summaryrefslogtreecommitdiffstats
path: root/gui/objects.hpp
blob: 86353685a1da8a83f517ab38241de9a5133831b8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
// objects.h - Base classes for object manager of GUI

#ifndef _OBJECTS_HEADER
#define _OBJECTS_HEADER

#include "rapidxml.hpp"
#include <vector>
#include <string>
#include <map>

extern "C" {
#include "../minzip/Zip.h"
}

using namespace rapidxml;

#include "../data.hpp"
#include "resources.hpp"
#include "pages.hpp"

class RenderObject
{
public:
    enum Placement {
        TOP_LEFT = 0,
        TOP_RIGHT = 1,
        BOTTOM_LEFT = 2,
        BOTTOM_RIGHT = 3,
        CENTER = 4,
		CENTER_X_ONLY = 5,
    };

public:
    RenderObject()              { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; }
    virtual ~RenderObject()     {}

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void) = 0;

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void)        { return 0; }

    // GetRenderPos - Returns the current position of the object
    virtual int GetRenderPos(int& x, int& y, int& w, int& h)        { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; }

    // SetRenderPos - Update the position of the object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0)    { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; }

    // GetPlacement - Returns the current placement
    virtual int GetPlacement(Placement& placement)                  { placement = mPlacement; return 0; }

    // SetPlacement - Update the current placement
    virtual int SetPlacement(Placement placement)                   { mPlacement = placement; return 0; }

    // SetPageFocus - Notify when a page gains or loses focus
    virtual void SetPageFocus(int inFocus)                          { return; }

protected:
    int mRenderX, mRenderY, mRenderW, mRenderH;
    Placement mPlacement;
};

class ActionObject
{
public:
    ActionObject()              { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; }
    virtual ~ActionObject()     {}

public:
    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y)        { return 0; }

    // NotifyKey - Notify of a key press
    //  Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
    virtual int NotifyKey(int key)                                  { return 1; }

    // GetRenderPos - Returns the current position of the object
    virtual int GetActionPos(int& x, int& y, int& w, int& h)        { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; }

    // SetRenderPos - Update the position of the object
    //  Return 0 on success, <0 on error
    virtual int SetActionPos(int x, int y, int w = 0, int h = 0);

    // IsInRegion - Checks if the request is handled by this object
    //  Return 0 if this object handles the request, 1 if not
    virtual int IsInRegion(int x, int y)                            { return ((x < mActionX || x > mActionX + mActionW || y < mActionY || y > mActionY + mActionH) ? 0 : 1); }

    // NotifyVarChange - Notify of a variable change
    //  Returns 0 on success, <0 on error
    virtual int NotifyVarChange(std::string varName, std::string value)     { return 0; }

protected:
    int mActionX, mActionY, mActionW, mActionH;
};

class Conditional
{
public:
    Conditional(xml_node<>* node);

public:
    bool IsConditionVariable(std::string var);
    bool isConditionTrue();
    bool isConditionValid();
    void NotifyPageSet();

protected:
    class Condition
    {
    public:
        std::string mVar1;
        std::string mVar2;
        std::string mCompareOp;
        std::string mLastVal;
    };

    std::vector<Condition> mConditions;

protected:
    bool isMounted(std::string vol);
    bool isConditionTrue(Condition* condition);

};

class InputObject
{
public:
    InputObject()              { HasInputFocus = 0; }
    virtual ~InputObject()     {}

public:
    // NotifyKeyboard - Notify of keyboard input
    //  Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
    virtual int NotifyKeyboard(int key)                                  { return 1; }

	virtual int SetInputFocus(int focus)    { HasInputFocus = focus; return 1; }

protected:
	int HasInputFocus;
};

// Derived Objects
// GUIText - Used for static text
class GUIText : public RenderObject, public ActionObject, public Conditional

{
public:
    // w and h may be ignored, in which case, no bounding box is applied
    GUIText(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // Retrieve the size of the current string (dynamic strings may change per call)
    virtual int GetCurrentBounds(int& w, int& h);

    // Notify of a variable change
    virtual int NotifyVarChange(std::string varName, std::string value);

	// Set maximum width in pixels
	virtual int SetMaxWidth(unsigned width);

	// Set number of characters to skip (for scrolling)
	virtual int SkipCharCount(unsigned skip);

public:
	bool isHighlighted;

protected:
    std::string mText;
    std::string mLastValue;
    COLOR mColor;
	COLOR mHighlightColor;
    Resource* mFont;
    int mIsStatic;
    int mVarChanged;
    int mFontHeight;
	unsigned maxWidth;
	unsigned charSkip;
	bool hasHighlightColor;

protected:
    std::string parseText(void);
};

