| Commit message (Collapse) | Author | Age | Files | Lines |
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
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This patch set removes support in TWRP for the old .dat file
format as well as support for the AOSP style fonts in header
files. We need TTF for scaling.
Note that the old AOSP style header font is still supported in
minui which is not used by TWRP.
Change-Id: I6124a3333d479f1fc668138f7e32c4be9b519552
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Change-Id: Ia15d49e51cad5bc8a3291975e1ff515a2b1c419c
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In order to maintain compatibility with older trees, we now have
minadbd.old and minui.old. I had to use a TARGET_GLOBAL_CFLAG to
handle ifdef issues in minui/minui.d because healthd includes
minui/minui.h and there was no other alternative to make minui.h
compatible with older trees without having to modify healthd rules
which is outside of TWRP.
Note that the new minui does not currently have support for qcom
overlay graphics. Support for this graphics mode will likely be
added in a later patch set. If you are building in a 6.0 tree and
have a device that needs qcom overlay graphics, be warned, as off
mode charging may not work properly. A dead battery in this case
could potentially brick your device if it is unable to charge as
healthd handles charging duties.
Update rules for building toolbox and add rules for making toybox
Use permissive.sh in init.rc which will follow symlinks so we do
not have to worry about what binary is supplying the setenforce
functionality (toolbox, toybox, or busybox).
Fix a few warnings in the main recovery binary source code.
Fix a few includes that were missing that prevented compiling in
6.0
Change-Id: Ia67aa2107d260883da5e365475a19bea538e8b97
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Some devices don't support double buffering, so add
the flag TW_DISABLE_DOUBLE_BUFFERING to disable it
Change-Id: Ia9c233fa229ae9c221a6c6f219b216d1753052f4
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Change-Id: I48a5b25a227afb8637fcce7e4a1e2fc6bcc56b03
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Also add a short while loop to wait for fb0 to be created as was
needed on the x86-64 target for the Android emulator.
Change-Id: Ib1b87bea028ac3eac0541283334a0157cdfbce11
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Change-Id: Ib100ccf3c8f6c622beb40b37ba3f61aad69d7d93
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Change-Id: I63c8dcfa276bbeb550ca051a3a1a0646a2d07dc6
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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If the <header> element doesn't exist, the header is not drawn.
- minuitwrp: add function for clipping all drawing to a rectangle
...and another one to cancel it.
Change-Id: If0f688a5debee6ebd9c457999fe571705a42c5cc
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Change-Id: I3efc10e2c9759a358ded5b46f6125958e6d6bd66
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AOSP and other ROM trees now do a rm -rf of the res folder during
the ramdisk creation process that removes the TWRP resources.
Using /twres instead of /res works around this issue making TWRP
more compatible with AOSP and other build trees.
Change-Id: I0d4c7e06ca381ac5aa0069b6f2b8c47f7dec49e7
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-Remove dosfstools for arm64 until we can make it compile
-Fix TW_USE_TOOLBOX flag to work again
-Fix symlinking and handling of sh when using mksh
-Fix legacy properties to find futex_wake function
-Fix libcrecovery to not use bsd_signal anymore
-Fix rules for building with regards to libcrecovery
-Update toolbox_recovery rules to compile tools in lollipop
-Fix a few compile errors specific to arm64
Testers report that TWRP does not boot on Nexus 9 and we fail to
get a shell for adb shell. At least it compiles without errors.
Change-Id: I286be8628defb60cc527b8a548c0bdfcb0ebb574
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This reverts commit a27d02fab9d6feb793cdcd6146f2655658f36f2b.
Change-Id: I62d143044749f101cd70fef048057f896e46c208
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Odds are this is horribly broken, but we are not able to work on
it just yet.
Change-Id: I8cd12a6dba7957b1ccc1275b8d72c24797856db0
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* Keeps original font system in place
* Uses the same API as original font system:
- You can render only one line at a time
- You can only use one font and color for one gr_text* call
* Caches all rendered text, with a string cache limited to 400
entries, then it trucates to 250, which results in memory
usage hovering around 5-10MB
Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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If on the default settings the screen will only kick in to action
AFTER it has gone to sleep once and has been woken up again with a
key press, this will be needed to set to 'true' in the
BoardConfig.mk
The code was already there, Dees_Troy and I thought it would be
nice to make it a switch to control at compile time.
Change-Id: I5116a27afe9cba57122761c192ea3ee153d98162
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This prevents a crash in TWRP when trying to blank
the screen on devices that are using overlay graphics.
Change-Id: I155868616ffa1b211e97be97e4abe8b03dad7ca0
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* Like in android - press power+volume down, screenshots are saved
in /sdcard/Pictures/Screenshots (if /sdcard is mounted) or /tmp
Change-Id: Iaefa15b11a1d5fdfac57d77388db1621f378a8d4
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Change-Id: Ic1ef3f6a4e9c74efb07d8a0103543d124567f0d4
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Change-Id: Ia75c34ab1a45b7c8802c902906198517aa3437d5
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Change-Id: Ibcf89952ee1391350c715f1ec82cf0cdb9b0ca7d
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* The difference isn't as big as there are not many big non-transparent
bitmaps in TWRP, on install screen on flo it is about 5-10ms better.
Only place where the difference is noticable is keyboard, which is
pretty big non-transparent bitmap, where it speeds up the render
by ~40ms on flo.
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I4c51ef957ae2a1829ada4eb566e9964f708efcf0
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* This makes the rendering several times faster, because the giant
rectangle used as background no longer uses expensive blending
calculations, and there are also many other big rectangles which
don't need it (fileselector, ...).
* Results on hammerhead:
- WITHOUT the patch - scrolling in fileselector on install page:
I:render 67 ms, flip 6 ms, total 73 ms
I:render 82 ms, flip 6 ms, total 88 ms
I:render 81 ms, flip 6 ms, total 87 ms
I:render 80 ms, flip 5 ms, total 85 ms
- WITH the patch - scrolling in fileselector on install page:
I:render 32 ms, flip 6 ms, total 38 ms
I:render 16 ms, flip 6 ms, total 22 ms
I:render 16 ms, flip 7 ms, total 23 ms
I:render 18 ms, flip 3 ms, total 21 ms
I:render 18 ms, flip 2 ms, total 20 ms
* On flo, the results are even more noticable - 160ms -> 40ms
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I5685763ba21745d7cd93133adf5f0bcb4c9a581f
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Change-Id: I93391596eece6b08ecf2e54f443e9821573cb871
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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2 second predim code courtesy of bigbiff
Change-Id: I052ac422f78dc82c05f58c188587534b800b935a
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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