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* Factor out a menu class for screen uiTianjie Xu2018-03-241-4/+69
| | | | | | | | | | | Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
* vr_ui: drawing changesLuke Song2017-10-051-0/+11
| | | | | | | | | Change drawing of horizontal bars. Implement image and background drawing. Bug: 65556996 Test: Viewed graphics test Change-Id: I68ddd997123607dbebf972af5a455ce8ef0c7075
* Add a new option in recovery menu to test the background textsTianjie Xu2017-09-271-0/+8
| | | | | | | | | | | | Add a new option "Run locale test" to check the background text images (i.e. texts for "erasing", "error", "no_command" and "installing" with different locales.) Use volume up/down button to cycle through all the locales embedded in the png file, and power button to go back to recovery main menu. Test: Run locale test with bullhead. Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
* ui: Move locale and friends into ScreenRecoveryUI class.Tao Bao2017-09-111-0/+7
| | | | | | | Localized texts only make sense on devices with screens. Test: Run fake OTA on angler; check the on-screen texts. Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
* Merge "ui: Remove text_top_."Tao Bao2017-09-111-1/+1
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| * ui: Remove text_top_.Tao Bao2017-09-091-1/+1
| | | | | | | | | | | | | | | | After the cleanup to WearRecoveryUI, text_top_ now always equals to ((text_row_ + 1) % text_rows_). Test: Check the recovery UI and 'View recovery logs'. Change-Id: I69a7f377bbd990db2194f9d3efae257c323c06a8
* | ui: Refactor the declaration orders.Tao Bao2017-09-101-51/+52
|/ | | | | | | | | | | By grouping similar kinds together, in an order of types, constants, ctor/dtor, all other methods and data members. Also rename ScreenRecoveryUI::density_ to ScreenRecoveryUI::kDensity to align with others. Test: mmma bootable/recovery Change-Id: I1ba2d15c05ba7be8c39762f3d9dadf1fb2130de4
* ui: Manage menu_ with std::vector.Tao Bao2017-09-081-1/+2
| | | | | | | | | | | | | Prior to this CL, menu_ is allocated with a fixed length of text_rows_. However, because we support scrollable menu in wear_ui, there might be more menu entries than text_rows_, which would lead to out-of-bounds array access. This CL addresses the issue by switching to std::vector. Bug: 65416558 Test: Run 'View recovery logs' on angler. Test: Set large margin height that leaves text_rows less than 21. Then run 'View recovery logs' with 21 menu entries. Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
* Merge changes I5d7a6baa,Id0fb2d4eTao Bao2017-08-221-3/+3
|\ | | | | | | | | | | * changes: wear_ui: Expose menu_unusable_rows via Makefile var. Allow customizing WearRecoveryUI via Makefile variables.
| * Allow customizing WearRecoveryUI via Makefile variables.Tao Bao2017-08-101-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
* | screen_ui: Word-wrap menu headers.Tao Bao2017-08-161-0/+3
|/ | | | | | | | | | | This CL adds ScreenRecoveryUI::DrawWrappedTextLines() to better handle long menu header texts. It does a word wrap at spaces, if available. This avoids fixed-length menu headers being truncated on small screens. Bug: 64293520 Test: On bullhead, boot into recovery with --prompt_and_wipe_data, and check the prompt texts. Change-Id: Ia22746583516dd230567a267584aca558429395e
* Update ScreenRecoveryUI::Draw* function signatures.Tao Bao2017-07-021-3/+7
| | | | | | | | Move away from taking int* for the Y-offset. Change it to int and return the offset instead. Test: Check the recovery menu and 'Wipe data' menu. Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
* Add override specifier and member constness to RecoveryUI classes.Tao Bao2017-06-241-16/+17
| | | | | Test: mmma bootable/recovery Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
* Formatting RecoveryUI related files.Tao Bao2017-06-241-105/+111
| | | | | | | All cosmetic changes about indentation reformatting in this CL. Test: mmma bootable/recovery Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
* Restructure vr_uiLuke Song2017-06-241-1/+0