// GUIImage - Used for static image
class GUIImage : public RenderObject
{
public:
    GUIImage(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // SetRenderPos - Update the position of the object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

public:
	bool isHighlighted;

protected:
    Resource* mImage;
	Resource* mHighlightImage;
};

// GUIFill - Used for fill colors
class GUIFill : public RenderObject
{
public:
    GUIFill(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

protected:
    COLOR mColor;
};

// GUIAction - Used for standard actions
class GUIAction : public ActionObject, public Conditional
{
public:
    GUIAction(xml_node<>* node);

public:
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
    virtual int NotifyKey(int key);
    virtual int NotifyVarChange(std::string varName, std::string value);
	virtual int doActions();

protected:
    class Action
    {
    public:
        std::string mFunction;
        std::string mArg;
    };

    std::vector<Action> mActions;
    int mKey;

protected:
    int getKeyByName(std::string key);
    virtual int doAction(Action action, int isThreaded = 0);
    static void* thread_start(void *cookie);
	void simulate_progress_bar(void);
    int flash_zip(std::string filename, std::string pageName, const int simulate, int* wipe_cache);
	void operation_start(const string operation_name);
	void operation_end(const int operation_status, const int simulate);
	static void* command_thread(void *cookie);
};

class GUIConsole : public RenderObject, public ActionObject
{
public:
    GUIConsole(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // SetRenderPos - Update the position of the object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

    // IsInRegion - Checks if the request is handled by this object
    //  Return 0 if this object handles the request, 1 if not
    virtual int IsInRegion(int x, int y);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

protected:
    enum SlideoutState
    {
        hidden = 0,
        visible,
        request_hide,
        request_show
    };
    Resource* mFont;
    Resource* mSlideoutImage;
    COLOR mForegroundColor;
    COLOR mBackgroundColor;
    COLOR mScrollColor;
    unsigned int mFontHeight;
    int mCurrentLine;
    unsigned int mLastCount;
    unsigned int mMaxRows;
    int mStartY;
    int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
    int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
    int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
    int mLastTouchX, mLastTouchY;
    int mSlideMultiplier;
    int mSlideout;
    SlideoutState mSlideoutState;

protected:
    virtual int RenderSlideout(void);
    virtual int RenderConsole(void);

};

class GUIButton : public RenderObject, public ActionObject, public Conditional
{
public:
    GUIButton(xml_node<>* node);
    virtual ~GUIButton();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // SetPos - Update the position of the render object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

protected:
    GUIImage* mButtonImg;
    Resource* mButtonIcon;
    GUIText* mButtonLabel;
    GUIAction* mAction;
    int mTextX, mTextY, mTextW, mTextH;
    int mIconX, mIconY, mIconW, mIconH;
    bool mRendered;
	bool hasHighlightColor;
	bool renderHighlight;
	COLOR mHighlightColor;
};

class GUICheckbox: public RenderObject, public ActionObject, public Conditional
{
public:
    GUICheckbox(xml_node<>* node);
    virtual ~GUICheckbox();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // SetPos - Update the position of the render object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

protected:
    Resource* mChecked;
    Resource* mUnchecked;
    GUIText* mLabel;
    int mTextX, mTextY;
    int mCheckX, mCheckY, mCheckW, mCheckH;
    int mLastState;
    bool mRendered;
    std::string mVarName;
};

class GUIFileSelector : public RenderObject, public ActionObject
{
public:
    GUIFileSelector(xml_node<>* node);
    virtual ~GUIFileSelector();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

    // NotifyVarChange - Notify of a variable change
    virtual int NotifyVarChange(std::string varName, std::string value);

    // SetPos - Update the position of the render object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

    // SetPageFocus - Notify when a page gains or loses focus
    virtual void SetPageFocus(int inFocus);

protected:
    struct FileData {
        std::string fileName;
        unsigned char fileType;     // Uses d_type format from struct dirent
        mode_t protection;          // Uses mode_t format from stat
        uid_t userId;
        gid_t groupId;
        off_t fileSize;
        time_t lastAccess;          // Uses time_t format from stat
        time_t lastModified;        // Uses time_t format from stat
        time_t lastStatChange;      // Uses time_t format from stat
    };

protected:
    virtual int GetSelection(int x, int y);

    virtual int GetFileList(const std::string folder);
    static bool fileSort(FileData d1, FileData d2);

