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authorthat <github@that.at>2015-02-26 01:30:04 +0100
committerDees Troy <dees_troy@teamw.in>2015-03-05 04:50:33 +0100
commit8d46c09ccf7b437403b52303b679e5027e6ae395 (patch)
treeacf50e15489eba14cdb6029a8d5c8245b40f7a05 /gui/console.cpp
parentgui: introduce virtual RenderItem method in ScrollList (diff)
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Diffstat (limited to 'gui/console.cpp')
-rw-r--r--gui/console.cpp256
1 files changed, 88 insertions, 168 deletions
diff --git a/gui/console.cpp b/gui/console.cpp
index 3623f5558..b1b025c48 100644
--- a/gui/console.cpp
+++ b/gui/console.cpp
@@ -99,49 +99,37 @@ extern "C" void gui_set_FILE(FILE* f)
ors_file = f;
}
-GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
+GUIConsole::GUIConsole(xml_node<>* node) : GUIScrollList(node)
{
xml_node<>* child;
- mFont = NULL;
- mCurrentLine = -1;
- memset(&mForegroundColor, 255, sizeof(COLOR));
- memset(&mBackgroundColor, 0, sizeof(COLOR));
- mBackgroundColor.alpha = 255;
- memset(&mScrollColor, 0x08, sizeof(COLOR));
- mScrollColor.alpha = 255;
mLastCount = 0;
+ scrollToEnd = true;
+ mSlideoutX = mSlideoutY = mSlideoutW = mSlideoutH = 0;
mSlideout = 0;
- RenderCount = 0;
- mSlideoutState = hidden;
- mRender = true;
+ mSlideoutState = visible;
- mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
+ allowSelection = false; // console doesn't support list item selections
if (!node)
{
- mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
- mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
+ mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
}
else
{
- mFont = LoadAttrFont(FindNode(node, "font"), "resource");
-
child = FindNode(node, "color");
if (child)
{
- mForegroundColor = LoadAttrColor(child, "foreground", mForegroundColor);
+ mFontColor = LoadAttrColor(child, "foreground", mFontColor);
mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
- mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
+ //mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
}
- // Load the placement
- LoadPlacement(FindNode(node, "placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
-
child = FindNode(node, "slideout");
if (child)
{
mSlideout = 1;
+ mSlideoutState = hidden;
LoadPlacement(child, &mSlideoutX, &mSlideoutY);
mSlideoutImage = LoadAttrImage(child, "resource");
@@ -153,10 +141,6 @@ GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
}
}
}
-
- mFontHeight = mFont->GetHeight();
- SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
- SetRenderPos(mConsoleX, mConsoleY);
}
int GUIConsole::RenderSlideout(void)
@@ -168,25 +152,13 @@ int GUIConsole::RenderSlideout(void)
return 0;
}
-int GUIConsole::RenderConsole(void)
+bool GUIConsole::AddLines()
{
- void* fontResource = NULL;
- if (mFont)
- fontResource = mFont->GetResource();
-
- // We fill the background
- gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
- gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
-
- gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
- gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
+ if (mLastCount == gConsole.size())
+ return false; // nothing to add
- // Don't try to continue to render without data
size_t prevCount = mLastCount;
mLastCount = gConsole.size();
- mRender = false;
- if (mLastCount == 0)
- return (mSlideout ? RenderSlideout() : 0);
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
@@ -195,7 +167,7 @@ int GUIConsole::RenderConsole(void)
string curr_line = gConsole[i];
string curr_color = gConsoleColor[i];
for(;;) {
- size_t line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW);
+ size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
if (line_char_width < curr_line.size()) {
rConsole.push_back(curr_line.substr(0, line_char_width));
rConsoleColor.push_back(curr_color);
@@ -207,41 +179,29 @@ int GUIConsole::RenderConsole(void)
}
}
}
- RenderCount = rConsole.size();
-
- // Find the start point
- int start;
- int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
- if (curLine == -1) // follow tail
- {
- start = RenderCount - mMaxRows;
- }
- else
- {
- if (curLine > (int) RenderCount)
- curLine = (int) RenderCount;
- if ((int) mMaxRows > curLine)
- curLine = (int) mMaxRows;
- start = curLine - mMaxRows;
- }
+ return true;
+}
- // note: start can be negative here
- for (int line = 0; line < mMaxRows; line++)
- {
- int index = start + line;
- if (index >= 0 && index < (int) RenderCount) {
- if (rConsoleColor[index] == "normal") {
- gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
- } else {
- COLOR mFontColor;
- std::string color = rConsoleColor[index];
- ConvertStrToColor(color, &mFontColor);
- mFontColor.alpha = 255;
- gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
- }
- gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[index].c_str(), fontResource, mConsoleW + mConsoleX);
- }
+int GUIConsole::RenderConsole(void)
+{
+ AddLines();
+ GUIScrollList::Render();
+
+ // if last line is fully visible, keep tracking the last line when new lines are added
+ int bottom_offset = GetDisplayRemainder() - actualItemHeight;
+ bool isAtBottom = firstDisplayedItem == GetItemCount() - GetDisplayItemCount() - (bottom_offset != 0) && y_offset == bottom_offset;