| | | | | | | | | | Get rid of pixel offset variables, and use makefile variables in BoardConfigs. Bug: 37779982 Test: Verified vr ui has same behavior. Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd (cherry picked from commit 81a8e4cab2a20fd1b1a4716563d4d2586bd1e1de)
* Use Makefile variables to specify margin settings.Tao Bao2017-06-231-5/+5
| | | | | | | | | | | | | | Instead of defining device-specific UI class, this CL allows using Makefile variables to specify margin values directly. Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will default to zero. Bug: 62732748 Test: Specify the height and width and check recovery texts. Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7 (cherry picked from commit a92d8fb45676566a56d7c27d2e8fb644523adc94)
* screen_ui: Allow setting screen margin space.Tao Bao2017-06-211-2/+9
| | | | | | | | | | | | | | | | We already have outer_width and outer_height in wear UI, and x_offset and y_offset in VR UI. This CL adds margin_width_ and margin_height_ to their base class (ScreenRecoveryUI) to shorten the gap. This will be in general useful for round or round-cornered screens. Move the density computation to ScreenRecoveryUI ctor so that the value can be used earlier. Bug: 62732748 Test: Setting and not setting margin_{width,height}_ on angler. Check the recovery texts (recovery menu as well as 'View recovery logs'). Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151 (cherry picked from commit 87f4650874346f1d0238e70b148a31cea5e19a2e)
* Introduce VR recovery uiLuke Song2017-06-171-2/+4
| | | | | | | | | | | A version of screen ui with specific adjustments for vr device compatibility. (cherrypick of a44dba7f4e7296077f65fd571232e8a61aed9418 to AOSP) Bug: 37779982 Test: "adb reboot recovery" to view Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
* Const modifiersMikhail Lappo2017-03-231-3/+3
| | | | | | | | This functions do not change class variables Would be good to mark them as const, so class variables are not changed by coincidence Change-Id: Iea34f6d26dbd1bde813035160e07ff2a681989e6
* minui: Export minui/minui.h.Tao Bao2017-01-171-1/+3
| | | | | | | For libminui static and shared libraries. Test: build Change-Id: Ib30dc5e2ef4a3c8b3ca3a0cec68cb65e229a0c16
* recovery: Fix the broken UI text.Tao Bao2017-01-041-5/+3
| | | | | | | | | | | | | | | UI text is broken (doesn't show any text during FDR) due to commit d530449e54bd327e9c26209ffa0490c6508afe6c, which reordered the calls to RecoveryUI::SetLocale() and RecoveryUI::Init(). Because Init() uses the locale info to load the localized texts (from images), the locale must be set prior to that via SetLocale(). This CL refactors Init() to take the locale parameter, and removes the odd SetLocale() API. Bug: 34029338 Test: 'Run graphics test' under recovery. Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
* Add a stub recovery UI.Sen Jiang2016-12-131-2/+2
| | | | | | | | | | | This allows recovery to work on devices without screen. The stub recovery UI does nothing except print to stdout. Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n' to misc and boot to recovery on a device without screen. Bug: 33175036 Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
* Remove duplicate methods and variables from WearRecoveryUIDamien Bargiacchi2016-09-071-21/+24
| | | | | | | | Copy pasta is never as delicious as ones hopes. Also fix the Pike not rendering recovery bug. Change-Id: I903da7da436e3347a22ff51633e8a0f28fea2c46
* Support landscape layouts.Elliott Hughes2016-07-091-2/+2
| | | | | | | | Add support for landscape layouts to the existing portrait support. Bug: http://b/29418855 Test: tested manually with "Run graphics test" on flounder/fugu/ryu. Change-Id: Ib4a62bf5f2b8a1cef6028a01f05145104660560a
* Add ability to show "installing security update"Tianjie Xu2016-04-291-0/+1
| | | | | | | | | | | Add a new command "--security" to boot commands. If this command is observed as part of BCB, choose a different background text picture for installing stage in recovery UI. As a result, users will see "installing security update" instead of "installing system update" when applying a security update package. Bug: 27837319 Change-Id: I2e2253a124993ecc24804fa1ee0b918ac96837c5
