From e62817b8252974b8a98393275874ee303840bf13 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Fri, 12 May 2017 18:49:50 +0500
Subject: 2017-05-12
---
depedencies/include/glm/detail/func_matrix.hpp | 149 +++++++++++++++++++++++++
1 file changed, 149 insertions(+)
create mode 100644 depedencies/include/glm/detail/func_matrix.hpp
(limited to 'depedencies/include/glm/detail/func_matrix.hpp')
diff --git a/depedencies/include/glm/detail/func_matrix.hpp b/depedencies/include/glm/detail/func_matrix.hpp
new file mode 100644
index 0000000..9be3449
--- /dev/null
+++ b/depedencies/include/glm/detail/func_matrix.hpp
@@ -0,0 +1,149 @@
+/// @ref core
+/// @file glm/detail/func_matrix.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+///
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+///
+/// For each of the following built-in matrix functions, there is both a
+/// single-precision floating point version, where all arguments and return values
+/// are single precision, and a double-precision floating version, where all
+/// arguments and return values are double precision. Only the single-precision
+/// floating point version is shown.
+
+#pragma once
+
+// Dependencies
+#include "../detail/precision.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/type_mat.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat2x2 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat3x2 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat4x2 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat2x3 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat3x3 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat4x3 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat2x4 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat3x4 type;
+ };
+
+ template
+ struct outerProduct_trait
+ {
+ typedef tmat4x4 type;
+ };
+
+}//namespace detail
+
+ /// @addtogroup core_func_matrix
+ /// @{
+
+ /// Multiply matrix x by matrix y component-wise, i.e.,
+ /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see GLSL matrixCompMult man page
+ /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ template class matType>
+ GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y);
+
+ /// Treats the first parameter c as a column vector
+ /// and the second parameter r as a row vector
+ /// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see GLSL outerProduct man page
+ /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ template class vecTypeA, template class vecTypeB>
+ GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r);
+
+ /// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see GLSL transpose man page
+ /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
+ template class matType>
+ GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x);
+# endif
+
+ /// Return the determinant of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see GLSL determinant man page
+ /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ template class matType>
+ GLM_FUNC_DECL T determinant(matType const & m);
+
+ /// Return the inverse of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see GLSL inverse man page
+ /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ template class matType>
+ GLM_FUNC_DECL matType inverse(matType const & m);
+
+ /// @}
+}//namespace glm
+
+#include "func_matrix.inl"
--
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