+ if (isAtBottom)
+ scrollToEnd = true;
+#if 0
+ // debug - show if we are tracking the last line
+ if (scrollToEnd) {
+ gr_color(0,255,0,255);
+ gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
+ } else {
+ gr_color(255,0,0,255);
+ gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
}
+#endif
return (mSlideout ? RenderSlideout() : 0);
}
@@ -258,9 +218,6 @@ int GUIConsole::Render(void)
int GUIConsole::Update(void)
{
- if(!isConditionTrue())
- return 0;
-
if (mSlideout && mSlideoutState != visible)
{
if (mSlideoutState == hidden)
@@ -272,45 +229,30 @@ int GUIConsole::Update(void)
if (mSlideoutState == request_show)
mSlideoutState = visible;
- // Any time we activate the slider, we reset the position
- mCurrentLine = -1;
- return 2;
+ // Any time we activate the console, we reset the position
+ SetVisibleListLocation(rConsole.size() - 1);
+ mUpdate = 1;
+ scrollToEnd = true;
}
- if (mCurrentLine == -1 && mLastCount != gConsole.size())
- {
- // We can use Render, and return for just a flip
- Render();
- return 2;
+ if (AddLines()) {
+ // someone added new text
+ // at least the scrollbar must be updated, even if the new lines are currently not visible
+ mUpdate = 1;
}
- else if (mRender)
- {
- // They're still touching, so re-render
- Render();
- return 2;
- }
- return 0;
-}
-int GUIConsole::SetRenderPos(int x, int y, int w, int h)
-{
- // Adjust the stub position accordingly
- mSlideoutX += (x - mConsoleX);
- mSlideoutY += (y - mConsoleY);
-
- mConsoleX = x;
- mConsoleY = y;
- if (w || h)
- {
- mConsoleW = w;
- mConsoleH = h;
+ if (scrollToEnd) {
+ // keep the last line in view
+ SetVisibleListLocation(rConsole.size() - 1);
}
- // Calculate the max rows
- mMaxRows = mConsoleH / mFontHeight;
+ GUIScrollList::Update();
- // Adjust so we always fit to bottom
- mStartY = mConsoleY + (mConsoleH % mFontHeight);
+ if (mUpdate) {
+ mUpdate = 0;
+ if (Render() == 0)
+ return 2;
+ }
return 0;
}
@@ -318,10 +260,9 @@ int GUIConsole::SetRenderPos(int x, int y, int w, int h)
// Return 1 if this object handles the request, 0 if not
int GUIConsole::IsInRegion(int x, int y)
{
- if (mSlideout)
- {
+ if (mSlideout) {
// Check if they tapped the slideout button
- if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
+ if (x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
return 1;
// If we're only rendering the slideout, bail now
@@ -329,7 +270,7 @@ int GUIConsole::IsInRegion(int x, int y)
return 0;
}
- return (x < mConsoleX || x >= mConsoleX + mConsoleW || y < mConsoleY || y >= mConsoleY + mConsoleH) ? 0 : 1;
+ return GUIScrollList::IsInRegion(x, y);
}
// NotifyTouch - Notify of a touch event
@@ -339,64 +280,43 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
if(!isConditionTrue())
return -1;
- if (mSlideout && mSlideoutState == hidden)
- {
- if (state == TOUCH_START)
- {
- mSlideoutState = request_show;
- return 1;
- }
- }
- else if (mSlideout && mSlideoutState == visible)
- {
- // Are we sliding it back in?
- if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
- {
- mSlideoutState = request_hide;
- return 1;
+ if (mSlideout && x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) {
+ if (state == TOUCH_START) {
+ if (mSlideoutState == hidden)
+ mSlideoutState = request_show;
+ else if (mSlideoutState == visible)
+ mSlideoutState = request_hide;
}
+ return 1;
}
+ scrollToEnd = false;
+ return GUIScrollList::NotifyTouch(state, x, y);
+}
- // If we don't have enough lines to scroll, throw this away.
- if ((int)RenderCount < mMaxRows) return 1;
-
- // We are scrolling!!!
- switch (state)
- {
- case TOUCH_START:
- mLastTouchX = x;
- mLastTouchY = y;
- break;
-
- case TOUCH_DRAG:
- if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH)
- break; // touch is outside of the console area -- do nothing
- if (y > mLastTouchY + mFontHeight) {
- while (y > mLastTouchY + mFontHeight) {
- if (mCurrentLine == -1)
- mCurrentLine = RenderCount - 1;
- else if (mCurrentLine > mMaxRows)
- mCurrentLine--;
- mLastTouchY += mFontHeight;
- }
- mRender = true;
- } else if (y < mLastTouchY - mFontHeight) {
- while (y < mLastTouchY - mFontHeight) {
- if (mCurrentLine >= 0)
- mCurrentLine++;
- mLastTouchY -= mFontHeight;
- }
- if (mCurrentLine >= (int) RenderCount)
- mCurrentLine = -1;
- mRender = true;
- }
- break;
+size_t GUIConsole::GetItemCount()
+{
+ return rConsole.size();
+}
- case TOUCH_RELEASE:
- mLastTouchY = -1;
- case TOUCH_REPEAT:
- case TOUCH_HOLD:
- break;
+void GUIConsole::RenderItem(size_t itemindex, int yPos, bool selected)
+{
+ // Set the color for the font
+ if (rConsoleColor[itemindex] == "normal") {
+ gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
+ } else {
+ COLOR FontColor;
+ std::string color = rConsoleColor[itemindex];
+ ConvertStrToColor(color, &FontColor);
+ FontColor.alpha = 255;
+ gr_color(FontColor.red, FontColor.green, FontColor.blue, FontColor.alpha);
}
- return 0;
+
+ // render text
+ const char* text = rConsole[itemindex].c_str();
+ gr_textEx(mRenderX, yPos, text, mFont->GetResource());
+}
+
+void GUIConsole::NotifySelect(size_t item_selected)
+{
+ // do nothing - console ignores selections
}