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2015-05-07Add an alternate screen for viewing recovery logs.Elliott Hughes1-46/+64
This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b (cherry picked from commit c049163234003ef463bca018920622bc8269c69b)
2015-04-15Don't use typedefs that hide *s.Elliott Hughes1-6/+6
gr_surface was causing confusion for no good reason. Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
2015-04-14Move the menu header out of the menu.Elliott Hughes1-28/+58
This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
2015-04-13Remove unnecessary globals.Elliott Hughes1-11/+5
Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
2015-04-13Treat KEY_ENTER the same as KEY_POWER in the pager.Elliott Hughes1-1/+1
Our long-press UI sends KEY_ENTER for long presses, which the long-press UI treats as equivalent to KEY_POWER in the regular UI. So anywhere we accept KEY_POWER we should accept KEY_ENTER too. Change-Id: I99d376c961887043cf02037c26d000c8ba4d66f9
2015-04-11Rewritten file pager.Elliott Hughes1-64/+82
Most importantly, this one no longer skips lines because of wrapping. Change-Id: Ic1c1944682ab8cbf3d542418ee86d29819173fc9
2015-04-10Fix ScreenRecoveryUI to handle devices without power/up/down.Elliott Hughes1-1/+10
Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
2015-04-09Move file paging into ScreenRecoveryUI.Elliott Hughes1-33/+86
This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
2015-04-09Remove the fixed screen size assumptions.Elliott Hughes1-23/+33
Dynamically allocate the text and menu arrays instead. Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
2015-03-24Fix recovery image text rendering.Elliott Hughes1-7/+3
Previously most devices would lose the character before a line wrap. The log's text rendering was starting at offset 4 but none of the arithmetic was taking this into account. It just happened to work on the Nexus 9's 1536-pixel wide display (1536/18=85.3) but not on a device such as the Nexus 5 (1080/18=60). The only active part of this change is the change from 4 to 0 in the gr_text call. The rest is just a few bits of trivial cleanup while I was working out what was going on. Change-Id: I9279ae323c77bc8b6ea87dc0fe009aaaec6bfa0e
2015-03-23Make the recovery menus wrap.Elliott Hughes1-2/+5
The real problem is that the recovery UI is sluggish. But being able to wrap off the top to the bottom halves the maximum distance you'll have to go. Change-Id: Ifebe5b818f9c9a1c4187d4ac609422da1f38537f
2014-06-06restore holo UI in recoveryDoug Zongker1-13/+16
Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-06-03restore holo UI in recovery -- DO NOT MERGEDoug Zongker1-13/+16
Since we don't have quantum assets for recovery yet, go back to the holo appearance (dark background, blue glowing progress bar) for lmp-preview. Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-04-04make density-specific recovery assetsDoug Zongker1-16/+13
Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
2014-03-17refactor image resource loading code in minuiDoug Zongker1-5/+9
Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
2014-03-11remove pixelflinger from recoveryDoug Zongker1-7/+7
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595 Conflicts: minui/resources.c
2014-03-11change how recovery animation is implementedDoug Zongker1-88/+19
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
2014-03-11remove pixelflinger from recoveryDoug Zongker1-7/+7
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
2014-03-07change how recovery animation is implementedDoug Zongker1-91/+18
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
2013-11-27add the functions for multi-stage packages to updaterDoug Zongker1-4/+32
In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
2013-11-18Fix rare crash seen when dereferencing backgroundIcon[NONE].Alistair Strachan1-0/+1
Because backgroundIcon[] is not initialized by the ScreenRecoveryUI constructor, it should be initialized explicitly to NULL in Init(). If it is not initialized, ScreenRecoveryUI::SetBackground() can fail for the NONE icon because the NULL test can fail and junk will be dereferenced. Change-Id: I4e3738d2e241ed90df43c984fb41e0072933f50a
