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#pragma once
#include <map>
#include <bitset>
#include <queue>
#include <easylogging++.h>
#include "Entity.hpp"
#include "Block.hpp"
#include "Section.hpp"
#include "Packet.hpp"
#include "Collision.hpp"
#include "Vector.hpp"
class World {
std::map<Vector, Section> sections;
std::map<Vector, std::mutex> sectionMutexes;
int dimension = 0;
Section ParseSection(StreamInput *data, Vector position);
void ParserFunc();
std::queue<Section> toParse;
std::mutex parseMutex;
bool isRunning = true;
std::thread parser;
public:
World();
~World();
void ParseChunkData(std::shared_ptr<PacketChunkData> packet);
bool isPlayerCollides(double X, double Y, double Z);
Block &GetBlock(Vector pos);
std::vector<Vector> GetSectionsList();
Section &GetSection(Vector sectionPos);
glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);
std::vector<Entity> entities;
void UpdatePhysics(float delta);
};
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