From e5da79b7bb1f0db50085df8eef905502d98617aa Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 13 Jun 2021 13:53:13 +0500 Subject: Removed ImGui --- src/imgui_impl_sdl_gl3.h | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 src/imgui_impl_sdl_gl3.h (limited to 'src/imgui_impl_sdl_gl3.h') diff --git a/src/imgui_impl_sdl_gl3.h b/src/imgui_impl_sdl_gl3.h deleted file mode 100644 index 99abd40..0000000 --- a/src/imgui_impl_sdl_gl3.h +++ /dev/null @@ -1,19 +0,0 @@ -// ImGui SDL2 binding with OpenGL3 -// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). -// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -struct SDL_Window; -typedef union SDL_Event SDL_Event; - -IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window); -IMGUI_API void ImGui_ImplSdlGL3_Shutdown(); -IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window); -IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); - -// Use if you want to reset your rendering device without losing ImGui state. -IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects(); -IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects(); -- cgit v1.2.3