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author | Dees_Troy <dees_troy@yahoo.com> | 2013-03-24 14:54:55 +0100 |
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committer | Dees_Troy <dees_troy@yahoo.com> | 2013-03-30 14:56:39 +0100 |
commit | a13d74fc95324c4318fcc95956b07fe593669412 (patch) | |
tree | 74654a9fae5e24e346842da733d68a70c5bfb716 /gui/objects.hpp | |
parent | Add search function to libtar (diff) | |
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Diffstat (limited to 'gui/objects.hpp')
-rw-r--r-- | gui/objects.hpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/gui/objects.hpp b/gui/objects.hpp index 3a39fe565..973c3cfe9 100644 --- a/gui/objects.hpp +++ b/gui/objects.hpp @@ -1,3 +1,20 @@ +/* + Copyright 2013 bigbiff/Dees_Troy TeamWin + This file is part of TWRP/TeamWin Recovery Project. + + TWRP is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + TWRP is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with TWRP. If not, see <http://www.gnu.org/licenses/>. +*/ // objects.h - Base classes for object manager of GUI #ifndef _OBJECTS_HEADER @@ -17,6 +34,7 @@ using namespace rapidxml; #include "../data.hpp" #include "resources.hpp" #include "pages.hpp" +#include "../partitions.hpp" class RenderObject { @@ -357,6 +375,8 @@ protected: bool mRendered; bool hasHighlightColor; bool renderHighlight; + bool hasFill; + COLOR mFillColor; COLOR mHighlightColor; }; @@ -586,6 +606,92 @@ protected: int touchDebounce; }; +class GUIPartitionList : public RenderObject, public ActionObject +{ +public: + GUIPartitionList(xml_node<>* node); + virtual ~GUIPartitionList(); + +public: + // Render - Render the full object to the GL surface + // Return 0 on success, <0 on error + virtual int Render(void); + + // Update - Update any UI component animations (called <= 30 FPS) + // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error + virtual int Update(void); + + // NotifyTouch - Notify of a touch event + // Return 0 on success, >0 to ignore remainder of touch, and <0 on error + virtual int NotifyTouch(TOUCH_STATE state, int x, int y); + + // NotifyVarChange - Notify of a variable change + virtual int NotifyVarChange(std::string varName, std::string value); + + // SetPos - Update the position of the render object + // Return 0 on success, <0 on error + virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); + + // SetPageFocus - Notify when a page gains or loses focus + virtual void SetPageFocus(int inFocus); + +protected: + +protected: + virtual int GetSelection(int x, int y); + virtual void MatchList(void); + +protected: + std::vector<PartitionList> mList; + std::string ListType; + std::string mVariable; + std::string selectedList; + std::string currentValue; + std::string mHeaderText; + std::string mLastValue; + int actualLineHeight; + int mStart; + int startY; + int mSeparatorH, mHeaderSeparatorH; + int mLineSpacing; + int mUpdate; + int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH, mHeaderH; + int mFastScrollW; + int mFastScrollLineW; + int mFastScrollRectW; + int mFastScrollRectH; + int mFastScrollRectX; + int mFastScrollRectY; + int mIconWidth, mIconHeight, mSelectedIconWidth, mSelectedIconHeight, mUnselectedIconWidth, mUnselectedIconHeight, mHeaderIconHeight, mHeaderIconWidth; + int scrollingSpeed; + int scrollingY; + static int mSortOrder; + unsigned mFontHeight; + unsigned mLineHeight; + Resource* mHeaderIcon; + Resource* mIconSelected; + Resource* mIconUnselected; + Resource* mBackground; + Resource* mFont; + COLOR mBackgroundColor; + COLOR mFontColor; + COLOR mHeaderBackgroundColor; + COLOR mHeaderFontColor; + COLOR mSeparatorColor; + COLOR mHeaderSeparatorColor; + COLOR mFastScrollLineColor; + COLOR mFastScrollRectColor; + bool hasHighlightColor; + bool hasFontHighlightColor; + bool isHighlighted; + COLOR mHighlightColor; + COLOR mFontHighlightColor; + int mHeaderIsStatic; + int startSelection; + int touchDebounce; + bool updateList; +}; + // GUIAnimation - Used for animations class GUIAnimation : public RenderObject { |