* Update recovery UI.Elliott Hughes2016-04-271-3/+11
| | | | | | | | | * Use new animation. * Use new non-holo progress bars. * Use recommended spacing for recovery UI. Bug: http://b/26548285 Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
* Update the system update animation.Elliott Hughes2016-04-151-18/+32
| | | | | | | | | | | | | | | | | Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
* recovery: Remove SetColor, and other refactoring for WearUIPrashant Malani2016-03-121-2/+4
| | | | | | | | | | | | | | The only difference from SetColor in ScreenRecoveryUI is the that the LOG messages have slightly different colors. That's not enough to warrant a duplicate function. So this patch removes SetColor and uses the parent class version. This patch also moves the DrawTextLine* functions into ScreenRecoveryUI since they're mostly the same. It also moves char_width and char_height into the class instead of keeping them as static variables. Bug: 27407422 Change-Id: I30428c9433baab8410cf710a01c9b1c44c217bf1
* recovery: Remove duplicate variables and functionsPrashant Malani2016-03-111-3/+4
| | | | | | | | | | | | | | | | | The function that modifies rtl_locale exists only in the base class, and so the variable should not have a duplicate in the derived class, otherwise there may be incosistent values when it is read by the derived class (the thinking being that invoking the function will modify the base class version of the variable, and not the derived class version). Remove the updateMutex variable, and instead re-use the one in the base class. Also remove LoadBitmap from WearUI since it is identical to the one in ScreenRecoveryUI. Bug: 27407422 Change-Id: Idd823fa93dfa16d7b2c9c7160f8d0c2559d28731
* Revert "recovery: More refactoring of WearUI"Prashant Malani2016-03-101-2/+1
| | | | | | | | | This reverts commit 1c7b2230d8aac9f064f68c48b6aa26aca000cc9d. This change can lead to the derived class indirectly (and incorrectly) calling some functions from the base class, which can lead to unpredictable behavior. Bug: 27407422 Change-Id: I126a7489b0787dc195e942e2ceea6769de20d70c
* recovery: More refactoring of WearUIPrashant Malani2016-03-091-1/+2
| | | | | | | | | | This patch performs the following modifications: - Remove setBackground function, and currentIcon member variable. - Remove common Progress*, Redraw and EndMenu functions. Bug: 27407422 Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808 Signed-off-by: Prashant Malani <pmalani@google.com>
* res: Embed FPS into icon_installing.png.Tao Bao2015-12-161-1/+3
| | | | | | | | | | | | | | We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
* Log update outputs in orderTao Bao2015-06-031-0/+2
| | | | | | | | | | | | | | Although stdout and stderr are both redirected to log file with no buffering, we are seeing some outputs are mixed in random order. This is because ui_print commands from the updater are passed to the recovery binary via a pipe, which may interleave with other outputs that go to stderr directly. In recovery, adding ui::PrintOnScreenOnly() function to handle ui_print command, which skips printing to stdout. Meanwhile, updater prints the contents to stderr in addition to piping them to recovery. Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
* Add an alternate screen for viewing recovery logs.Elliott Hughes2015-05-071-5/+10
| | | | | | | | | This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b
* Don't use typedefs that hide *s.Elliott Hughes2015-04-151-10/+10
| | | | | | gr_surface was causing confusion for no good reason. Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
* Move the menu header out of the menu.Elliott Hughes2015-04-141-2/+7
| | | | | | | | | | | This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
* Remove unnecessary globals.Elliott Hughes2015-04-131-3/+4
| | | | Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
* Rewritten file pager.Elliott Hughes2015-04-111-1/+6
