// pages.hpp - Base classes for page manager of GUI
#ifndef _PAGES_HEADER_HPP
#define _PAGES_HEADER_HPP
#include "../minzip/Zip.h"
#include <vector>
#include <map>
#include "rapidxml.hpp"
using namespace rapidxml;
enum TOUCH_STATE {
TOUCH_START = 0,
TOUCH_DRAG = 1,
TOUCH_RELEASE = 2,
TOUCH_HOLD = 3,
TOUCH_REPEAT = 4
};
typedef struct {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
} COLOR;
// Utility Functions
int ConvertStrToColor(std::string str, COLOR* color);
int gui_forceRender(void);
int gui_changePage(std::string newPage);
int gui_changeOverlay(std::string newPage);
std::string gui_parse_text(string inText);
class Resource;
class ResourceManager;
class RenderObject;
class ActionObject;
class InputObject;
class MouseCursor;
class GUIObject;
class HardwareKeyboard;
class Page
{
public:
Page(xml_node<>* page, std::vector<xml_node<>*> *templates = NULL);
virtual ~Page();
std::string GetName(void) { return mName; }
public:
virtual int Render(void);
virtual int Update(void);
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
virtual int NotifyKey(int key, bool down);
virtual int NotifyKeyboard(int key);
virtual int SetKeyBoardFocus(int inFocus);
virtual int NotifyVarChange(std::string varName, std::string value);
virtual void SetPageFocus(int inFocus);
protected:
std::string mName;
std::vector<GUIObject*> mObjects;
std::vector<RenderObject*> mRenders;
std::vector<ActionObject*> mActions;
std::vector<InputObject*> mInputs;
ActionObject* mTouchStart;
COLOR mBackground;
protected:
bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates = NULL, int depth = 0);
};
class PageSet
{
public:
PageSet(char* xmlFile);
virtual ~PageSet();
public:
int Load(ZipArchive* package);
int CheckInclude(ZipArchive* package, xml_document<> *parentDoc);
Page* FindPage(std::string name);
int SetPage(std::string page);
int SetOverlay(Page* page);
Resource* FindResource(std::string name);
// Helper routine for identifing if we're the current page
int IsCurrentPage(Page* page);
// These are routing routines
int Render(void);
int Update(void);
int NotifyTouch(TOUCH_STATE state, int x, int y);
int NotifyKey(int key, bool down);
int NotifyKeyboard(int key);
int SetKeyBoardFocus(int inFocus);
int NotifyVarChange(std::string varName, std::string value);
protected:
int LoadPages(xml_node<>* pages);
int LoadVariables(xml_node<>* vars);
protected:
char* mXmlFile;
xml_document<> mDoc;
ResourceManager* mResources;
std::vector<Page*> mPages;
std::vector<xml_node<>*> templates;
Page* mCurrentPage;
Page* mOverlayPage; // This is a special case, used for "locking" the screen
};
class PageManager
{
public:
// Used by GUI
static int LoadPackage(std::string name, std::string package, std::string startpage);
static PageSet* SelectPackage(std::string name);
static int ReloadPackage(std::string name, std::string package);
static void ReleasePackage(std::string name);
// Used for actions and pages
static int ChangePage(std::string name);
static int ChangeOverlay(std::string name);
static Resource* FindResource(std::string name);
static Resource* FindResource(std::string package, std::string name);
// Used for console-only mode
static int SwitchToConsole(void);
static int EndConsole(void);
// Helper to identify if a particular page is the active page
static int IsCurrentPage(Page* page);
// These are routing routines
static int Render(void);
static int Update(void);
static int NotifyTouch(TOUCH_STATE state, int x, int y);
static int NotifyKey(int key, bool down);
static int NotifyKeyboard(int key);
static int SetKeyBoardFocus(int inFocus);
static int NotifyVarChange(std::string varName, std::string value);
static MouseCursor *GetMouseCursor();
static void LoadCursorData(xml_node<>* node);
static HardwareKeyboard *GetHardwareKeyboard();
protected:
static PageSet* FindPackage(std::string name);
protected:
static std::map<std::string, PageSet*> mPageSets;
static PageSet* mCurrentSet;
static PageSet* mBaseSet;
static MouseCursor *mMouseCursor;
static HardwareKeyboard *mHardwareKeyboard;
};
#endif // _PAGES_HEADER_HPP