blob: 480e265c688351bdc5ab52966a09e7bba8fd6a15 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#version 330 core
out vec4 fragColor;
in vec2 uv;
uniform sampler2D color;
uniform sampler2D normal;
uniform sampler2D depthStencil;
void main() {
vec4 c = texture(color, uv);
vec4 n = texture(normal, uv);
float d = texture(depthStencil, uv).r;
fragColor = vec4(c.r, n.r, d - 0.3f, 1.0f);
}
|