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2017-03-25Add the missing sr-Latn into png files and rename the png locale headerTianjie Xu5-0/+0
Switch the locale header in the png files from Locale.toString() to Locale.toLanguageTag(). For example, en_US --> en-us and sr__#Latn --> sr-Latn. Also clean up recovery a bit to expect the new locale format. Bug: 35215015 Test: sr-Latn shows correctly under graphic tests && recovery tests pass Change-Id: Ic62bab7756cdc6e5f98f26076f7c2dd046f811db
2017-01-23Restore the max width for recovery background textsTianjie Xu5-0/+0
Restore the max width to 900px for xxhdpi and 1200px for xxxhdpi Bug: 34541299 Test: Checked width and images passed recovery_manual_test Change-Id: If0fd51f93cfb3f965d4e9e69be5626eba89eb857
2017-01-07Update background text images in recoveryTianjie Xu5-0/+0
Locale texts are missing in the recovery log due to an extra empty locale chunk in the png file. Fix the bug in the app and regenerate all the background texts and compress the file with pngcrush + zopflipng. Bug: 34054052 Test: Locale texts logged successfully on angler Change-Id: I89f823a53c1eb69756183e8e11113216d093304f
2016-08-03Further compress the text images with zopflipngTianjie Xu5-0/+0
Bug:30415666 Test: Graphic tests pass on angler with new image files Change-Id: I8716f53cb2f9fc6598fdc84f84e9626994faaa5e
2016-07-29Regenerate the background text with pngcrushTianjie Xu5-0/+0
After process the text images with pngquant, I encountered a image-loading error when doing graphic tests on angler. The command "pngcrush -c 0 $imagename" resolves this error and gives almost the same compression rate. So regenerate all the text images with "pngcrush -c 0" Bug: 30415666 Test: Run graphics test on angler and the background text looks good. Change-Id: I5d989c1230e826407287265fc559349a7bd29303
2016-07-28Update background text images under recoveryTianjie Xu5-0/+0
Update the text images according to the new translations of "b+sr+Latn", "be-rBY", and "bs-rBA". Also switch to pngquant which gives a better compression rate. Bug: 30415666 Change-Id: I6eae5dd7be4c7f1f93c50113822caac9868e0f95
2016-04-28Update background text for recovery UITianjie Xu5-0/+0
Pull in new translations and regenerate the background strings for recovery UI. Bug:27837319 Bug:26548285 Change-Id: I274938a5039421b947878da82336443e9647df24
2016-04-27Update recovery UI.Elliott Hughes100-0/+0
* Use new animation. * Use new non-holo progress bars. * Use recommended spacing for recovery UI. Bug: http://b/26548285 Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
2016-04-21Go back to the old ear-wiggling Android animation.Elliott Hughes91-0/+0
But keep the new code so we can easily test new animations when we have them. This change includes tbao's de-interlace script, plus a one-liner that's necessary to play the animation at the correct speed when there's no progress bar showing. (This was always a bug, it's just way more noticeable when your animation only has 7 frames.) Bug: http://b/28316654 Bug: http://b/26548285 Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
2016-04-19Regenerate background text imgs in recoveryTianjie Xu5-0/+0
Add a image for "installing security update"; and make the text looks larger in the image. Also extend the length of string wrapper for high definition devices, so the text will fit better on the screen. Bug: 22465983 Bug: 27837319 Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
2016-04-15Update the system update animation.Elliott Hughes92-0/+0
Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
2015-12-16res: Embed FPS into icon_installing.png.Tao Bao1-0/+0
We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2014-06-06restore holo UI in recoveryDoug Zongker2-0/+0
Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-06-03restore holo UI in recovery -- DO NOT MERGEDoug Zongker2-0/+0
Since we don't have quantum assets for recovery yet, go back to the holo appearance (dark background, blue glowing progress bar) for lmp-preview. Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-04-04make density-specific recovery assetsDoug Zongker10-0/+0
Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3