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-rw-r--r--gui/checkbox.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/gui/checkbox.cpp b/gui/checkbox.cpp
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+++ b/gui/checkbox.cpp
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+/*
+ Copyright 2017 TeamWin
+ This file is part of TWRP/TeamWin Recovery Project.
+
+ TWRP is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ TWRP is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with TWRP. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// checkbox.cpp - GUICheckbox object
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+#include <string>
+
+extern "C" {
+#include "../twcommon.h"
+}
+#include "../minuitwrp/minui.h"
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUICheckbox::GUICheckbox(xml_node<>* node)
+ : GUIObject(node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ mChecked = NULL;
+ mUnchecked = NULL;
+ mLabel = NULL;
+ mRendered = false;
+
+ mLastState = 0;
+
+ if (!node)
+ return;
+
+ // The label can be loaded directly
+ mLabel = new GUIText(node);
+
+ // Read the check states
+ child = FindNode(node, "image");
+ if (child)
+ {
+ mChecked = LoadAttrImage(child, "checked");
+ mUnchecked = LoadAttrImage(child, "unchecked");
+ }
+
+ // Get the variable data
+ child = FindNode(node, "data");
+ if (child)
+ {
+ attr = child->first_attribute("variable");
+ if (attr)
+ mVarName = attr->value();
+ attr = child->first_attribute("default");
+ if (attr)
+ DataManager::SetValue(mVarName, attr->value());
+ }
+
+ mCheckW = mCheckH = 0;
+ if (mChecked && mChecked->GetResource()) {
+ mCheckW = mChecked->GetWidth();
+ mCheckH = mChecked->GetHeight();
+ } else if (mUnchecked && mUnchecked->GetResource()) {
+ mCheckW = mUnchecked->GetWidth();
+ mCheckH = mUnchecked->GetHeight();
+ }
+
+ int x, y, w, h;
+ mLabel->GetRenderPos(x, y, w, h);
+ SetRenderPos(x, y, 0, 0);
+}
+
+GUICheckbox::~GUICheckbox()
+{
+}
+
+int GUICheckbox::Render(void)
+{
+ if (!isConditionTrue())
+ {
+ mRendered = false;
+ return 0;
+ }
+
+ int ret = 0;
+ int lastState = 0;
+ DataManager::GetValue(mVarName, lastState);
+
+ if (lastState)
+ {
+ if (mChecked && mChecked->GetResource())
+ gr_blit(mChecked->GetResource(), 0, 0, mCheckW, mCheckH, mRenderX, mRenderY);
+ }
+ else
+ {
+ if (mUnchecked && mUnchecked->GetResource())
+ gr_blit(mUnchecked->GetResource(), 0, 0, mCheckW, mCheckH, mRenderX, mRenderY);
+ }
+ if (mLabel)
+ ret = mLabel->Render();
+ mLastState = lastState;
+ mRendered = true;
+ return ret;
+}
+
+int GUICheckbox::Update(void)
+{
+ if (!isConditionTrue()) return (mRendered ? 2 : 0);
+ if (!mRendered) return 2;
+
+ int lastState = 0;
+ DataManager::GetValue(mVarName, lastState);
+
+ if (lastState != mLastState)
+ return 2;
+ return 0;
+}
+
+int GUICheckbox::SetRenderPos(int x, int y, int w, int h)
+{
+ mRenderX = x;
+ mRenderY = y;
+
+ if (w || h)
+ return -1;
+
+ int textW, textH;
+ mLabel->GetCurrentBounds(textW, textH);
+
+ w = textW + mCheckW + 5;
+ mRenderW = w;
+ mRenderH = mCheckH;
+
+ mTextX = mRenderX + mCheckW + 5;
+ mTextY = mRenderY + (mCheckH / 2);
+
+ mLabel->SetRenderPos(mTextX, mTextY, 0, 0);
+ mLabel->SetPlacement(TEXT_ONLY_RIGHT);
+ mLabel->SetMaxWidth(gr_fb_width() - mTextX);
+ SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ return 0;
+}
+
+int GUICheckbox::NotifyTouch(TOUCH_STATE state, int x __unused, int y __unused)
+{
+ if (!isConditionTrue())
+ return -1;
+
+ if (state == TOUCH_RELEASE)
+ {
+ int lastState;
+ DataManager::GetValue(mVarName, lastState);
+ lastState = (lastState == 0) ? 1 : 0;
+ DataManager::SetValue(mVarName, lastState);
+
+ DataManager::Vibrate("tw_button_vibrate");
+ }
+ return 0;
+}
+