From be808181b2c84358b232e4a32d1a6dd9dd6659ed Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sat, 11 Dec 2021 20:44:40 +0500 Subject: Optimized GBuffer size --- src/RenderConfigs.cpp | 13 +++---------- src/RenderConfigs.hpp | 2 +- src/RendererWorld.cpp | 2 ++ 3 files changed, 6 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp index af1cde9..d399818 100644 --- a/src/RenderConfigs.cpp +++ b/src/RenderConfigs.cpp @@ -198,18 +198,12 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s dsConf->SetMaxFilter(Gal::Filtering::Bilinear); depthStencil = gal->BuildTexture(dsConf); - auto worldPosConf = gal->CreateTexture2DConfig(geomW, geomH, Gal::Format::R32G32B32A32F); - worldPosConf->SetMinFilter(Gal::Filtering::Bilinear); - worldPosConf->SetMaxFilter(Gal::Filtering::Bilinear); - worldPos = gal->BuildTexture(worldPosConf); - auto geomFbConf = gal->CreateFramebufferConfig(); geomFbConf->SetDepthStencil(depthStencil); geomFbConf->SetTexture(0, color); geomFbConf->SetTexture(1, normal); - geomFbConf->SetTexture(2, worldPos); - geomFbConf->SetTexture(3, addColor); - geomFbConf->SetTexture(4, light); + geomFbConf->SetTexture(2, addColor); + geomFbConf->SetTexture(3, light); geomFramebuffer = gal->BuildFramebuffer(geomFbConf); geomFramebuffer->SetViewport(0, 0, geomW, geomH); @@ -234,7 +228,7 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s std::vector>> ssaoTextures = { {"normal", normal}, - {"worldPos", worldPos}, + {"depthStencil", depthStencil}, {"ssaoNoise", ssaoNoise}, }; @@ -280,7 +274,6 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s {"depthStencil", depthStencil}, {"color", color}, {"normal", normal}, - {"worldPos", worldPos}, {"addColor", addColor}, {"light", light}, }; diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp index 8ca5a9e..92ce90c 100644 --- a/src/RenderConfigs.hpp +++ b/src/RenderConfigs.hpp @@ -5,6 +5,7 @@ struct GlobalShaderParameters { glm::mat4 projView; glm::mat4 proj; + glm::mat4 invProj; glm::mat4 view; glm::uvec2 viewportSize; glm::uint32 paddingFA = 0xFAAFFAFA; @@ -95,7 +96,6 @@ class Gbuffer { std::shared_ptr depthStencil; std::shared_ptr color; //RGB - color std::shared_ptr normal; //RGB - normal - std::shared_ptr worldPos; //RGB - viewSpaceWorldPos std::shared_ptr addColor; //RGB - addColor std::shared_ptr light; //R - faceLight, G - skyLight, B - unused std::shared_ptr geomFramebuffer; diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index b5120c2..b6e504d 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -287,6 +287,8 @@ void RendererWorld::Render(float screenRatio) { 0.1f, 10000000.0f ); + globalSpb->Get()->invProj = glm::inverse(projection); + auto& view = globalSpb->Get()->view; view = GetGameState()->GetViewMatrix(); -- cgit v1.2.3