From 469a84c10ba60fba4a513c1b1a0eea600cd7b22f Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Wed, 10 May 2017 18:44:51 +0500 Subject: 2017-05-10 --- graphics/Shader.hpp | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 graphics/Shader.hpp (limited to 'graphics/Shader.hpp') diff --git a/graphics/Shader.hpp b/graphics/Shader.hpp new file mode 100644 index 0000000..83e06e1 --- /dev/null +++ b/graphics/Shader.hpp @@ -0,0 +1,60 @@ +#pragma once + +#include + +class Shader { + std::string shaderSource; + GLuint shaderId; + bool isVertex = true; + + Shader(const Shader &); + +public: + Shader(std::string fileName, bool vertex = true); + + ~Shader(); + + void bind(); + + GLuint GetId() { + return shaderId; + } + +}; + +class ShaderProgram { + GLuint shaderProgram; +public: + ShaderProgram() { + shaderProgram = glCreateProgram(); + } + + ~ShaderProgram() { + glDeleteProgram(shaderProgram); + } + + void Attach(Shader &shader) { + glAttachShader(shaderProgram, shader.GetId()); + } + + void Link() { + glLinkProgram(shaderProgram); + GLint success; + GLchar infoLog[512]; + glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog); + std::cout << "Shader program linking failed: " << infoLog << std::endl; + } + glUseProgram(shaderProgram); + } + + GLuint GetId() { + return shaderProgram; + } + + explicit operator GLuint() const { + return shaderProgram; + } + +}; \ No newline at end of file -- cgit v1.2.3