From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Tue, 21 Aug 2018 20:40:38 +0500
Subject: Update glm to 0.9.9.0
---
external/include/glm/trigonometric.hpp | 204 ++++++++++++++++++++++++++++++++-
1 file changed, 203 insertions(+), 1 deletion(-)
(limited to 'external/include/glm/trigonometric.hpp')
diff --git a/external/include/glm/trigonometric.hpp b/external/include/glm/trigonometric.hpp
index a9ce87c..15caadb 100644
--- a/external/include/glm/trigonometric.hpp
+++ b/external/include/glm/trigonometric.hpp
@@ -1,6 +1,208 @@
/// @ref core
/// @file glm/trigonometric.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+///
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+///
+/// Include to use these core features.
+///
+/// Function parameters specified as angle are assumed to be in units of radians.
+/// In no case will any of these functions result in a divide by zero error. If
+/// the divisor of a ratio is 0, then results will be undefined.
+///
+/// These all operate component-wise. The description is per component.
#pragma once
-#include "detail/func_trigonometric.hpp"
+#include "detail/setup.hpp"
+#include "detail/qualifier.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_trigonometric
+ /// @{
+
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL radians man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL GLM_CONSTEXPR vec radians(vec const& degrees);
+
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL degrees man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL GLM_CONSTEXPR vec degrees(vec const& radians);
+
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL sin man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec sin(vec const& angle);
+
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL cos man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec cos(vec const& angle);
+
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL tan man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec tan(vec const& angle);
+
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL asin man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec asin(vec const& x);
+
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL acos man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec acos(vec const& x);
+
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL atan man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec atan(vec const& y, vec const& x);
+
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL atan man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec atan(vec const& y_over_x);
+
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL sinh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec sinh(vec const& angle);
+
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL cosh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec cosh(vec const& angle);
+
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL tanh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec tanh(vec const& angle);
+
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL asinh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec asinh(vec const& x);
+
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL acosh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec acosh(vec const& x);
+
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see GLSL atanh man page
+ /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ template
+ GLM_FUNC_DECL vec atanh(vec const& x);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_trigonometric.inl"
--
cgit v1.2.3