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* GameState double-bufferingLaG19242019-01-271-17/+0
* Added slow GameState syncLaG19242019-01-271-0/+17
* Refactored GameStateLaG19242019-01-271-584/+594
* Smooth sun movementLaG19242018-08-211-0/+5
* Implemented Creative FlightLaG19242018-08-081-3/+6
* min/max functionsElisey Puzko2018-02-251-22/+8
* Some nice hack to avoid conflict of std::min and min macroElisey Puzko2018-02-251-16/+20
* I forgot about these functionsElisey Puzko2018-02-231-3/+3
* Removed redundant headerElisey Puzko2018-02-231-2/+0
* Bare-bones face detection for a block placementElisey Puzko2018-02-231-2/+44
* Quick fix.Elisey Puzko2018-02-221-5/+11
* Bare-bones blocks placementElisey Puzko2018-02-221-0/+8
* New event: SelectedBlockChangedElisey Puzko2018-02-201-11/+40
* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-25/+81
* Raycast debug renderLaG19242018-02-061-0/+1
* Simplified raycastLaG19242018-02-061-1/+3
* Block selection implemented with mouse-lookLaG19242018-02-031-2/+11
* Implemented basic diggingLaG19242018-02-031-1/+15
* Fixed some UB detected by GCC UB-sanitizerLaG19242018-01-201-2/+2
* Replaced all usages of NC to new implementationLaG19242018-01-131-57/+39
* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-9/+9
* Refactored #include directivesLaG19242018-01-131-2/+6
* 2017-10-14LaG19242018-01-131-1/+5
* 2017-10-09LaG19242018-01-131-12/+18
* 2017-09-30LaG19242018-01-131-133/+94
* 2017-09-16LaG19242018-01-131-3/+17
* 2017-09-15LaG19242018-01-131-3/+17
* 2017-08-23LaG19242017-08-231-1/+4
* 2017-08-20LaG19242017-08-201-1/+5
* 2017-08-19LaG19242017-08-191-2/+2
* 2017-08-18LaG19242017-08-181-12/+14
* 2017-08-17LaG19242017-08-171-1/+1
* 2017-08-16LaG19242017-08-161-15/+79
* 2017-08-12LaG19242017-08-121-5/+18
* 2017-08-07LaG19242017-08-071-242/+250
* 2017-08-05LaG19242017-08-051-0/+2
* 2017-08-03LaG19242017-08-031-5/+14
* 2017-07-29LaG19242017-07-291-0/+383