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#pragma once
#include <utility>
#include <string>
#include "Vector.hpp"
struct BlockId {
unsigned short id : 12;
unsigned char state : 4;
};
enum BlockFacing {
Bottom = 0,
Top,
North,
South,
West,
East
};
inline bool operator==(const BlockId& lhs, const BlockId &rhs) {
return (lhs.id == rhs.id) && (lhs.state == rhs.state);
}
inline bool operator<(const BlockId& lhs, const BlockId &rhs) {
if (lhs.id != rhs.id)
return lhs.id < rhs.id;
return lhs.state < rhs.state;
}
namespace std {
template <>
struct hash<BlockId> {
std::size_t operator()(const BlockId& k) const {
size_t id = std::hash<unsigned short>()(k.id);
size_t state = std::hash<unsigned char>()(k.state);
return (id & state << 1);
}
};
}
struct BlockInfo {
bool collides;
std::string blockstate;
std::string variant;
};
struct LiquidInfo {
std::string flowTexture;
std::string stillTexture;
};
void RegisterStaticBlockInfo(BlockId blockId, BlockInfo blockInfo);
void RegisterStaticLiquidInfo(BlockId blockId, LiquidInfo liquidInfo);
BlockInfo* GetBlockInfo(BlockId blockId);
const LiquidInfo& GetBlockLiquidInfo(BlockId blockId);
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