2013-09-30screen_ui: Initialize text bufferBjorn Andersson1-0/+2
Zero initialize the text buffer to make recovery not render garbage when showing the menu or messages. Change-Id: I0dd0d357757f6b0fd52ad3b3617d42bb1b835245
2013-08-21recovery: install packages in a known mount environmentDoug Zongker1-1/+2
When installing a package, we should have /tmp and /cache mounted and nothing else. Ensure this is true by explicitly mounting them and unmounting everything else as the first step of every install. Also fix an error in the progress bar that crops up when you do multiple package installs in one instance of recovery. Change-Id: I4837ed707cb419ddd3d9f6188b6355ba1bcfe2b2
2013-07-31notify about pending long pressDoug Zongker1-10/+38
Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
2013-07-02recovery: init backgroundIcon properly to avoid recovery mode crashyetta_wu1-0/+4
We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
2013-06-25recovery: init backgroundIcon properly to avoid recovery mode crashyetta_wu1-0/+4
We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
2013-03-07more font improvements and cleanupDoug Zongker1-17/+31
Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
2013-03-05recovery: change font for menus to be an imageDoug Zongker1-9/+11
Instead of representing the font used for menus and log messages in the recovery binary, load it from a resource PNG image. This allows different devices to substitute their own font images. Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
2012-10-08revert to tacky 3D recovery animationDoug Zongker1-4/+4
Bug: 7204420 Change-Id: I16d3346ce54b1aa5a0e6a02839ae9fbd4718fffa
2012-09-19tweak recovery text imagesDoug Zongker1-1/+2
Center and fix the extents for those locales that have multiple lines of text. Add Urdu as an RTL language. Bug: 7064142 Change-Id: I4c1aa1198be29cab01129dabf2c4a026b93719a6
2012-09-19localization for recovery messagesDoug Zongker1-6/+46
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-18tweak recovery text imagesDoug Zongker1-1/+2
Center and fix the extents for those locales that have multiple lines of text. Add Urdu as an RTL language. Bug: 7064142 Change-Id: I4c1aa1198be29cab01129dabf2c4a026b93719a6
2012-09-18localization for recovery messagesDoug Zongker1-6/+46
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-12Make text appear in GUI console, Zip install works.Dees_Troy1-1/+11
Move TW zip install code to C++ so that it can use the ui->functions. Bring in mincrypt code to fix a crash during signature checking.
2012-09-05TWRP-ify AOSP codeDees_Troy1-1/+5
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere
2012-09-04minor recovery fixesDoug Zongker1-4/+7
- protect against missing/malformed bitmaps: fail to display them but don't crash. - don't draw animation overlays until the overlay offset is computed. - logging cleanup Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
2012-08-23change recovery images to android with spinnerDoug Zongker1-4/+4
Also make writing the locale a bit more robust. Change-Id: I803dd0aa0b9d6661fad74ea13fb085682402323c
2012-08-23add simple text to recovery UIDoug Zongker1-15/+46
- recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
2012-04-26fix timed progress bars in recoveryDoug Zongker1-4/+8
They're completely broken and have been for months because this code makes no sense. Change-Id: Ibabcd3dbe5a004a45b341e4a5215aa3df77e1861
2011-11-04move key processing to RecoveryUIDoug Zongker1-214/+40
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
2011-11-01move key processing to RecoveryUIDoug Zongker1-214/+40
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I4c0e659edcbedc0b9e86ed261ae4dbb3c6097414
2011-10-31C++ class for device-specific codeDoug Zongker1-38/+67
Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
2011-10-31refactor ui functions into a classDoug Zongker1-213/+180
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
2011-10-31turn recovery into a C++ binaryDoug Zongker1-5/+7
Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
2011-10-28turn recovery into a C++ binaryDoug Zongker1-664/+0
Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
2011-09-20update recovery with new 3D imagesDoug Zongker1-1/+1
Change-Id: I6d52fd1db27fdf1b61f41f598a2209b70385b106
2011-09-02minui: events: refactor event acquisitionDima Zavin1-60/+72
Events are now delivered through a callback mechanism during a call to ev_dispatch(). This will allow us to extend the events code to handle other devices/fds, not just input. One such example is the ability to process uevents. During initialization, we provide an input callback to ev_init that gets called when a new event is encountered during dispatch. ev_get has been removed and replaced with ev_get_input() helper function that can be called from inside the callback to attempt to get an input event. The existing client of ev_get in recovery has been split up such that the input thread just calls ev_wait(); ev_dispatch(); and the input_callback handles individual events by using the ev_get_input() helper. Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049 Signed-off-by: Dima Zavin <dima@android.com>
2011-08-20change recovery images to match blue holo themeDoug Zongker1-1/+1
Change-Id: I912d3ab32973c5c5e7b6b1749698f8a71d884fa3
2011-07-12Update usb_connected() to support new gadget driverBenoit Goby1-4/+5
Change-Id: Iabe8be5bbfa7d2bf1d13280c8734ff75b62a152f
2011-03-11Have recovery reboot using the new android_reboot() function.Ken Sumrall1-2/+2
The new android_reboot() function is a nicer way to reboot the system. I can optionally sync() and remount read-only writable filesystems. This fixes bug 3350709. Change-Id: Ic4c8676debd642e57bce3107b99dd810d90b6f82
2011-03-09don't reboot for inactivity if USB is connectedDoug Zongker1-13/+38
(Cherry-pick back from master.) Bug: 4071007 Change-Id: I28355c593770df678968185171bdd19dabe7f062
2011-03-08don't reboot for inactivity if USB is connectedDoug Zongker1-13/+38
Change-Id: Icba35da91167d30c446581afb47d0804e49964bf
2011-03-02change the default recovery assets to be in holograph styleDoug Zongker1-11/+9
Also remove the weird backwards compatibility thing for animations with fewer than 10 frames. Frames are always named "name01.png", "name02.png", ..., no matter how many there are. Change-Id: I7af64fdec1bfcdb0464998b735ec8d6c626ffe9d
2011-03-01make recovery UI images more general; allow for installation animationDoug Zongker1-50/+136
Change some of the UI parameters (# of indeterminate progress bar frames, fps, etc.) from #defined constants to variables that can be set by the device-specific recovery_ui code (via a new function). Support overlaying different images on top of the base installation icon to animate it. Make the FPS control more accurate. Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
2011-01-25make recovery reboot after 2 minutes of no activityDoug Zongker1-4/+31
If recovery sits for 2 minutes in prompt_and_wait(), and you've never turned the screen on via the magic keypress, go ahead and reboot. (We used to assume that the user could pull the battery to get out of this state, but on devices with nonremovable batteries...) If you've ever enabled display of the log/menu since recovery started, we assume you know what you're doing and will stay in recovery until you choose to reboot. Bug: 3387873 Bug: 3387274 Change-Id: I041621e5db132df9a925e6808845a7c45e1b427a
2010-09-15(cherry-pick) EMMC support in applypatchDoug Zongker1-1/+1
Let applypatch read and write EMMC partitions as well as MTD ones. This enables incremental updates that include boot image changes, as well as OTA of new recovery partitions. Change-Id: Ib1861219c7ca66dff29ad02d6a0a14e5f03eb4d8
2010-09-15support for ext4/EMMC filesystems in updater binaryDoug Zongker1-1/+1
Make the mount and format functions take extra parameters describing the filesystem type and add support for mounting and formatting ext4 filesystems on EMMC. Change recovery to consistently use stdout for status messages instead of mixing stdout and stderr.
