From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Tue, 21 Aug 2018 20:40:38 +0500
Subject: Update glm to 0.9.9.0
---
external/include/glm/exponential.hpp | 104 ++++++++++++++++++++++++++++++++++-
1 file changed, 103 insertions(+), 1 deletion(-)
(limited to 'external/include/glm/exponential.hpp')
diff --git a/external/include/glm/exponential.hpp b/external/include/glm/exponential.hpp
index f3a7842..8fac30e 100644
--- a/external/include/glm/exponential.hpp
+++ b/external/include/glm/exponential.hpp
@@ -1,6 +1,108 @@
/// @ref core
/// @file glm/exponential.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+///
+/// Include to use these core features.
+///
+/// These all operate component-wise. The description is per component.
#pragma once
-#include "detail/func_exponential.hpp"
+#include "detail/type_vec1.hpp"
+#include "detail/type_vec2.hpp"
+#include "detail/type_vec3.hpp"
+#include "detail/type_vec4.hpp"
+#include
+
+namespace glm
+{
+ /// @addtogroup core_func_exponential
+ /// @{
+
+ /// Returns 'base' raised to the power 'exponent'.
+ ///
+ /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @param exponent Floating point value representing the 'exponent'.
+ ///
+ /// @see GLSL pow man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec pow(vec const& base, vec const& exponent);
+
+ /// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL exp man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec exp(vec const& v);
+
+ /// Returns the natural logarithm of v, i.e.,
+ /// returns the value y which satisfies the equation x = e^y.
+ /// Results are undefined if v <= 0.
+ ///
+ /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL log man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec log(vec const& v);
+
+ /// Returns 2 raised to the v power.
+ ///
+ /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL exp2 man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec exp2(vec const& v);
+
+ /// Returns the base 2 log of x, i.e., returns the value y,
+ /// which satisfies the equation x = 2 ^ y.
+ ///
+ /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL log2 man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec log2(vec const& v);
+
+ /// Returns the positive square root of v.
+ ///
+ /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL sqrt man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec sqrt(vec const& v);
+
+ /// Returns the reciprocal of the positive square root of v.
+ ///
+ /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see GLSL inversesqrt man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template
+ GLM_FUNC_DECL vec inversesqrt(vec const& v);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_exponential.inl"
--
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