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author | Doug Zongker <dougz@android.com> | 2013-09-04 22:44:38 +0200 |
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committer | Doug Zongker <dougz@google.com> | 2014-03-11 22:19:48 +0100 |
commit | 4db31d20c92d093e1bdc9499aeeddc1adc19b209 (patch) | |
tree | 4ca17c403f8756207d6b931fd2d4c1a8309bec6e /ui.h | |
parent | Merge "change how recovery animation is implemented" (diff) | |
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Diffstat (limited to 'ui.h')
-rw-r--r-- | ui.h | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -77,7 +77,7 @@ class RecoveryUI { // Return value indicates whether an immediate operation should be // triggered (toggling the display, rebooting the device), or if // the key should be enqueued for use by the main thread. - enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; + enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE, MOUNT_SYSTEM }; virtual KeyAction CheckKey(int key); // Called immediately before each call to CheckKey(), tell you if @@ -121,6 +121,10 @@ private: int key_down_count; // under key_queue_mutex int rel_sum; + int consecutive_power_keys; + int consecutive_alternate_keys; + int last_key; + typedef struct { RecoveryUI* ui; int key_code; |