protected:
    std::vector<FileData> mFolderList;
    std::vector<FileData> mFileList;
    std::string mPathVar;
    std::string mExtn;
    std::string mVariable;
	std::string mSortVariable;
	std::string mSelection;
	std::string mHeaderText;
	std::string mLastValue;
    int actualLineHeight;
	int mStart;
    int mLineSpacing;
	int mSeparatorH;
	int mHeaderSeparatorH;
    int mShowFolders, mShowFiles, mShowNavFolders;
    int mUpdate;
    int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
	int mHeaderH;
	int mFastScrollW;
	int mFastScrollLineW;
	int mFastScrollRectW;
	int mFastScrollRectH;
	int mFastScrollRectX;
	int mFastScrollRectY;
	static int mSortOrder;
	int startY;
	int scrollingSpeed;
	int scrollingY;
	int mHeaderIsStatic;
	int touchDebounce;
    unsigned mFontHeight;
    unsigned mLineHeight;
    int mIconWidth, mIconHeight, mFolderIconHeight, mFileIconHeight, mFolderIconWidth, mFileIconWidth, mHeaderIconHeight, mHeaderIconWidth;
    Resource* mHeaderIcon;
	Resource* mFolderIcon;
    Resource* mFileIcon;
    Resource* mBackground;
    Resource* mFont;
    COLOR mBackgroundColor;
    COLOR mFontColor;
	COLOR mHeaderBackgroundColor;
	COLOR mHeaderFontColor;
	COLOR mSeparatorColor;
	COLOR mHeaderSeparatorColor;
	COLOR mFastScrollLineColor;
	COLOR mFastScrollRectColor;
	bool hasHighlightColor;
	bool hasFontHighlightColor;
	bool isHighlighted;
	COLOR mHighlightColor;
	COLOR mFontHighlightColor;
	int startSelection;
};

class GUIListBox : public RenderObject, public ActionObject
{
public:
    GUIListBox(xml_node<>* node);
    virtual ~GUIListBox();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

    // NotifyVarChange - Notify of a variable change
    virtual int NotifyVarChange(std::string varName, std::string value);

    // SetPos - Update the position of the render object
    //  Return 0 on success, <0 on error
    virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

    // SetPageFocus - Notify when a page gains or loses focus
    virtual void SetPageFocus(int inFocus);

protected:
    struct ListData {
        std::string displayName;
		std::string variableValue;
		unsigned int selected;
    };

protected:
    virtual int GetSelection(int x, int y);

protected:
    std::vector<ListData> mList;
    std::string mVariable;
	std::string mSelection;
	std::string currentValue;
	std::string mHeaderText;
	std::string mLastValue;
	int actualLineHeight;
    int mStart;
	int startY;
	int mSeparatorH, mHeaderSeparatorH;
    int mLineSpacing;
    int mUpdate;
    int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH, mHeaderH;
	int mIconWidth, mIconHeight, mSelectedIconWidth, mSelectedIconHeight, mUnselectedIconWidth, mUnselectedIconHeight, mHeaderIconHeight, mHeaderIconWidth;
	int scrollingSpeed;
	int scrollingY;
	static int mSortOrder;
    unsigned mFontHeight;
    unsigned mLineHeight;
	Resource* mHeaderIcon;
    Resource* mIconSelected;
    Resource* mIconUnselected;
    Resource* mBackground;
    Resource* mFont;
    COLOR mBackgroundColor;
    COLOR mFontColor;
	COLOR mHeaderBackgroundColor;
	COLOR mHeaderFontColor;
	COLOR mSeparatorColor;
	COLOR mHeaderSeparatorColor;
	bool hasHighlightColor;
	bool hasFontHighlightColor;
	bool isHighlighted;
	COLOR mHighlightColor;
	COLOR mFontHighlightColor;
	int mHeaderIsStatic;
	int startSelection;
	int touchDebounce;
};

// GUIAnimation - Used for animations
class GUIAnimation : public RenderObject
{
public:
    GUIAnimation(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

protected:
    AnimationResource* mAnimation;
    int mFrame;
    int mFPS;
    int mLoop;
    int mRender;
    int mUpdateCount;
};

class GUIProgressBar : public RenderObject, public ActionObject
{
public:
    GUIProgressBar(xml_node<>* node);

