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* Improved ChatComponent support #13LaG19242020-07-281-1/+1
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* Completely removed hardcoded list of blockstatesLaG19242019-05-201-2/+2
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* Integrated Optick profilerLaG19242019-04-301-1/+7
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* Second iteration of changing to single-threaded modelLaG19242019-04-211-9/+12
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* Basic single-threaded implementationLaG19242019-04-211-31/+28
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* Renamed GlobalState to GameLaG19242019-04-211-1/+1
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* Refactored lua-apiLaG19242019-04-211-1/+16
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* Added "Renderer faces" metricLaG19242019-01-271-0/+4
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* Added const-keyword to WorldLaG19242019-01-271-14/+14
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* GameState double-bufferingLaG19242019-01-271-2/+4
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* Added slow GameState syncLaG19242019-01-271-1/+2
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* Refactored GameStateLaG19242019-01-271-28/+32
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* Added Framebuffer classLaG19242019-01-251-12/+34
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* #11 Single field for ip and portuis2018-10-171-5/+13
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* More correct face culling for rotated blocksLaG19242018-08-201-2/+3
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* Correct face culling for rotated blocksLaG19242018-08-111-0/+3
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* Changeable brightnessLaG19242018-08-091-2/+9
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* Implemented Creative FlightLaG19242018-08-081-0/+7
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* Added to HUD id of selected blockLaG19242018-08-081-0/+5
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* More data saved in SettingsLaG19242018-08-071-20/+39
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* Implemented Settings ManagerLaG19242018-08-061-8/+17
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* Change OpenGL context profile to coreLaG19242018-08-051-0/+1
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* Refactored AssetManagerLaG19242018-08-051-2/+4
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* Removed previous implementation of texture atlasLaG19242018-08-051-1/+0
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* Replaced usage of old texture atlasLaG19242018-08-051-2/+2
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* Implemented basic lightingLaG19242018-03-131-0/+14
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* Some more tabs -> spaces conversionsElisey Puzko2018-02-231-25/+25
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* Mouse capture fixElisey Puzko2018-02-231-2/+2
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* Bare-bones face detection for a block placementElisey Puzko2018-02-231-0/+1
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* Bare-bones blocks placementElisey Puzko2018-02-221-5/+12
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* New event: SelectedBlockChangedElisey Puzko2018-02-201-163/+166
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* Another attempt at increasing readabilityElisey Puzko2018-02-181-85/+148
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* Block selection implemented with mouse-lookLaG19242018-02-031-1/+7
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* Implemented basic diggingLaG19242018-02-031-9/+19
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* Fixed chat errorLaG19242018-01-141-0/+1
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* Removed GlobalState thread. His tasks assigned to Render thread.LaG19242018-01-131-79/+77
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* Finally removed all SFML referencesLaG19242018-01-131-2/+2
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* Added togglable VSync optionLaG19242018-01-131-0/+10
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* There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENTLaG19242018-01-131-1/+1
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* Fixed some incorrect types for eventsLaG19242018-01-131-2/+2
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* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-68/+64
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* Disabled VSyncLaG19242018-01-131-0/+2
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* Fixed compilation errorsLaG19242018-01-131-1/+1
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* Refactored #include directivesLaG19242018-01-131-4/+7
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* 2017-10-15LaG19242018-01-131-51/+59
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* 2017-10-14LaG19242018-01-131-99/+143
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* 2017-10-09LaG19242018-01-131-22/+25
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* 2017-10-07LaG19242018-01-131-3/+4
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* 2017-09-30LaG19242018-01-131-6/+11
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* 2017-09-23LaG19242018-01-131-0/+2
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* 2017-09-20LaG19242018-01-131-2/+2
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* 2017-09-19LaG19242018-01-131-2/+2
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* 2017-09-16LaG19242018-01-131-14/+82
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* 2017-09-15LaG19242018-01-131-11/+62
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* 2017-09-03LaG19242018-01-131-3/+6
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* 2017-08-29LaG19242018-01-131-77/+195
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* 2017-08-27LaG19242018-01-131-96/+82
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* 2017-08-23LaG19242017-08-231-4/+3
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* 2017-08-20LaG19242017-08-201-5/+6
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* 2017-08-19LaG19242017-08-191-8/+9
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* 2017-08-17LaG19242017-08-171-2/+6
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* 2017-08-16LaG19242017-08-161-3/+6
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* 2017-08-12LaG19242017-08-121-4/+10
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* 2017-08-07LaG19242017-08-071-34/+95
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* 2017-08-05LaG19242017-08-051-4/+8
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* 2017-08-03LaG19242017-08-031-2/+20
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* 2017-07-29LaG19242017-07-291-0/+137