) do
local PlayerName = TempPlayer:GetName()
table.insert(PlayerTable, PlayerName )
end
Player:SendMessage( table.concat(PlayerTable, " ") )
return true
end
function HandleHelpCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local LinesPerPage = 9
local CurrentPage = 1
local CurrentLine = 0
if( #Split == 2 ) then
CurrentPage = tonumber(Split[2])
end
local Pages = {}
local PluginList = PluginManager:GetAllPlugins()
for i, Plugin in ipairs( PluginList ) do
local Commands = Plugin:GetCommands()
for i, v in ipairs( Commands ) do
if( Player:HasPermission( v.Permission ) ) then
local PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then
if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly
-- Add it to the next page instead
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
else
Pages[ PageNum ].ShownName = Plugin:GetName()
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
end
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
end
local Message = cChatColor.Blue .. v.Command .. v.Description;
table.insert( Pages[ PageNum ], Message )
CurrentLine = CurrentLine+1
end
end
end
Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" )
if( Pages[CurrentPage] ~= nil ) then
for i, v in ipairs(Pages[CurrentPage]) do
Player:SendMessage( v )
end
end
return true
end
function HandlePluginListCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local PluginList = PluginManager:GetAllPlugins()
local PluginTable = {}
for i, Plugin in ipairs( PluginList ) do
table.insert(PluginTable, Plugin:GetName() )
end
Player:SendMessage( cChatColor.Green .. "Loaded plugins:" )
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
return true
end
function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name] <Amount>" )
return true
end
foundItem = false
ItemID = tonumber( Split[2] )
if( ItemID == nil or not IsValidItem( ItemID ) ) then
-- nothing
else
foundItem = true
end
if not foundItem then
if ( HAVE_ITEM_NAMES == true ) then
itemValue = itemsINI:GetValueI('Items', ''..Split[2]..'', 0)
if itemValue ~= 0 then
ItemID = itemValue
if( ItemID == nil or not IsValidItem( tonumber(itemValue) ) ) then
-- nothing
else
foundItem = true
end
end
end
end
if not foundItem then
Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
return true
end
local Amount = 1
if( #Split == 3 ) then
Amount = tonumber( Split[3] )
if( Amount == nil or Amount < 1 or Amount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, Amount )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. Amount .. " times " .. ItemID )
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
return true
end
function HandleTPCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
return true
end
local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
elseif( OtherPlayer == Player ) then
Player:SendMessage( cChatColor.Green .. "Already there :)" )
else
Player:TeleportTo( OtherPlayer )
Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
end
return true
end
function HandleChangeGMCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
return true
end
Player:SetGameMode(Split[2])
return true
end
function HandleGotoWorldCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
return true
end
if( Player:MoveToWorld(Split[2]) == false ) then
Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
return true
end
Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
return true
end
function CorePlugin:OnPlayerJoin( Player )
ShowMOTDTo( Player )
return false
end
function CorePlugin:OnBlockPlace( Block, Player )
-- dont check if the direction is in the air
if Block.m_Direction ~= -1 then
local X = Block.m_PosX
local Y = Block.m_PosY
local Z = Block.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction )
if( Y >= 128 or Y < 0 ) then
return true
end
local collision = false
local World = Player:GetWorld()
local PlayerList = World:GetAllPlayers()
-- check if a player occupies the placement location
for i, Player in ipairs( PlayerList ) do
-- drop the decimals, we only care about the full block X,Y,Z
local PlayerX = math.floor(Player:GetPosX(), 0)
local PlayerY = math.floor(Player:GetPosY(), 0)
local PlayerZ = math.floor(Player:GetPosZ(), 0)
local BlockX = Block.m_PosX
local BlockY = Block.m_PosY
local BlockZ = Block.m_PosZ
-- player height is 2 blocks, so we check the position and then offset it up one
-- so they can't place a block on there face
if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
end
if collision then
return true
else
return false
end
end
return false
end
function CorePlugin:OnKilled( Killed, Killer )
if( Killer == nil ) then
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" )
else
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local KillerPlayer = tolua.cast( Killer, "cPlayer")
if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" )
end
return false
end
function CorePlugin:OnLogin( PacketData )
if( PacketData.m_Username ~= "" ) then
if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" )
LOGINFO( PacketData.m_Username .. " tried to join, but is banned!")
