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author | Doug Zongker <dougz@android.com> | 2013-07-31 20:28:24 +0200 |
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committer | Doug Zongker <dougz@android.com> | 2013-07-31 20:35:12 +0200 |
commit | c0441d171914e59941ec4f815ae0aabf56d6504f (patch) | |
tree | 2382931433409feae532e7a7fb4ac05016336196 /ui.h | |
parent | Merge "start healthd in recovery" (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | ui.h | 21 |
1 files changed, 20 insertions, 1 deletions
@@ -80,8 +80,17 @@ class RecoveryUI { enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; virtual KeyAction CheckKey(int key); + // Called immediately before each call to CheckKey(), tell you if + // the key was long-pressed. virtual void NextCheckKeyIsLong(bool is_long_press); + // Called when a key is held down long enough to have been a + // long-press (but before the key is released). This means that + // if the key is eventually registered (released without any other + // keys being pressed in the meantime), NextCheckKeyIsLong() will + // be called with "true". + virtual void KeyLongPress(int key); + // --- menu display --- // Display some header text followed by a menu of items, which appears @@ -108,15 +117,25 @@ private: int key_queue[256], key_queue_len; char key_pressed[KEY_MAX + 1]; // under key_queue_mutex int key_last_down; // under key_queue_mutex - clock_t key_down_time; // under key_queue_mutex + bool key_long_press; // under key_queue_mutex + int key_down_count; // under key_queue_mutex int rel_sum; + typedef struct { + RecoveryUI* ui; + int key_code; + int count; + } key_timer_t; + pthread_t input_t; static void* input_thread(void* cookie); static int input_callback(int fd, short revents, void* data); void process_key(int key_code, int updown); bool usb_connected(); + + static void* time_key_helper(void* cookie); + void time_key(int key_code, int count); }; #endif // RECOVERY_UI_H |