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* GameState double-bufferingLaG19242019-01-271-17/+0
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* Added slow GameState syncLaG19242019-01-271-0/+17
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* Refactored GameStateLaG19242019-01-271-584/+594
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* Smooth sun movementLaG19242018-08-211-0/+5
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* Implemented Creative FlightLaG19242018-08-081-3/+6
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* min/max functionsElisey Puzko2018-02-251-22/+8
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* Some nice hack to avoid conflict of std::min and min macroElisey Puzko2018-02-251-16/+20
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* I forgot about these functionsElisey Puzko2018-02-231-3/+3
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* Removed redundant headerElisey Puzko2018-02-231-2/+0
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* Bare-bones face detection for a block placementElisey Puzko2018-02-231-2/+44
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* Quick fix.Elisey Puzko2018-02-221-5/+11
| | | | A quick fix for a segfault caused by the block placement when there aren't any selected blocks.
* Bare-bones blocks placementElisey Puzko2018-02-221-0/+8
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* New event: SelectedBlockChangedElisey Puzko2018-02-201-11/+40
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* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-25/+81
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* Raycast debug renderLaG19242018-02-061-0/+1
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* Simplified raycastLaG19242018-02-061-1/+3
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* Block selection implemented with mouse-lookLaG19242018-02-031-2/+11
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* Implemented basic diggingLaG19242018-02-031-1/+15
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* Fixed some UB detected by GCC UB-sanitizerLaG19242018-01-201-2/+2
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* Replaced all usages of NC to new implementationLaG19242018-01-131-57/+39
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* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-9/+9
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* Refactored #include directivesLaG19242018-01-131-2/+6
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* 2017-10-14LaG19242018-01-131-1/+5
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* 2017-10-09LaG19242018-01-131-12/+18
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* 2017-09-30LaG19242018-01-131-133/+94
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* 2017-09-16LaG19242018-01-131-3/+17
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* 2017-09-15LaG19242018-01-131-3/+17
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* 2017-08-23LaG19242017-08-231-1/+4
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* 2017-08-20LaG19242017-08-201-1/+5
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* 2017-08-19LaG19242017-08-191-2/+2
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* 2017-08-18LaG19242017-08-181-12/+14
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* 2017-08-17LaG19242017-08-171-1/+1
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* 2017-08-16LaG19242017-08-161-15/+79
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* 2017-08-12LaG19242017-08-121-5/+18
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* 2017-08-07LaG19242017-08-071-242/+250
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* 2017-08-05LaG19242017-08-051-0/+2
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* 2017-08-03LaG19242017-08-031-5/+14
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* 2017-07-29LaG19242017-07-291-0/+383