| | | | | | Most importantly, this one no longer skips lines because of wrapping. Change-Id: Ic1c1944682ab8cbf3d542418ee86d29819173fc9
* Fix ScreenRecoveryUI to handle devices without power/up/down.Elliott Hughes2015-04-101-2/+4
| | | | | | | | Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
* Move file paging into ScreenRecoveryUI.Elliott Hughes2015-04-091-3/+5
| | | | | | This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
* Enable printf format argument checking.Elliott Hughes2015-04-091-2/+2
| | | | | | | The original attempt missed the fact that Print is a member function, so the first argument is the implicit 'this'. Change-Id: I963b668c5432804c767f0a2e3ef7dea5978a1218
* Remove the fixed screen size assumptions.Elliott Hughes2015-04-091-9/+4
| | | | | | Dynamically allocate the text and menu arrays instead. Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
* restore holo UI in recoveryDoug Zongker2014-06-061-3/+0
| | | | | | | Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
* am ddaaccb3: am 29759e9d: Merge commit \'25c2b2f670a3b11f7ce78eccde10c1a79188c9a8\' into HEADBill Yi2014-04-301-1/+0
|\ | | | | | | * commit 'ddaaccb3db623ff6f19b7dadf51d41cc46bb05c3':
| * resolved conflicts for merge of d90da130 to klp-dev-plus-aospDoug Zongker2014-03-181-0/+1
| |\ | | | | | | | | | Change-Id: I19f9f460145fdcf5cdc58ee4fa25ff3c9ba398f0
| * \ Merge commit 'ea868b38' into manualmergeDoug Zongker2014-03-131-8/+4
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: screen_ui.cpp screen_ui.h Change-Id: Iefe7dde04cc76639f56730a19238436073f18ffb
* | | | make density-specific recovery assetsDoug Zongker2014-04-041-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
* | | | am 80c1a386: resolved conflicts for merge of d90da130 to klp-modular-dev-plus-aospDoug Zongker2014-03-181-0/+1
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | * commit '80c1a386d3f614919708b37986919ecaf74ee738': refactor image resource loading code in minui
| * \ \ \ resolved conflicts for merge of d90da130 to klp-modular-dev-plus-aospDoug Zongker2014-03-181-0/+1
| |\ \ \ \ | | | |_|/ | | |/| | | | | | | Change-Id: Ib95b5bcd8d24014e1f2a956d2f31c99a471d3e30
| | * | | refactor image resource loading code in minuiDoug Zongker2014-03-171-0/+1
| | | |/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
| * | | resolved conflicts for merge of ea868b38 to klp-modular-dev-plus-aospDoug Zongker2014-03-121-7/+4
| |\| | | | |/ | |/| | | | Change-Id: I8cc3b8101bccf7fd697f9a7b73732d1000dc27a1
| | * change how recovery animation is implementedDoug Zongker2014-03-111-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
* | | change how recovery animation is implementedDoug Zongker2014-03-071-5/+4
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
* / add the functions for multi-stage packages to updaterDoug Zongker2013-11-271-3/+9
|/ | | | | | | | | | | | | | | In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
* Allow child classes to override the overlay location for theMichael Runge2013-10-031-1/+3
| | | | | | | | update image. b/10952479 Change-Id: I59bb834f271f702fb529054dab7926b816fa35cc
* notify about pending long pressDoug Zongker2013-07-311-0/+5
| | | | | | | | | | | | | | | | | | Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
* more font improvements and cleanupDoug Zongker2013-03-071-2/+1
| | | | | | | | | | | | | | | | | Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
* localization for recovery messagesDoug Zongker2012-09-181-0/+2
| | | | | | | | | Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
* add simple text to recovery UIDoug Zongker2012-08-231-2/+4
| | | | | | | | | | | | | | | - recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
* move key processing to RecoveryUIDoug Zongker2011-11-041-23/+6
| | | | | | | | | Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
* C++ class for device-specific codeDoug Zongker2011-10-311-1/+7
| | | | | | | | | | Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
* refactor ui functions into a classDoug Zongker2011-10-311-0/+121
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9