2010-09-15(cherry-pick) support installing any .zip file on the sdcardDoug Zongker1-2/+2
Replaces the "install sdcard:update zip" menu option with one that displays a menu of zip files (and subdirs) on the sdcard and lets you pick which one to install. Change-Id: Icff541525f2fdfc8939a91af626ecc386ac9dd07
2010-09-03add --show_text option to recoveryDoug Zongker1-0/+8
Change-Id: Ie6c6c920260dfa759fbb15b1f352d6bb0fa7146c
2010-09-01Revert 21f0f97ebabb47adcbfe8d38b02685f2019b4eb3Ying Wang1-1/+1
Change-Id: I46e4d7fe76e4219207e46f19e50188e38bb932b7
2010-08-31Fix for crespo.Ying Wang1-1/+1
Change-Id: I008510bf614606a46a630c7adc39464ce1143ec3
2010-07-08EMMC support in applypatchDoug Zongker1-1/+1
Let applypatch read and write EMMC partitions as well as MTD ones. This enables incremental updates that include boot image changes, as well as OTA of new recovery partitions. Change-Id: I3766b9e77c639769ddf693b675da51d57f6e6b1d
2010-07-02support for ext4/EMMC filesystems in updater binaryDoug Zongker1-1/+1
Make the mount and format functions take extra parameters describing the filesystem type and add support for mounting and formatting ext4 filesystems on EMMC. Change recovery to consistently use stdout for status messages instead of mixing stdout and stderr.
2010-04-08support installing any .zip file on the sdcardDoug Zongker1-2/+2
Replaces the "install sdcard:update zip" menu option with one that displays a menu of zip files (and subdirs) on the sdcard and lets you pick which one to install. Change-Id: I85c94c0e9bc8e05ca52031fc29ca2624c2695ced
2010-02-03bump updater API version to 3; deprecate firmware update commandDoug Zongker1-21/+0
Remove support for the HTC-specific "firmware" update command and the corresponding edify function write_firmware_update(). This functionality is now done by an edify extension library that lives in vendor/htc. Change-Id: I80858951ff10ed8dfff98aefb796bef009e05efb
2009-11-13eclair snapshotJean-Baptiste Queru1-9/+8
2009-10-09simplify construction of the recovery progress barDoug Zongker1-23/+11
Instead of six separate images for the left end, right end, and tiled center portion of the full and empty progress bars, just use two images: a full bar and an empty bar. Draw the left side of the full bar and the right side of the empty one, moving the boundary rightward to "fill" the bar. This makes recovery trivially smaller, and allows fancier images to be used as progress bars. Support paletted PNG images as resources.
2009-09-15don't complain if recovery icon is shortDoug Zongker1-1/+5
If the a recovery icon file is so short that we can't even read the 8-byte header, put a message in the log but not on the device screen. We intentionally have zero-length files for some icons on some devices, if they're never shown (eg, the firmware installation icons are only used on HTC devices).
2009-07-23fix compile warnings in recovery, change imagesDoug Zongker1-0/+1
gcc 4.4 complains about some of the recovery ui functions not being declared. To include the header, we have to fix the 'volatile' declaration (otherwise there's a compiler error). Move the dream-specific images to vendor/htc/dream, make the default images a generic phone.
2009-06-11split out device-specific recovery UI code into vendor directoriesDoug Zongker1-8/+2
Take some device-specific details of the recovery UI (eg, what keys to press to bring up the interface and perform actions, exact text of the menu, etc.) and split them out into separate C functions. Arrange to take implementations of those functions from the appropriate vendor directory at build time. Provide a default implementation in case no vendor-specific one is available.
2009-04-02AI 144105: am: CL 144082 Remove the unused "unpacking" recovery icon.Doug Zongker1-1/+0
Original author: dougz Merged from: //branches/donutburger/... Automated import of CL 144105
2009-04-01AI 144082: Remove the unused "unpacking" recovery icon.Doug Zongker1-1/+0
Automated import of CL 144082
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-0/+542
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-542/+0
2009-02-11auto import from //branches/cupcake/...@130745The Android Open Source Project1-9/+131