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Minecraft:JE in C++
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2020-07-30
Implemented async connection to server
LaG1924
1
-12
/
+42
2019-05-18
Implemented more scripting APIs
LaG1924
1
-3
/
+10
2019-04-30
Integrated Optick profiler
LaG1924
1
-1
/
+4
2019-04-21
Second iteration of changing to single-threaded model
LaG1924
1
-5
/
+36
2019-04-21
Basic single-threaded implementation
LaG1924
1
-195
/
+157
2019-04-21
Renamed GlobalState to Game
LaG1924
1
-1
/
+1
2019-01-27
GameState double-buffering
LaG1924
1
-2
/
+9
2018-10-17
#11 Single field for ip and port
uis
1
-2
/
+2
2018-02-22
Bare-bones blocks placement
Elisey Puzko
1
-0
/
+4
2018-02-20
New event: SelectedBlockChanged
Elisey Puzko
1
-1
/
+6
2018-02-18
Small changes to conform Google C++ styleguide
Elisey Puzko
1
-38
/
+39
2018-02-03
Implemented basic digging
LaG1924
1
-0
/
+8
2018-01-13
Fixed segfault on connecting to server
LaG1924
1
-6
/
+6
2018-01-13
Removed GlobalState thread. His tasks assigned to Render thread.
LaG1924
1
-35
/
+11
2018-01-13
Replaced all usages of NC to new implementation
LaG1924
1
-4
/
+7
2018-01-13
Fixed some incorrect types for events
LaG1924
1
-2
/
+2
2018-01-13
Tried to fix deadlock
LaG1924
1
-1
/
+2
2018-01-13
All usages of previous event-system replaced with new event-system
LaG1924
1
-37
/
+34
2018-01-13
Fixed compilation errors
LaG1924
1
-0
/
+4
2018-01-13
Refactored #include directives
LaG1924
1
-0
/
+1
2018-01-13
2017-10-15
LaG1924
1
-10
/
+23
2018-01-13
2017-10-14
LaG1924
1
-1
/
+4
2018-01-13
2017-10-09
LaG1924
1
-0
/
+215