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#pragma once
#include <GL/glew.h>
#include "Utility.hpp"
class RenderState {
GLuint ActiveVao = -1;
GLuint ActiveShader = -1;
public:
void SetActiveVao(GLuint Vao);
void SetActiveShader(GLuint Shader);
unsigned int WindowWidth, WindowHeight;
long long TimeOfDay;
};
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