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The font_10x18.h is used as a fall back for fonts if the
$(recovery_font) under bootable/recovery/fonts failed to reload. This
font looks very small on the screen and we haven't used it in a while.
Plus, fonts in header doesn't have many benefits if we support only
ascii characters. So we decide to remove this header along with the mkfont.c
that generates the header.
For reference, here's the steps to use mkfont:
1. Generate a picture of fonts with apps on host
2. Open the pic with GIMP
3. Export the pic as '.c' file, and rename it into '.h' file
4. Compile the generated '.h' file with mkfont.c
Bug: 76420958
Test: build and check the recovery menu on angler
Change-Id: I6c108aa43a07bf4994115ef764275bd84df725e1
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Bug: 29547343
Change-Id: I398160c85daac90ffab2fa9bb2e96795b9e9885a
(cherry picked from commit 35fff61b1c0d736d090a1cd1bb4e99141cc88ad8)
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Bug: 29547343
Change-Id: I398160c85daac90ffab2fa9bb2e96795b9e9885a
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Avoiding the use of gnu extensions improves code portability
Change-Id: I441a49ce08b6ecb1d735ca453552fa92026c5016
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Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
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Instead of representing the font used for menus and log messages in
the recovery binary, load it from a resource PNG image. This allows
different devices to substitute their own font images.
Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
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