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-rw-r--r--gui/button.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/gui/button.cpp b/gui/button.cpp
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index 000000000..72e2fe905
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+++ b/gui/button.cpp
@@ -0,0 +1,194 @@
+// button.cpp - GUIButton object
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+#include <string>
+
+extern "C" {
+#include "../common.h"
+#include "../minuitwrp/minui.h"
+#include "../recovery_ui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUIButton::GUIButton(xml_node<>* node)
+ : Conditional(node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ mButtonImg = NULL;
+ mButtonIcon = NULL;
+ mButtonLabel = NULL;
+ mAction = NULL;
+ mRendered = false;
+
+ if (!node) return;
+
+ // Three of the four can be loaded directly from the node
+ mButtonImg = new GUIImage(node);
+ mButtonLabel = new GUIText(node);
+ mAction = new GUIAction(node);
+
+ if (mButtonImg->Render() < 0)
+ {
+ LOGE("Unable to locate button image\n");
+ delete mButtonImg;
+ mButtonImg = NULL;
+ }
+ if (mButtonLabel->Render() < 0)
+ {
+ delete mButtonLabel;
+ mButtonLabel = NULL;
+ }
+
+ // The icon is a special case
+ child = node->first_node("icon");
+ if (child)
+ {
+ attr = child->first_attribute("resource");
+ if (attr)
+ mButtonIcon = PageManager::FindResource(attr->value());
+ }
+
+ int x, y, w, h;
+ if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h);
+ SetRenderPos(x, y, w, h);
+ return;
+}
+
+GUIButton::~GUIButton()
+{
+ if (mButtonImg) delete mButtonImg;
+ if (mButtonLabel) delete mButtonLabel;
+ if (mAction) delete mAction;
+ if (mButtonIcon) delete mButtonIcon;
+}
+
+int GUIButton::Render(void)
+{
+ if (!isConditionTrue())
+ {
+ mRendered = false;
+ return 0;
+ }
+
+ int ret = 0;
+
+ if (mButtonImg) ret = mButtonImg->Render();
+ if (ret < 0) return ret;
+ if (mButtonIcon && mButtonIcon->GetResource())
+ gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+ if (mButtonLabel) ret = mButtonLabel->Render();
+ if (ret < 0) return ret;
+ mRendered = true;
+ return ret;
+}
+
+int GUIButton::Update(void)
+{
+ if (!isConditionTrue()) return (mRendered ? 2 : 0);
+ if (!mRendered) return 2;
+
+ int ret = 0, ret2 = 0;
+
+ if (mButtonImg) ret = mButtonImg->Update();
+ if (ret < 0) return ret;
+
+ if (ret == 0)
+ {
+ if (mButtonLabel) ret2 = mButtonLabel->Update();
+ if (ret2 < 0) return ret2;
+ if (ret2 > ret) ret = ret2;
+ }
+ else if (ret == 1)
+ {
+ // The button re-rendered, so everyone else is a render
+ if (mButtonIcon && mButtonIcon->GetResource())
+ gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+ if (mButtonLabel) ret = mButtonLabel->Render();
+ if (ret < 0) return ret;
+ ret = 1;
+ }
+ else
+ {
+ // Aparently, the button needs a background update
+ ret = 2;
+ }
+ return ret;
+}
+
+int GUIButton::SetRenderPos(int x, int y, int w, int h)
+{
+ mRenderX = x;
+ mRenderY = y;
+ if (w || h)
+ {
+ mRenderW = w;
+ mRenderH = h;
+ }
+
+ mIconW = 0; mIconH = 0;
+ if (mButtonIcon && mButtonIcon->GetResource())
+ {
+ mIconW = gr_get_width(mButtonIcon->GetResource());
+ mIconH = gr_get_height(mButtonIcon->GetResource());
+ }
+
+ mTextH = 0;
+ mTextW = 0;
+ mIconX = mRenderX + ((mRenderW - mIconW) / 2);
+ if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
+ if (mTextW)
+ {
+ // As a special case, we'll allow large text which automatically moves it to the right.
+ if (mTextW > mRenderW)
+ {
+ mTextX = mRenderW + mRenderX + 5;
+ mRenderW += mTextW + 5;
+ }
+ else
+ {
+ mTextX = mRenderX + ((mRenderW - mTextW) / 2);
+ }
+ }
+
+ if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
+ {
+ mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
+ mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
+ }
+ else
+ {
+ int divisor = mRenderH - (mIconH + mTextH);
+ mIconY = mRenderY + (divisor / 3);
+ mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
+ }
+
+ if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
+ if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ return 0;
+}
+
+int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
+{
+ if (!isConditionTrue()) return -1;
+ return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
+}
+