return true -- Player is banned, return true to deny access
end
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
return true -- Deny access to the server
end
end
end
return false
end
Plugin = CorePlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )
------------------------------------------------
-- Now some webadmin stuffs! --
------------------------------------------------
local PlayerListWeb = {}
PlayerListWeb.__index = PlayerListWeb
function PlayerListWeb:new()
local t = {}
setmetatable(t, PlayerListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function PlayerListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
if( Request.Params:get("playerlist-kick") ~= "" ) then
local KickPlayerName = Request.Params:get("playerlist-kick")
local Player = World:GetPlayer( KickPlayerName )
if( Player == nil ) then
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
elseif( Player:GetName() == KickPlayerName ) then
Player:GetClientHandle():Kick("You were kicked from the game!")
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
end
end
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
Content = Content .. "<table>"
local PlayerList = World:GetAllPlayers()
for i, Player in ipairs( PlayerList ) do
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
Content = Content .. "</tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br>"
return Content
end
WebPlugin = PlayerListWeb:new()
WebPlugin:SetName("PlayerList")
------------------------------------------------
-- Reload web plugin --
------------------------------------------------
local ReloadWeb = {}
ReloadWeb.__index = ReloadWeb
function ReloadWeb:new()
local t = {}
setmetatable(t, ReloadWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function ReloadWeb:HandleRequest( Request )
local Content = ""
if( Request.Params:get("reload") ~= "" ) then
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"1;././\"></head>"
Content = Content .. "<p>Reloading plugins...</p>"
cRoot:Get():GetPluginManager():ReloadPlugins()
else
Content = Content .. "<form method=GET>"
Content = Content .. "<p>Click the reload button to reload all plugins!<br>"
Content = Content .. "<input type=\"submit\" name=\"reload\" value=\"Reload!\"></p>"
Content = Content .. "</form>"
end
return Content
end
WebPlugin = ReloadWeb:new()
WebPlugin:SetName("Reload")
------------------------------------------------
-- Whitelist web plugin --
------------------------------------------------
local WhiteListWeb = {}
WhiteListWeb.__index = WhiteListWeb
function WhiteListWeb:new()
local t = {}
setmetatable(t, WhiteListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
local function HTMLDeleteButton( name )
return "<form method=GET><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
end
function WhiteListWeb:HandleRequest( Request )
local UpdateMessage = ""
if( Request.Params:get("whitelist-add") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-add")
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
else
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
WhiteListIni:WriteFile()
end
elseif( Request.Params:get("whitelist-delete") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-delete")
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
WhiteListIni:WriteFile()
elseif( Request.Params:get("whitelist-reload") ~= "" ) then
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
WhiteListIni:ReadFile()
UpdateMessage = "Loaded from disk"
elseif( Request.Params:get("whitelist-setenable") ~= "" ) then
local Enabled = Request.Params:get("whitelist-setenable");
local CreateNewValue = false;
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
CreateNewValue = true
end
if( Enabled == "1" ) then
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
else
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
end
WhiteListIni:WriteFile()
end
local Content = ""
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
if( WhiteListEnabled == false ) then
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
end
Content = Content .. "<h4>Whitelisted players</h4>"
Content = Content .. "<table>"
local KeyNum = WhiteListIni:FindKey("WhiteList")
local NumValues = WhiteListIni:GetNumValues(KeyNum)
if( NumValues > 0 ) then
for Num = 0, NumValues-1 do
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
end
end
else
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br><h4>Add player to whitelist</h4>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
Content = Content .. "</form>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
Content = Content .. "</form>"
Content = Content .. "<br>"..UpdateMessage
if( WhiteListEnabled == true ) then
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
end
return Content
end
WebPlugin = WhiteListWeb:new()
WebPlugin:SetName("WhiteList")