summaryrefslogtreecommitdiffstats
path: root/gui/resources.hpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-01-18Add missing license headersMatt Mower1-0/+18
Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
2016-03-17gui: fix font scaling for zip themesthat1-10/+1
All fonts were extracted to /tmp/extract.bin which was deleted after the initial load, so reloading for scaling failed. - extract fonts to /tmp with original name and don't delete them - minor code cleanup Change-Id: If8a0f657a7ef4c418fd5cc8550a24de44a38f303
2016-01-27Update minuitwrp graphics in line with latest minuiEthan Yonker1-1/+1
Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2015-12-19Multiple Language SupportEthan Yonker1-2/+19
This is similar to https://gerrit.omnirom.org/#/c/14014 A lot of the features built in the older patch set have been split out into separate patches, most of which have already been merged. The remaining functionality here should all be directly related to language selection and loading. We always load English as a base before loading other languages over the top of the base. The idea is that if another language is missing a translation, then we will still display the English. Maybe still to do: read the /cache/recovery/last_locale file and load a language based on that. For me, this file contains just: en_US We probably won't bother with region specific translations so we would have to look at either trimming off the _US or using some other method like perhaps a symlink or a combination of the two. Thanks to _that for twmsg.cpp class Change-Id: I9647a22e47883a3ddd2de1da51f64aab7c328f74
2015-06-01gui: move retainaspect handling to the resource ctorsthat1-2/+2
LoadResources should only decide on the resource type, everything else is handled by the resources themselves. Change-Id: I30f68293960c23560979f650efc4393992cf5824
2015-03-11gui: support string resourcesthat1-1/+7
storing strings in a map (for fast lookup) in resource manager To define a string resource in <resources>: <string name="foo">Hello</string> To use a string, e.g.: <text>%@foo%</text> Not yet done: language-specific resources (should be solved not only for strings, but for all kinds of resources - e.g. for localized images) Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
2015-03-11gui: type safe resources part 2that1-9/+7
- separate collections for fonts, images, animations - no more ugly casts - fix crash if main ui.xml did not define any resources but include did - don't stop loading resources if one "type" attribute is missing Change-Id: I70c1c9ca66ca65d9fba1ba3eded34f3d8a07488e
2015-02-15gui: make resources type safethat1-7/+17
- add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-10Scale the GUI to fit the screenEthan Yonker1-2/+4
With this patch set, if needed, we scale the images during early boot. TTF support is needed to properly scale the font. No font scaling is done on the old style fixed width font used in the console. Special thanks to _that for figuring out the scaling and blending function calls to make this possible. Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
2015-02-01gui: fix hardware keyboardthat1-0/+4
- Power+voldown works again for taking screenshots - Right shift key isn't stuck until users presses "s" - Don't use DataManager for local variables - Simplify handling of Shift keys - Clean up #includes a bit Change-Id: Iff0453107beaa336a9c04422b43e92225fdbe069
2015-01-11gui: simplify blanktimerthat1-8/+0
- get rid of separate thread, check timer in rendering thread instead - use an enum for the blanking state instead of magic integers - move #ifdefs for TW_NO_SCREEN_TIMEOUT inside blanktimer class - move some #includes and enum TOUCH_STATE to pages.hpp Change-Id: Id4b104e3680dc5db41d8ba85e32d722cf4086299
2014-12-10Use one mizip for allEthan Yonker1-4/+0
The new minzip did not compile in older trees due to needing mmap64. For older trees we will just use mmap instead. Remove all files and code pertaining to minzipold. Updater should now build properly in older trees as well. Eliminate use of PLATFORM_VERSION in favor of PLATFORM_SDK_VERSION which should be more consistent and reliable. Change-Id: I38d2b604a73d1b17a2072c7d60e990b81ece0c10
2014-11-16Thanks to _that, return null if vector is emptybigbiff1-2/+2
Change-Id: Idc44455dd0c971c876ae283528c4367a82e145bd
2014-10-14Add support for TrueType fontsVojtech Bocek1-0/+9
* Keeps original font system in place * Uses the same API as original font system: - You can render only one line at a time - You can only use one font and color for one gr_text* call * Caches all rendered text, with a string cache limited to 400 entries, then it trucates to 250, which results in memory usage hovering around 5-10MB Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-07-28Allow ui.xml to include additional xml files to readEthan Yonker1-0/+1
Use common portrait and landscape xml files based on resolution defined by the device. Change-Id: Iec528f9d846d49857ff98de1ac201e25dbb60339
2014-06-04Whitespace and minor code cleanupMatt Mower1-1/+1
This is by no means comprehensive, but is quite a bit better already. Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
2013-09-10Kang in older minzip for building in CM9 & CM7Dees Troy1-0/+6
CM7 and CM9 do not have libselinux needed in the newer minzip.
2013-08-24Unify indentation and little clean-up in TWRP filesVojtech Bocek1-28/+27
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2012-09-05TWRP-ify AOSP codeDees_Troy1-0/+87
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere