From 83889ba33dad2743eeb2a79102a1117ec9220025 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Mon, 7 Jun 2021 07:56:57 +0500 Subject: Replaced /external/ with CPMAddPackage --- external/include/glm/common.hpp | 534 ---------------------------------------- 1 file changed, 534 deletions(-) delete mode 100644 external/include/glm/common.hpp (limited to 'external/include/glm/common.hpp') diff --git a/external/include/glm/common.hpp b/external/include/glm/common.hpp deleted file mode 100644 index 8972284..0000000 --- a/external/include/glm/common.hpp +++ /dev/null @@ -1,534 +0,0 @@ -/// @ref core -/// @file glm/common.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.3 Common Functions -/// -/// @defgroup core_func_common Common functions -/// @ingroup core -/// -/// Include to use these core features. -/// -/// These all operate component-wise. The description is per component. - -#pragma once - -#include "detail/setup.hpp" -#include "detail/qualifier.hpp" -#include "detail/type_int.hpp" -#include "detail/_fixes.hpp" - -namespace glm -{ - /// @addtogroup core_func_common - /// @{ - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam genType floating-point or signed integer; scalar or vector types. - /// - /// @see GLSL abs man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// @see qualifier - template - GLM_FUNC_DECL genType abs(genType x); - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or signed integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL abs man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec abs(vec const& x); - - /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL sign man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec sign(vec const& x); - - /// Returns a value equal to the nearest integer that is less then or equal to x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floor man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floor(vec const& x); - - /// Returns a value equal to the nearest integer to x - /// whose absolute value is not larger than the absolute value of x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL trunc man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec trunc(vec const& x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// This includes the possibility that round(x) returns the - /// same value as roundEven(x) for all values of x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL round man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec round(vec const& x); - - /// Returns a value equal to the nearest integer to x. - /// A fractional part of 0.5 will round toward the nearest even - /// integer. (Both 3.5 and 4.5 for x will return 4.0.) - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL roundEven man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// @see New round to even technique - template - GLM_FUNC_DECL vec roundEven(vec const& x); - - /// Returns a value equal to the nearest integer - /// that is greater than or equal to x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL ceil man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec ceil(vec const& x); - - /// Return x - floor(x). - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL fract man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType fract(genType x); - - /// Return x - floor(x). - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL fract man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec fract(vec const& x); - - template - GLM_FUNC_DECL genType mod(genType x, genType y); - - template - GLM_FUNC_DECL vec mod(vec const& x, T y); - - /// Modulus. Returns x - y * floor(x / y) - /// for each component in x using the floating point value y. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL mod man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec mod(vec const& x, vec const& y); - - /// Returns the fractional part of x and sets i to the integer - /// part (as a whole number floating point value). Both the - /// return value and the output parameter will have the same - /// sign as x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL modf man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType modf(genType x, genType& i); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType min(genType x, genType y); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec min(vec const& x, T y); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec min(vec const& x, vec const& y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType max(genType x, genType y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec max(vec const& x, T y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec max(vec const& x, vec const& y); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec clamp(vec const& x, T minVal, T maxVal); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point or integer scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec clamp(vec const& x, vec const& minVal, vec const& maxVal); - - /// If genTypeU is a floating scalar or vector: - /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of - /// x and y using the floating-point value a. - /// The value for a is not restricted to the range [0, 1]. - /// - /// If genTypeU is a boolean scalar or vector: - /// Selects which vector each returned component comes - /// from. For a component of 'a' that is false, the - /// corresponding component of 'x' is returned. For a - /// component of 'a' that is true, the corresponding - /// component of 'y' is returned. Components of 'x' and 'y' that - /// are not selected are allowed to be invalid floating point - /// values and will have no effect on the results. Thus, this - /// provides different functionality than - /// genType mix(genType x, genType y, genType(a)) - /// where a is a Boolean vector. - /// - /// @see GLSL mix man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// - /// @param[in] x Value to interpolate. - /// @param[in] y Value to interpolate. - /// @param[in] a Interpolant. - /// - /// @tparam genTypeT Floating point scalar or vector. - /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. - /// - /// @code - /// #include - /// ... - /// float a; - /// bool b; - /// glm::dvec3 e; - /// glm::dvec3 f; - /// glm::vec4 g; - /// glm::vec4 h; - /// ... - /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. - /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h; - /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. - /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. - /// @endcode - template - GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); - - template - GLM_FUNC_DECL vec mix(vec const& x, vec const& y, vec const& a); - - template - GLM_FUNC_DECL vec mix(vec const& x, vec const& y, U a); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType step(genType edge, genType x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec step(T edge, vec const& x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec step(vec const& edge, vec const& x); - - /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and - /// performs smooth Hermite interpolation between 0 and 1 - /// when edge0 < x < edge1. This is useful in cases where - /// you would want a threshold function with a smooth - /// transition. This is equivalent to: - /// genType t; - /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); - /// return t * t * (3 - 2 * t); - /// Results are undefined if edge0 >= edge1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL smoothstep man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); - - template - GLM_FUNC_DECL vec smoothstep(T edge0, T edge1, vec const& x); - - template - GLM_FUNC_DECL vec smoothstep(vec const& edge0, vec const& edge1, vec const& x); - - /// Returns true if x holds a NaN (not a number) - /// representation in the underlying implementation's set of - /// floating point representations. Returns false otherwise, - /// including for implementations with no NaN - /// representations. - /// - /// /!\ When using compiler fast math, this function may fail. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL isnan man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec isnan(vec const& x); - - /// Returns true if x holds a positive infinity or negative - /// infinity representation in the underlying implementation's - /// set of floating point representations. Returns false - /// otherwise, including for implementations with no infinity - /// representations. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL isinf man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec isinf(vec const& x); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floating-point - /// value's bit-level representation is preserved. - /// - /// @see GLSL floatBitsToInt man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL int floatBitsToInt(float const& v); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floatBitsToInt man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floatBitsToInt(vec const& v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @see GLSL floatBitsToUint man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL uint floatBitsToUint(float const& v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL floatBitsToUint man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec floatBitsToUint(vec const& v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see GLSL intBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL float intBitsToFloat(int const& v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL intBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec intBitsToFloat(vec const& v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see GLSL uintBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - GLM_FUNC_DECL float uintBitsToFloat(uint const& v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector - /// @tparam Q Value from qualifier enum - /// - /// @see GLSL uintBitsToFloat man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL vec uintBitsToFloat(vec const& v); - - /// Computes and returns a * b + c. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL fma man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c); - - /// Splits x into a floating-point significand in the range - /// [0.5, 1.0) and an integral exponent of two, such that: - /// x = significand * exp(2, exponent) - /// - /// The significand is returned by the function and the - /// exponent is returned in the parameter exp. For a - /// floating-point value of zero, the significant and exponent - /// are both zero. For a floating-point value that is an - /// infinity or is not a number, the results are undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL frexp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp); - - /// Builds a floating-point number from x and the - /// corresponding integral exponent of two in exp, returning: - /// significand * exp(2, exponent) - /// - /// If this product is too large to be represented in the - /// floating-point type, the result is undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL ldexp man page; - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp); - - /// @} -}//namespace glm - -#include "detail/func_common.inl" - -- cgit v1.2.3