From 5f010b71415a7dc0337c67cac4666eacdf472751 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 27 Jan 2019 11:25:45 +0500 Subject: Added const-keyword to World --- src/Render.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/Render.cpp') diff --git a/src/Render.cpp b/src/Render.cpp index 0268bee..a081dbb 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -387,7 +387,7 @@ void Render::RenderGui() { if (world) { Entity *playerPtr = world->GameStatePtr()->GetPlayer(); SelectionStatus selectionStatus = world->GameStatePtr()->GetSelectionStatus(); - World *worldPtr = &world->GameStatePtr()->GetWorld(); + const World *worldPtr = &world->GameStatePtr()->GetWorld(); ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime); ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections); @@ -506,58 +506,58 @@ void Render::RenderGui() { }; ImGui::SetNextWindowPosCenter(); ImGui::Begin("Inventory", 0, windowFlags); - Window& inventory = world->GameStatePtr()->GetInventory(); + const Window& inventory = world->GameStatePtr()->GetInventory(); //Hand and drop slots if (renderSlot(inventory.handSlot, -1)) { } ImGui::SameLine(); if (ImGui::Button("Drop")) { - inventory.MakeClick(-1, true, true); + //inventory.MakeClick(-1, true, true); } ImGui::SameLine(); ImGui::Text("Hand slot and drop mode"); ImGui::Separator(); //Crafting if (renderSlot(inventory.slots[1], 1)) { - inventory.MakeClick(1, true); + //inventory.MakeClick(1, true); } ImGui::SameLine(); if (renderSlot(inventory.slots[2], 2)) { - inventory.MakeClick(2, true); + //inventory.MakeClick(2, true); } //Crafting result ImGui::SameLine(); ImGui::Text("Result"); ImGui::SameLine(); if (renderSlot(inventory.slots[0], 0)) { - inventory.MakeClick(0, true); + //inventory.MakeClick(0, true); } //Crafting second line if (renderSlot(inventory.slots[3], 3)) { - inventory.MakeClick(3, true); + //inventory.MakeClick(3, true); } ImGui::SameLine(); if (renderSlot(inventory.slots[4], 4)) { - inventory.MakeClick(4, true); + //inventory.MakeClick(4, true); } ImGui::Separator(); //Armor and offhand for (int i = 5; i < 8 + 1; i++) { if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + //inventory.MakeClick(i, true); } ImGui::SameLine(); } if (renderSlot(inventory.slots[45], 45)) { - inventory.MakeClick(45, true); + //inventory.MakeClick(45, true); } ImGui::SameLine(); ImGui::Text("Armor and offhand"); ImGui::Separator(); for (int i = 36; i < 44 + 1; i++) { if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + //inventory.MakeClick(i, true); } ImGui::SameLine(); } @@ -566,21 +566,21 @@ void Render::RenderGui() { ImGui::Text("Main inventory"); for (int i = 9; i < 17 + 1; i++) { if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + //inventory.MakeClick(i, true); } ImGui::SameLine(); } ImGui::Text(""); for (int i = 18; i < 26 + 1; i++) { if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + //inventory.MakeClick(i, true); } ImGui::SameLine(); } ImGui::Text(""); for (int i = 27; i < 35 + 1; i++) { if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + //inventory.MakeClick(i, true); } ImGui::SameLine(); } -- cgit v1.2.3