From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:40:38 +0500 Subject: Update glm to 0.9.9.0 --- external/include/glm/exponential.hpp | 104 ++++++++++++++++++++++++++++++++++- 1 file changed, 103 insertions(+), 1 deletion(-) (limited to 'external/include/glm/exponential.hpp') diff --git a/external/include/glm/exponential.hpp b/external/include/glm/exponential.hpp index f3a7842..8fac30e 100644 --- a/external/include/glm/exponential.hpp +++ b/external/include/glm/exponential.hpp @@ -1,6 +1,108 @@ /// @ref core /// @file glm/exponential.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These all operate component-wise. The description is per component. #pragma once -#include "detail/func_exponential.hpp" +#include "detail/type_vec1.hpp" +#include "detail/type_vec2.hpp" +#include "detail/type_vec3.hpp" +#include "detail/type_vec4.hpp" +#include + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @param exponent Floating point value representing the 'exponent'. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec pow(vec const& base, vec const& exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp(vec const& v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log(vec const& v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp2(vec const& v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log2(vec const& v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec sqrt(vec const& v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec inversesqrt(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_exponential.inl" -- cgit v1.2.3