#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../twcommon.h"
}
#include "../minuitwrp/minui.h"
#include "rapidxml.hpp"
#include "objects.hpp"
MouseCursor::MouseCursor(int resX, int resY)
{
ResetData(resX, resY);
}
MouseCursor::~MouseCursor()
{
}
void MouseCursor::ResetData(int resX, int resY)
{
m_resX = resX;
m_resY = resY;
m_moved = false;
m_speedMultiplier = 2.5f;
m_image = NULL;
m_present = false;
ConvertStrToColor("red", &m_color);
SetRenderPos(resX/2, resY/2, 10, 10);
}
void MouseCursor::LoadData(xml_node<>* node)
{
xml_attribute<>* attr;
xml_node<>* child;
child = FindNode(node, "placement");
if (child)
LoadPlacement(child, &mRenderX, &mRenderY, &mRenderW, &mRenderH);
child = FindNode(node, "background");
if (child)
{
m_color = LoadAttrColor(child, "color", m_color);
m_image = LoadAttrImage(child, "resource");
if (m_image)
{
mRenderW = m_image->GetWidth();
mRenderH = m_image->GetHeight();
}
}
child = FindNode(node, "speed");
if (child)
{
attr = child->first_attribute("multiplier");
if (attr)
m_speedMultiplier = atof(attr->value());
}
}
int MouseCursor::Render(void)
{
if (!m_present)
return 0;
if (m_image)
{
gr_blit(m_image->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
}
else
{
gr_color(m_color.red, m_color.green, m_color.blue, m_color.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
return 0;
}
int MouseCursor::Update(void)
{
if (m_present != ev_has_mouse())
{
m_present = ev_has_mouse();
if (m_present)
SetRenderPos(m_resX/2, m_resY/2);
return 2;
}
if (m_present && m_moved)
{
m_moved = false;
return 2;
}
return 0;
}
int MouseCursor::SetRenderPos(int x, int y, int w, int h)
{
if (x == mRenderX && y == mRenderY)
m_moved = true;
return RenderObject::SetRenderPos(x, y, w, h);
}
void MouseCursor::Move(int deltaX, int deltaY)
{
if (deltaX != 0)
{
mRenderX += deltaX*m_speedMultiplier;
mRenderX = (std::min)(mRenderX, m_resX);
mRenderX = (std::max)(mRenderX, 0);
m_moved = true;
}
if (deltaY != 0)
{
mRenderY += deltaY*m_speedMultiplier;
mRenderY = (std::min)(mRenderY, m_resY);
mRenderY = (std::max)(mRenderY, 0);
m_moved = true;
}
}
void MouseCursor::GetPos(int& x, int& y)
{
x = mRenderX;
y = mRenderY;
}