From 1563ae5be6bc130a9b3a23464f7e28fdb1e87da3 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 May 2017 19:01:56 +0500 Subject: 2017-05-13 --- code/shaders/simple.fs | 22 ++++++++++++++++++++++ code/shaders/simple.vs | 15 +++++++++++++++ 2 files changed, 37 insertions(+) create mode 100644 code/shaders/simple.fs create mode 100644 code/shaders/simple.vs (limited to 'code/shaders') diff --git a/code/shaders/simple.fs b/code/shaders/simple.fs new file mode 100644 index 0000000..2d2a582 --- /dev/null +++ b/code/shaders/simple.fs @@ -0,0 +1,22 @@ +#version 330 core +in vec2 TexCoord; + +out vec4 color; + +uniform sampler2D blockTexture; +uniform int block; +uniform float time; + +void main() +{ + //color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0); + /*if (block==1) + color = vec4(0.2,0.2,0.2,1); + else if (block==0) + color = vec4(0,0,0,1); + else + color = vec4(1,1,1,1);*/ + color = texture(blockTexture,TexCoord); + //color = vec4(TexCoord.x,TexCoord.y,0,1); +} + diff --git a/code/shaders/simple.vs b/code/shaders/simple.vs new file mode 100644 index 0000000..7233efc --- /dev/null +++ b/code/shaders/simple.vs @@ -0,0 +1,15 @@ +#version 330 core +layout (location = 0) in vec3 position; +layout (location = 2) in vec2 texCoord; + +out vec2 TexCoord; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +void main() +{ + gl_Position = projection * view * model * vec4(position, 1.0f); + TexCoord = vec2(texCoord.x, texCoord.y); +} \ No newline at end of file -- cgit v1.2.3