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path:
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src
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RendererWorld.hpp
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2021-12-25
Added smooth lighting settings parameter
LaG1924
1
-3
/
+2
2021-12-07
Added optional forward rendering
LaG1924
1
-2
/
+2
2021-11-21
Moved face lighting to lighting pass
LaG1924
1
-0
/
+2
2021-11-19
Removed every reference to OpenGL except GalOgl.cpp
LaG1924
1
-1
/
+1
2021-11-19
Added framebuffer to Gal
LaG1924
1
-2
/
+2
2021-11-19
Changed sky rendering to Gal
LaG1924
1
-17
/
+17
2021-11-18
Optimized entities rendering
LaG1924
1
-1
/
+1
2021-11-17
Changed entities rendering to Gal
LaG1924
1
-0
/
+3
2021-11-15
Changed section rendering to Gal
LaG1924
1
-0
/
+2
2021-06-29
Added more debug values
LaG1924
1
-2
/
+1
2019-04-21
Basic single-threaded implementation
LaG1924
1
-8
/
+1
2019-01-27
More advanced textures animation support
LaG1924
1
-0
/
+1
2019-01-27
GameState double-buffering
LaG1924
1
-2
/
+6
2019-01-26
Removed previous implementation of Shader
LaG1924
1
-2
/
+0
2019-01-26
Implemented new Shader class
LaG1924
1
-1
/
+0
2018-03-30
Improved frustum culling: replaced box testing to sphere testing #6
LaG1924
1
-1
/
+0
2018-03-17
New lock-free RendererSectionData parsing
LaG1924
1
-6
/
+13
2018-01-13
Fixed compilation errors
LaG1924
1
-0
/
+1
2018-01-13
Section parser now in a separate file
LaG1924
1
-1
/
+2
2018-01-13
Refactored #include directives
LaG1924
1
-5
/
+12
2018-01-13
2017-10-09
LaG1924
1
-2
/
+2
2018-01-13
2017-10-07
LaG1924
1
-0
/
+5
2018-01-13
2017-09-15
LaG1924
1
-2
/
+3
2018-01-13
2017-08-27
LaG1924
1
-2
/
+0
2017-08-20
2017-08-20
LaG1924
1
-5
/
+10
2017-08-19
2017-08-19
LaG1924
1
-10
/
+9
2017-08-18
2017-08-18
LaG1924
1
-1
/
+5
2017-08-17
2017-08-17
LaG1924
1
-1
/
+5
2017-08-16
2017-08-16
LaG1924
1
-3
/
+13
2017-08-07
2017-08-07
LaG1924
1
-3
/
+19
2017-08-03
2017-08-03
LaG1924
1
-0
/
+5
2017-07-29
2017-07-29
LaG1924
1
-0
/
+7