blob: 42e1a069a4df5b86681c30f0937c2a7d71086c1f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#pragma once
#include <vector>
#include <glm/mat4x4.hpp>
#include "Vector.hpp"
class World;
struct RendererSectionData {
std::vector<glm::mat4> models;
std::vector<glm::vec4> textures;
std::vector<glm::vec3> colors;
std::vector<glm::vec2> lights;
size_t hash = 0;
Vector sectionPos;
bool forced = false;
};
RendererSectionData ParseSection(World *world, Vector sectionPosition);
|