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author | Doug Zongker <dougz@android.com> | 2011-10-29 00:13:10 +0200 |
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committer | Doug Zongker <dougz@android.com> | 2011-10-31 22:15:02 +0100 |
commit | 211aebc4e09ce7ca37003be4f01c83111cf0bb49 (patch) | |
tree | 395aa8bc2d1d0412a52d42a3bb2d75a54f96685c /ui.h | |
parent | Reconcile with ics-mr1-release (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | ui.h | 109 |
1 files changed, 59 insertions, 50 deletions
@@ -17,59 +17,68 @@ #ifndef RECOVERY_UI_H #define RECOVERY_UI_H -// Initialize the graphics system. -void ui_init(); - -// Use KEY_* codes from <linux/input.h> or KEY_DREAM_* from "minui/minui.h". -int ui_wait_key(); // waits for a key/button press, returns the code -int ui_key_pressed(int key); // returns >0 if the code is currently pressed -int ui_text_visible(); // returns >0 if text log is currently visible -int ui_text_ever_visible(); // returns >0 if text log was ever visible -void ui_show_text(int visible); -void ui_clear_key_queue(); - -// Write a message to the on-screen log shown with Alt-L (also to stderr). -// The screen is small, and users may need to report these messages to support, -// so keep the output short and not too cryptic. -void ui_print(const char *fmt, ...) __attribute__((format(printf, 1, 2))); - -// Display some header text followed by a menu of items, which appears -// at the top of the screen (in place of any scrolling ui_print() -// output, if necessary). -void ui_start_menu(const char* const * headers, const char* const * items, - int initial_selection); -// Set the menu highlight to the given index, and return it (capped to -// the range [0..numitems). -int ui_menu_select(int sel); -// End menu mode, resetting the text overlay so that ui_print() -// statements will be displayed. -void ui_end_menu(); - -// Set the icon (normally the only thing visible besides the progress bar). -enum { - BACKGROUND_ICON_NONE, - BACKGROUND_ICON_INSTALLING, - BACKGROUND_ICON_ERROR, - NUM_BACKGROUND_ICONS -}; -void ui_set_background(int icon); +// Abstract class for controlling the user interface during recovery. +class RecoveryUI { + public: + virtual ~RecoveryUI() { } + + // Initialize the object; called before anything else. + virtual void Init() = 0; + + // Set the overall recovery state ("background image"). + enum Icon { NONE, INSTALLING, ERROR }; + virtual void SetBackground(Icon icon) = 0; + + // --- progress indicator --- + enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; + virtual void SetProgressType(ProgressType determinate) = 0; + + // Show a progress bar and define the scope of the next operation: + // portion - fraction of the progress bar the next operation will use + // seconds - expected time interval (progress bar moves at this minimum rate) + virtual void ShowProgress(float portion, float seconds) = 0; + + // Set progress bar position (0.0 - 1.0 within the scope defined + // by the last call to ShowProgress). + virtual void SetProgress(float fraction) = 0; + + // --- text log --- + + virtual void ShowText(bool visible) = 0; -// Show a progress bar and define the scope of the next operation: -// portion - fraction of the progress bar the next operation will use -// seconds - expected time interval (progress bar moves at this minimum rate) -void ui_show_progress(float portion, int seconds); -void ui_set_progress(float fraction); // 0.0 - 1.0 within the defined scope + virtual bool IsTextVisible() = 0; -// Default allocation of progress bar segments to operations -static const int VERIFICATION_PROGRESS_TIME = 60; -static const float VERIFICATION_PROGRESS_FRACTION = 0.25; -static const float DEFAULT_FILES_PROGRESS_FRACTION = 0.4; -static const float DEFAULT_IMAGE_PROGRESS_FRACTION = 0.1; + virtual bool WasTextEverVisible() = 0; -// Show a rotating "barberpole" for ongoing operations. Updates automatically. -void ui_show_indeterminate_progress(); + // Write a message to the on-screen log (shown if the user has + // toggled on the text display). + virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0; -// Hide and reset the progress bar. -void ui_reset_progress(); + // --- key handling --- + + // Wait for keypress and return it. May return -1 after timeout. + virtual int WaitKey() = 0; + + virtual bool IsKeyPressed(int key) = 0; + + // Erase any queued-up keys. + virtual void FlushKeys() = 0; + + // --- menu display --- + + // Display some header text followed by a menu of items, which appears + // at the top of the screen (in place of any scrolling ui_print() + // output, if necessary). + virtual void StartMenu(const char* const * headers, const char* const * items, + int initial_selection) = 0; + + // Set the menu highlight to the given index, and return it (capped to + // the range [0..numitems). + virtual int SelectMenu(int sel) = 0; + + // End menu mode, resetting the text overlay so that ui_print() + // statements will be displayed. + virtual void EndMenu() = 0; +}; #endif // RECOVERY_UI_H |