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // NotifyVarChange - Notify of a variable change
    //  Returns 0 on success, <0 on error
    virtual int NotifyVarChange(std::string varName, std::string value);

protected:
    Resource* mEmptyBar;
    Resource* mFullBar;
    std::string mMinValVar;
    std::string mMaxValVar;
    std::string mCurValVar;
    float mSlide;
    float mSlideInc;
    int mSlideFrames;
    int mLastPos;

protected:
    virtual int RenderInternal(void);       // Does the actual render

};

class GUISlider : public RenderObject, public ActionObject
{
public:
    GUISlider(xml_node<>* node);
    virtual ~GUISlider();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

protected:
    GUIAction* sAction;
    Resource* sSlider;
    Resource* sSliderUsed;
    Resource* sTouch;
    int sTouchW, sTouchH;
    int sCurTouchX;
    int sUpdate;
};

#define MAX_KEYBOARD_LAYOUTS 5
#define MAX_KEYBOARD_ROWS 9
#define MAX_KEYBOARD_KEYS 20
#define KEYBOARD_ACTION 253
#define KEYBOARD_LAYOUT 254
#define KEYBOARD_SWIPE_LEFT 252
#define KEYBOARD_SWIPE_RIGHT 251
#define KEYBOARD_ARROW_LEFT 250
#define KEYBOARD_ARROW_RIGHT 249
#define KEYBOARD_HOME 248
#define KEYBOARD_END 247
#define KEYBOARD_ARROW_UP 246
#define KEYBOARD_ARROW_DOWN 245
#define KEYBOARD_SPECIAL_KEYS 245
#define KEYBOARD_BACKSPACE 8

class GUIKeyboard : public RenderObject, public ActionObject, public Conditional
{
public:
	GUIKeyboard(xml_node<>* node);
    virtual ~GUIKeyboard();

public:
	virtual int Render(void);
	virtual int Update(void);
	virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
	virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);

protected:
	virtual int GetSelection(int x, int y);

protected:
	struct keyboard_key_class
    {
        unsigned char key;
		unsigned char longpresskey;
        unsigned int end_x;
		unsigned int layout;
    };

	Resource* keyboardImg[MAX_KEYBOARD_LAYOUTS];
	struct keyboard_key_class keyboard_keys[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS];
	bool mRendered;
	std::string mVariable;
	unsigned int cursorLocation;
	unsigned int currentLayout;
	unsigned int row_heights[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS];
	unsigned int KeyboardWidth, KeyboardHeight;
	int rowY, colX, highlightRenderCount, hasHighlight;
	GUIAction* mAction;
	COLOR mHighlightColor;
};

// GUIInput - Used for keyboard input
class GUIInput : public RenderObject, public ActionObject, public Conditional, public InputObject
{
public:
    // w and h may be ignored, in which case, no bounding box is applied
    GUIInput(xml_node<>* node);
	virtual ~GUIInput();

public:
    // Render - Render the full object to the GL surface
    //  Return 0 on success, <0 on error
    virtual int Render(void);

    // Update - Update any UI component animations (called <= 30 FPS)
    //  Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
    virtual int Update(void);

    // Notify of a variable change
    virtual int NotifyVarChange(std::string varName, std::string value);

	// NotifyTouch - Notify of a touch event
    //  Return 0 on success, >0 to ignore remainder of touch, and <0 on error
    virtual int NotifyTouch(TOUCH_STATE state, int x, int y);

	virtual int NotifyKeyboard(int key);

protected:
	virtual int GetSelection(int x, int y);

	// Handles displaying the text properly when chars are added, deleted, or for scrolling
	virtual int HandleTextLocation(int x);

protected:
    GUIText* mInputText;
	GUIAction* mAction;
	Resource* mBackground;
	Resource* mCursor;
	Resource* mFont;
	std::string mText;
    std::string mLastValue;
	std::string mVariable;
	std::string mMask;
	std::string mMaskVariable;
    COLOR mBackgroundColor;
	COLOR mCursorColor;
	int scrollingX;
	int lastX;
	int mCursorLocation;
	int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
	int mFontY;
	unsigned skipChars;
	unsigned mFontHeight;
	unsigned CursorWidth;
	bool mRendered;
	bool HasMask;
	bool DrawCursor;
	bool isLocalChange;
	bool HasAllowed;
	bool HasDisabled;
	std::string AllowedList;
	std::string DisabledList;
	unsigned MinLen;
	unsigned MaxLen;
};

class HardwareKeyboard
{
public:
	HardwareKeyboard(void);
	virtual ~HardwareKeyboard();

public:
	virtual int KeyDown(int key_code);
	virtual int KeyUp(int key_code);
	virtual int KeyRepeat(void);
};

// Helper APIs
bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL);

#endif  // _OBJECTS_HEADER