| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the first of a series of changes which move WearUI to subclass
ScreenRecoveryUI, to take advantage of several functions which are
common between the two recovery UI implementations, and already defined
in ScreenRecoveryUI.
This patch changes the base class of WearUI, removes redundant
header includes, and also removes a common function.
Bug: 27407422
Change-Id: I8fd90826900f69272a82e23bd099790e8004d511
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Bug: 27336841
Change-Id: If4632e9791cce2c39590a4012687271f59a60af1
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We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
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Every watch has a (mostly identical) copy of the wear_ui. Factor them
out into a single copy for easier maintenance. Device-specific settings
should be defined in recovery_ui.cpp that inherits WearRecoveryUI class.
Bug: 22451422
Change-Id: Id07efca37d1b1d330e6327506c7b73ccf6ae9241
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