diff options
Diffstat (limited to '')
-rw-r--r-- | screen_ui.h | 127 |
1 files changed, 77 insertions, 50 deletions
diff --git a/screen_ui.h b/screen_ui.h index 8231a2ba0..f05761c42 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -32,6 +32,17 @@ struct GRSurface; // (shows an icon + a progress bar, text logging, menu, etc.) class ScreenRecoveryUI : public RecoveryUI { public: + enum UIElement { + HEADER, + MENU, + MENU_SEL_BG, + MENU_SEL_BG_ACTIVE, + MENU_SEL_FG, + LOG, + TEXT_FILL, + INFO + }; + ScreenRecoveryUI(); bool Init(const std::string& locale) override; @@ -67,18 +78,12 @@ class ScreenRecoveryUI : public RecoveryUI { void Redraw(); - enum UIElement { - HEADER, - MENU, - MENU_SEL_BG, - MENU_SEL_BG_ACTIVE, - MENU_SEL_FG, - LOG, - TEXT_FILL, - INFO - }; void SetColor(UIElement e) const; + // Check the background text image. Use volume up/down button to cycle through the locales + // embedded in the png file, and power button to go back to recovery main menu. + void CheckBackgroundTextImages(const std::string& saved_locale); + protected: // The margin that we don't want to use for showing texts (e.g. round screen, or screen with // rounded corners). @@ -89,7 +94,58 @@ class ScreenRecoveryUI : public RecoveryUI { const int kAnimationFps; // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi. - const float density_; + const float kDensity; + + virtual bool InitTextParams(); + + virtual void draw_background_locked(); + virtual void draw_foreground_locked(); + virtual void draw_screen_locked(); + virtual void update_screen_locked(); + virtual void update_progress_locked(); + + GRSurface* GetCurrentFrame() const; + GRSurface* GetCurrentText() const; + + static void* ProgressThreadStartRoutine(void* data); + void ProgressThreadLoop(); + + virtual void ShowFile(FILE*); + virtual void PrintV(const char*, bool, va_list); + void PutChar(char); + void ClearText(); + + void LoadAnimation(); + void LoadBitmap(const char* filename, GRSurface** surface); + void LoadLocalizedBitmap(const char* filename, GRSurface** surface); + + int PixelsFromDp(int dp) const; + virtual int GetAnimationBaseline() const; + virtual int GetProgressBaseline() const; + virtual int GetTextBaseline() const; + + // Returns pixel width of draw buffer. + virtual int ScreenWidth() const; + // Returns pixel height of draw buffer. + virtual int ScreenHeight() const; + + // Draws a highlight bar at (x, y) - (x + width, y + height). + virtual void DrawHighlightBar(int x, int y, int width, int height) const; + // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis. + virtual int DrawHorizontalRule(int y) const; + // Draws a line of text. Returns the offset it should be moving along Y-axis. + virtual int DrawTextLine(int x, int y, const char* line, bool bold) const; + // Draws surface portion (sx, sy, w, h) at screen location (dx, dy). + virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const; + // Draws rectangle at (x, y) - (x + w, y + h). + virtual void DrawFill(int x, int y, int w, int h) const; + // Draws given surface (surface->pixel_bytes = 1) as text at (x, y). + virtual void DrawTextIcon(int x, int y, GRSurface* surface) const; + // Draws multiple text lines. Returns the offset it should be moving along Y-axis. + int DrawTextLines(int x, int y, const char* const* lines) const; + // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. + // Returns the offset it should be moving along Y-axis. + int DrawWrappedTextLines(int x, int y, const char* const* lines) const; Icon currentIcon; @@ -123,7 +179,7 @@ class ScreenRecoveryUI : public RecoveryUI { // Log text overlay, displayed when a magic key is pressed. char** text_; - size_t text_col_, text_row_, text_top_; + size_t text_col_, text_row_; bool show_text; bool show_text_ever; // has show_text ever been true? @@ -150,47 +206,18 @@ class ScreenRecoveryUI : public RecoveryUI { int char_width_; int char_height_; - pthread_mutex_t updateMutex; - - virtual bool InitTextParams(); + // The locale that's used to show the rendered texts. + std::string locale_; + bool rtl_locale_; - virtual void draw_background_locked(); - virtual void draw_foreground_locked(); - virtual void draw_screen_locked(); - virtual void update_screen_locked(); - virtual void update_progress_locked(); - - GRSurface* GetCurrentFrame() const; - GRSurface* GetCurrentText() const; - - static void* ProgressThreadStartRoutine(void* data); - void ProgressThreadLoop(); + pthread_mutex_t updateMutex; - virtual void ShowFile(FILE*); - virtual void PrintV(const char*, bool, va_list); - void PutChar(char); - void ClearText(); + private: + void SetLocale(const std::string&); - void LoadAnimation(); - void LoadBitmap(const char* filename, GRSurface** surface); - void LoadLocalizedBitmap(const char* filename, GRSurface** surface); - - int PixelsFromDp(int dp) const; - virtual int GetAnimationBaseline() const; - virtual int GetProgressBaseline() const; - virtual int GetTextBaseline() const; - - // Draws a highlight bar at (x, y) - (x + width, y + height). - virtual void DrawHighlightBar(int x, int y, int width, int height) const; - // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis. - virtual int DrawHorizontalRule(int y) const; - // Draws a line of text. Returns the offset it should be moving along Y-axis. - virtual int DrawTextLine(int x, int y, const char* line, bool bold) const; - // Draws multiple text lines. Returns the offset it should be moving along Y-axis. - int DrawTextLines(int x, int y, const char* const* lines) const; - // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. - // Returns the offset it should be moving along Y-axis. - int DrawWrappedTextLines(int x, int y, const char* const* lines) const; + // Display the background texts for "erasing", "error", "no_command" and "installing" for the + // selected locale. + void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel); }; #endif // RECOVERY_UI_H |