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ftr/better-water
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Minecraft:JE in C++
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path:
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src
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RendererSectionData.hpp
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Author
Age
Files
Lines
*
Added smooth lighting
LaG1924
2021-12-25
1
-8
/
+36
*
Added per vertex lighting
LaG1924
2021-12-19
1
-6
/
+3
*
Added AO mask
LaG1924
2021-12-18
1
-1
/
+2
*
Added normals to faces
LaG1924
2021-11-21
1
-9
/
+10
*
Compacted vertices format
LaG1924
2021-06-28
1
-2
/
+3
*
Implemented vertex data iterleaving
LaG1924
2021-06-28
1
-6
/
+10
*
Embed UV to vertex data
LaG1924
2021-06-28
1
-5
/
+5
*
Moved block face model matrix transformation to CPU
LaG1924
2021-06-27
1
-1
/
+1
*
More advanced textures animation support
LaG1924
2019-01-27
1
-0
/
+1
*
More correct block rotating
LaG1924
2018-08-21
1
-0
/
+2
*
Moved ParsedFace and FaceDirection out of BlockModel
LaG1924
2018-08-09
1
-11
/
+2
*
Separate lighting for each block face
LaG1924
2018-08-05
1
-2
/
+16
*
Replaced usage of old texture atlas
LaG1924
2018-08-05
1
-0
/
+1
*
Improved RendererSectionData parsing data locality
LaG1924
2018-03-16
1
-1
/
+16
*
Fixed holes when block on section border destroyed
LaG1924
2018-03-08
1
-0
/
+1
*
Minor RendererSectionData parsing memory optimization
LaG1924
2018-03-08
1
-29
/
+3
*
Section parser now in a separate file
LaG1924
2018-01-13
1
-0
/
+46