From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Sat, 13 Jan 2018 07:51:33 +0500
Subject: Directory renamed
---
external/include/glm/detail/func_integer.hpp | 203 +++++++++++++++++++++++++++
1 file changed, 203 insertions(+)
create mode 100644 external/include/glm/detail/func_integer.hpp
(limited to 'external/include/glm/detail/func_integer.hpp')
diff --git a/external/include/glm/detail/func_integer.hpp b/external/include/glm/detail/func_integer.hpp
new file mode 100644
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--- /dev/null
+++ b/external/include/glm/detail/func_integer.hpp
@@ -0,0 +1,203 @@
+/// @ref core
+/// @file glm/detail/func_integer.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+///
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+/// The notation [a, b] means the set of bits from bit-number a through bit-number
+/// b, inclusive. The lowest-order bit is bit 0.
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "func_common.hpp"
+#include "func_vector_relational.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_integer
+ /// @{
+
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL uaddCarry man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType uaddCarry(
+ vecType const & x,
+ vecType const & y,
+ vecType & carry);
+
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL usubBorrow man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType usubBorrow(
+ vecType const & x,
+ vecType const & y,
+ vecType & borrow);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL umulExtended man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL void umulExtended(
+ vecType const & x,
+ vecType const & y,
+ vecType & msb,
+ vecType & lsb);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
+ /// @see GLSL imulExtended man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL void imulExtended(
+ vecType const & x,
+ vecType const & y,
+ vecType & msb,
+ vecType & lsb);
+
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base - 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL bitfieldExtract man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType bitfieldExtract(
+ vecType const & Value,
+ int Offset,
+ int Bits);
+
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits - 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL bitfieldInsert man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType bitfieldInsert(
+ vecType const & Base,
+ vecType const & Insert,
+ int Offset,
+ int Bits);
+
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL bitfieldReverse man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType bitfieldReverse(vecType const & v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL bitCount man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template
+ GLM_FUNC_DECL int bitCount(genType v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see GLSL bitCount man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType bitCount(vecType const & v);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see GLSL findLSB man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template
+ GLM_FUNC_DECL int findLSB(genIUType x);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see GLSL findLSB man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType findLSB(vecType const & v);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see GLSL findMSB man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template
+ GLM_FUNC_DECL int findMSB(genIUType x);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see GLSL findMSB man page
+ /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType findMSB(vecType const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_integer.inl"
--
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