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authorDees_Troy <dees_troy@yahoo.com>2013-03-24 14:54:55 +0100
committerDees_Troy <dees_troy@yahoo.com>2013-03-30 14:56:39 +0100
commita13d74fc95324c4318fcc95956b07fe593669412 (patch)
tree74654a9fae5e24e346842da733d68a70c5bfb716 /gui/objects.hpp
parentAdd search function to libtar (diff)
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Diffstat (limited to 'gui/objects.hpp')
-rw-r--r--gui/objects.hpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/gui/objects.hpp b/gui/objects.hpp
index 3a39fe565..973c3cfe9 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -1,3 +1,20 @@
+/*
+ Copyright 2013 bigbiff/Dees_Troy TeamWin
+ This file is part of TWRP/TeamWin Recovery Project.
+
+ TWRP is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ TWRP is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with TWRP. If not, see <http://www.gnu.org/licenses/>.
+*/
// objects.h - Base classes for object manager of GUI
#ifndef _OBJECTS_HEADER
@@ -17,6 +34,7 @@ using namespace rapidxml;
#include "../data.hpp"
#include "resources.hpp"
#include "pages.hpp"
+#include "../partitions.hpp"
class RenderObject
{
@@ -357,6 +375,8 @@ protected:
bool mRendered;
bool hasHighlightColor;
bool renderHighlight;
+ bool hasFill;
+ COLOR mFillColor;
COLOR mHighlightColor;
};
@@ -586,6 +606,92 @@ protected:
int touchDebounce;
};
+class GUIPartitionList : public RenderObject, public ActionObject
+{
+public:
+ GUIPartitionList(xml_node<>* node);
+ virtual ~GUIPartitionList();
+
+public:
+ // Render - Render the full object to the GL surface
+ // Return 0 on success, <0 on error
+ virtual int Render(void);
+
+ // Update - Update any UI component animations (called <= 30 FPS)
+ // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
+ virtual int Update(void);
+
+ // NotifyTouch - Notify of a touch event
+ // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
+ virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
+
+ // NotifyVarChange - Notify of a variable change
+ virtual int NotifyVarChange(std::string varName, std::string value);
+
+ // SetPos - Update the position of the render object
+ // Return 0 on success, <0 on error
+ virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
+
+ // SetPageFocus - Notify when a page gains or loses focus
+ virtual void SetPageFocus(int inFocus);
+
+protected:
+
+protected:
+ virtual int GetSelection(int x, int y);
+ virtual void MatchList(void);
+
+protected:
+ std::vector<PartitionList> mList;
+ std::string ListType;
+ std::string mVariable;
+ std::string selectedList;
+ std::string currentValue;
+ std::string mHeaderText;
+ std::string mLastValue;
+ int actualLineHeight;
+ int mStart;
+ int startY;
+ int mSeparatorH, mHeaderSeparatorH;
+ int mLineSpacing;
+ int mUpdate;
+ int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH, mHeaderH;
+ int mFastScrollW;
+ int mFastScrollLineW;
+ int mFastScrollRectW;
+ int mFastScrollRectH;
+ int mFastScrollRectX;
+ int mFastScrollRectY;
+ int mIconWidth, mIconHeight, mSelectedIconWidth, mSelectedIconHeight, mUnselectedIconWidth, mUnselectedIconHeight, mHeaderIconHeight, mHeaderIconWidth;
+ int scrollingSpeed;
+ int scrollingY;
+ static int mSortOrder;
+ unsigned mFontHeight;
+ unsigned mLineHeight;
+ Resource* mHeaderIcon;
+ Resource* mIconSelected;
+ Resource* mIconUnselected;
+ Resource* mBackground;
+ Resource* mFont;
+ COLOR mBackgroundColor;
+ COLOR mFontColor;
+ COLOR mHeaderBackgroundColor;
+ COLOR mHeaderFontColor;
+ COLOR mSeparatorColor;
+ COLOR mHeaderSeparatorColor;
+ COLOR mFastScrollLineColor;
+ COLOR mFastScrollRectColor;
+ bool hasHighlightColor;
+ bool hasFontHighlightColor;
+ bool isHighlighted;
+ COLOR mHighlightColor;
+ COLOR mFontHighlightColor;
+ int mHeaderIsStatic;
+ int startSelection;
+ int touchDebounce;
+ bool updateList;
+};
+
// GUIAnimation - Used for animations
class GUIAnimation : public RenderObject
{