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local plugin = {
name = 'altcraft',
displayName = "AltCraft Core Plugin",
onLoad = nil,
onUnload = nil,
onChangeState = nil,
onTick = nil,
}
function plugin.onLoad ()
print("Loaded AltCraft plugin!")
end
function plugin.onChangeState (newState)
AC.LogWarning("New state: "..newState)
end
function plugin.onUnload ()
AC.LogInfo("AC Core unloaded")
end
function plugin.onTick (deltaTime)
if AC.GetGameState() and AC.GetGameState():GetPlayer() and AC.GetGameState():GetTimeStatus().worldAge > 0 then
-- local player = AC.GetGameState():GetPlayer()
-- player.pos.x = player.pos.x + deltaTime * 0.5
-- local playerPos = AC.GetGameState():GetPlayer().pos
-- local wrld = AC.GetGameState():GetWorld()
-- playerPosV = Vector.new(playerPos.x, playerPos.y - 1, playerPos.z)
-- bid = wrld:GetBlockId(playerPosV)
-- print(bid.id..":"..bid.state)
end
end
blocks = require("altcraft/blocks")
print("From init: "..blocks)
AC.RegisterPlugin(plugin)
plugin = nil
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