summaryrefslogtreecommitdiffstats
path: root/src/GameState.hpp
blob: f09e5ab7a7ce1f6f1d3770534754a9fd3c0377b7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#pragma once

#include <nlohmann/json.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

#include "World.hpp"
#include "NetworkClient.hpp"
#include "Vector.hpp"
#include "Event.hpp"

class GameState {
    std::shared_ptr<NetworkClient> nc;
public:
	GameState(std::shared_ptr<NetworkClient> networkClient);

	void Update(float deltaTime);

    void UpdatePacket();

	enum Direction {
		FORWARD, BACKWARD, LEFT, RIGHT, JUMP
	};
	void HandleMovement(GameState::Direction direction, float deltaTime);
	void HandleRotation(double yaw, double pitch);
	glm::mat4 GetViewMatrix();
	void updateCameraVectors();

	float Yaw();
	float Pitch();
	void SetYaw(float yaw);
	void SetPitch(float pitch);

	glm::vec3 Position();
	void SetPosition(glm::vec3 Position);
	glm::vec3 Front;
	glm::vec3 Up;
	glm::vec3 Right;
	glm::vec3 WorldUp;

	World world;

	std::string g_PlayerUuid = "";
	std::string g_PlayerName = "";
	bool g_IsGameStarted = false;
	int g_PlayerEid = 0;
	int g_Gamemode = 0;
	int g_Dimension = 0;
	byte g_Difficulty = 0;
	byte g_MaxPlayers = 0;
	std::string g_LevelType = "";
	bool g_ReducedDebugInfo = false;
	Vector g_SpawnPosition;
	bool g_PlayerInvulnerable = false;
	bool g_PlayerFlying = false;
	bool g_PlayerAllowFlying = false;
	bool g_PlayerCreativeMode = false;
	float g_PlayerFlyingSpeed = 0;
	float g_PlayerFovModifier = 0;
	float g_PlayerPitch = 0;
	float g_PlayerYaw = 0;
	double g_PlayerX = 0;
	double g_PlayerY = 0;
	double g_PlayerZ = 0;
	float g_PlayerHealth = 0;

	bool g_OnGround = true;
	double g_PlayerVelocityX = 0;
	double g_PlayerVelocityY = 0;
	double g_PlayerVelocityZ = 0;

    std::shared_ptr<GameState> gs;
};